Review: Wordplay Games – Pax Londinium (Liminal)


Pax Londinium
Pax Londinium is a supplement for the modern urban fantasy role-playing game Liminal, written by Neil Gow, published by Wordplay Games, and distributed by Modiphius Entertainment.
By Aaron T. Huss

Learn more about Pax Londinium here
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Liminal is a role-playing game with only an implied setting. Pax Londinium provides a setting supplement for Liminal covering the entirety of London in modern times but with the urban fantasy lens that comprises the flavor and mechanics of Liminal. Pax Londinium covers vast territory starting with theming modern london as an urban fantasy setting and following through that lens with factions of London, locations within the city, gods and goddesses, encounters, and more. It also adds a new piece of game mechanics covering chronomancy – the manipulation of time.

London is huge and diverse; you cannot cover every single corner of the city (not even considering the metropolitan area) in a single book. It would be huge and so boring no one would ever want it. So instead of boring everyone with all those fiddly bits, Pax Londinium focuses on what could be important to players and GMs. This is your shady locations, influential factions, important individuals, and locations with descriptions that provide a number of places to run encounters (not adventures, just brief descriptions to provide encounter content). This allows either the GM to piece things together create a unique adventure or campaign or presenting it as something of a sandbox and allowing the PCs to run around following leads as they come.

Pax Londinium is designed somewhere between a sourcebook and an adventure. It’s effectively described as a sandbox with possible events and story cues along with advice on how to make the setting feel like a Liminal setting. The book itself is very easy to follow, perfectly concise when necessary, short and to the point as appropriate, and full of opportunity in addition to some great artwork and a very simple layout that I favor in smaller-sized books (it’s 6.14″ x 9.21″). In all honesty, this is a must-have book for those running Liminal games. Even if you don’t run a game set in London, you can still use it as a baseline to how other locations could be designed.

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