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A Sea of Words
By The Warden
I’m a big fan of words. They may not get me as giddy as a schoolboy like dice, but there’s no denying their power. Don’t get me started on sentences either. Put a string of them together into a paragraph...
Reading Dice
By The Warden
To everyone who uses playing cards, poker chips, tarot decks, Jenga, or chugs beer to determine the success of your actions, this week’s edition of Under the Hood is not for you. Today, we’re talkin’ dice.
I...
Brand Recognition
By The Warden
Discouraging news dominated the blogosphere this week and I can’t help but feel angry. Perhaps anger might be too strong a word (not that I’m inclined to repress anger, but it’s not entirely appropriate...
En Mass
By The Warden
War. Ugh! What is it good for? Collecting lots of minis! Say it again!
Now that you have that song stuck in your head, let’s talk about mass combat. It’s been rolling around in my head for a while and has come to light...
A Game of Turns
By The Warden
I used to go to the movies alone. It was during my early attempt at film studies in Toronto and I was filling time between classes (or skipping them when it became apparent this was not what I wanted for my life) by going...
The Canadian Principle
By The Warden
I want to tell you a story about my nephew for a second. He’s a huge video gamer at eight years old and has already advanced up to some rather elaborate games (including some mature ones). While he’s...
The Perfect Fight (Part 5: Stand or Fall)
By The Warden
PREVIOUSLY: We have covered the first three-quarters of a combat management system’s key features. We’ve established a fight’s difficulty, built a timeline of how long the average...
The Perfect Fight (Part 4: A Necessary Pain)
By The Warden
PREVIOUSLY: By establishing an overall goal to challenge your players in a fight scene and by how much (i.e. rules heavy miniature combat or descriptive story-based interactions) and determining...
The Perfect Fight (Part 3: Making It Last)
By Cape Rust
Boxing may be the perfect comparison for measuring duration in any RPG. Each participant must be able to last all nine rounds, but their intention is to bring an end to the match sooner.
PREVIOUSLY:...
The Perfect Fight (Part 2: Feeling the Rush)
By The Warden
Challenge is a personal perception based on past experiences and initial expectation. Does this look challenging to you?
PREVIOUSLY: Last week launched the first part of our 5-part series on...
The Perfect Fight (Part 1: An Introduction)
By The Warden
Violence is by no means a beautiful event; nothing close to the delicate balancing act like the choreography of a dance we portray in fiction. As a fan of the action genre since I was a kid,...
What’s in a Name?
By The Warden
Part of trying to achieve a dream career in a passionate field is coping with the rules and regulations of reality. There will always be a limit to success and potential based on extenuating factors as written in...
Moving Out of the Basement
By The Warden
As I write this, it’s Saturday night at the Game Summit con in Gatineau and there are games covering every square inch of the floor. It’s an impressive collection of nearly every tabletop game you...
A Level Playing Field
By The Warden
Hmm, what is the biggest thing that’s happened this past week in the world of roleplaying games? C’mon, how many of you figured out there’d be something about the old D&D modules, supplements,...
Move It or Lost It!
By The Warden
Last week, we talked about the importance of clarity in the rules and it dawned on me during that first phase of this discussion how movement can be one of the most misfired concepts of any game, particularly those...
Right Writing
By The Warden
Rules clarity requires multiple revisions and a rather large trashcan.
By sure one the big concerns in RPG design is presentation of the words. You no write sentence good and make things clear, them going to make lots of...
John and Jane Doe, Human Fighters
By The Warden
Welcome to the two-thousand-and-thirteenth year of the calendar, gamers! Wow, has it really been that long? Seems like just yesterday it was the nineteen-hundredth-and-seventy-fourth year… and before...
Year of the Fans
By The Warden
Less than 48 hours from now, the year will come to an end and with such endings comes the tradition of looking back at the previous 364 days of 2012 and writing up a summary of how this year fared for roleplaying games,...
Stress Testing
By The Warden
A game is not a game until you’ve broken it and put it back together. Amen.
It’s a remarkably true sentiment and represents the blood, sweat, and tears of the game designer’s art, much like the trials and...
Dice Like No Other
By The Warden
You really have to give it to Evil Hat Productions and everything they touch. Simply from a marketing standpoint – and maybe an awards standpoint and a business model standpoint – they are perhaps the ultimate success...