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	<title>Comments for Roleplayers Chronicle</title>
	<atom:link href="http://roleplayerschronicle.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://roleplayerschronicle.com</link>
	<description>The Latest in Tabletop Roleplaying News</description>
	<lastBuildDate>Tue, 07 May 2013 01:19:21 +0000</lastBuildDate>
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		<title>Comment on Review: Rite Publishing – Autumn Moon Bath House (Kaidan) by Aaron T. Huss</title>
		<link>http://roleplayerschronicle.com/?p=35034#comment-184</link>
		<dc:creator>Aaron T. Huss</dc:creator>
		<pubDate>Tue, 07 May 2013 01:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=35034#comment-184</guid>
		<description><![CDATA[I fixed the author credits... sorry about that!]]></description>
		<content:encoded><![CDATA[<p>I fixed the author credits&#8230; sorry about that!</p>
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		<title>Comment on Review: Rite Publishing – Autumn Moon Bath House (Kaidan) by Michael Tumey</title>
		<link>http://roleplayerschronicle.com/?p=35034#comment-183</link>
		<dc:creator>Michael Tumey</dc:creator>
		<pubDate>Tue, 07 May 2013 00:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=35034#comment-183</guid>
		<description><![CDATA[Thanks for the review - this is my first authored product! I&#039;m glad you like it. Incidentally, the name is Tumey, not Tumery (no big deal). Also I wanted the black haired ghost to able to take White Hair witch archetype as a possible means of leveling this encounter up - which causes the hair color confusion issue. I couldn&#039;t get around it.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the review &#8211; this is my first authored product! I&#8217;m glad you like it. Incidentally, the name is Tumey, not Tumery (no big deal). Also I wanted the black haired ghost to able to take White Hair witch archetype as a possible means of leveling this encounter up &#8211; which causes the hair color confusion issue. I couldn&#8217;t get around it.</p>
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		<title>Comment on Review: Wizards of the Coast &#8211; Dungeons of Dread (Advanced Dungeons &amp; Dragons) by Lord Mhor</title>
		<link>http://roleplayerschronicle.com/?p=34719#comment-182</link>
		<dc:creator>Lord Mhor</dc:creator>
		<pubDate>Mon, 29 Apr 2013 16:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34719#comment-182</guid>
		<description><![CDATA[The WoC site second image redirects to itself. I dug up the third page for Barrier Peaks here: http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/BarrierPeaks]]></description>
		<content:encoded><![CDATA[<p>The WoC site second image redirects to itself. I dug up the third page for Barrier Peaks here: <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/BarrierPeaks" rel="nofollow">http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/BarrierPeaks</a></p>
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		<title>Comment on Review: Wizards of the Coast &#8211; Dungeons of Dread (Advanced Dungeons &amp; Dragons) by walkertg42</title>
		<link>http://roleplayerschronicle.com/?p=34719#comment-181</link>
		<dc:creator>walkertg42</dc:creator>
		<pubDate>Fri, 26 Apr 2013 16:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34719#comment-181</guid>
		<description><![CDATA[FYI Wizards have posted cartoon walkthroughs of 3 these dungeons. (SPOILERS): http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/TombHorrors]]></description>
		<content:encoded><![CDATA[<p>FYI Wizards have posted cartoon walkthroughs of 3 these dungeons. (SPOILERS): <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/TombHorrors" rel="nofollow">http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/TombHorrors</a></p>
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		<title>Comment on Review: Wizards of the Coast &#8211; Dungeons of Dread (Advanced Dungeons &amp; Dragons) by Lord Mhor</title>
		<link>http://roleplayerschronicle.com/?p=34719#comment-180</link>
		<dc:creator>Lord Mhor</dc:creator>
		<pubDate>Thu, 25 Apr 2013 01:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34719#comment-180</guid>
		<description><![CDATA[The full set of AD&amp;D re-released core books is really amazing. Most of my originals had fallen apart from over-use over the years, so it was really nice to be able to pick up these beauties! They&#039;re well worth the expense.]]></description>
		<content:encoded><![CDATA[<p>The full set of AD&amp;D re-released core books is really amazing. Most of my originals had fallen apart from over-use over the years, so it was really nice to be able to pick up these beauties! They&#8217;re well worth the expense.</p>
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		<title>Comment on Review: Wizards of the Coast &#8211; Dungeons of Dread (Advanced Dungeons &amp; Dragons) by Lord Mhor</title>
		<link>http://roleplayerschronicle.com/?p=34719#comment-179</link>
		<dc:creator>Lord Mhor</dc:creator>
		<pubDate>Thu, 25 Apr 2013 01:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34719#comment-179</guid>
		<description><![CDATA[Great question!

Tomb of Horrors, page 13-14, has a complete character matrix. The table has basic stats for 20 characters, with each character having from 6 to 14 levels in one or more classes. It is suggested in the module that players can run two characters each, up to 6 players. Only one character each should be run by each player if the number of players is greater than 6. If players use their own characters, the levels should be similar to that in the table on page 13. Make lots of characters, because the mortality rate will absolutely be high in this dungeon.


White Plume Mountain is designed for character levels 5-10, with the party being composed of 4-10 characters. Suggested ratio is 40% fighters, 30% magic users, 2)% clerics, 10% thieves. Beyond that, anything goes!


Expedition to the Barrier Peaks is insane, and most of the characters in the party will probably be blown up trying to figure out the high-tech devices. There is a Character Roster on page 84, much as Tomb of Horrors, with 15 character stat sets, mostly with single character classes, that range from levels 4-13. Suggested range is 10-15 characters, mostly with levels between 5th and 10th.


The Lost Caverns of Tsojcanth is intended for character levels 6-10. There&#039;s an extensive overland adventure before reaching the caverns. The module indicates that the original tournament had a mix of characters as follows: Half-elven fighter4/magic-user 5/thief5, Elven fighter4/magic-user 9, Halfling thief 9, Human fighter 8, Human cleric 7, Dwarf fighter 6. Flexibility is good for this module. There&#039;s a warning to expect extremely high casualties, so make lots of characters and get really good at playing Advanced Dungeons &amp; Dragons before even attempting it!]]></description>
		<content:encoded><![CDATA[<p>Great question!</p>
<p>Tomb of Horrors, page 13-14, has a complete character matrix. The table has basic stats for 20 characters, with each character having from 6 to 14 levels in one or more classes. It is suggested in the module that players can run two characters each, up to 6 players. Only one character each should be run by each player if the number of players is greater than 6. If players use their own characters, the levels should be similar to that in the table on page 13. Make lots of characters, because the mortality rate will absolutely be high in this dungeon.</p>
<p>White Plume Mountain is designed for character levels 5-10, with the party being composed of 4-10 characters. Suggested ratio is 40% fighters, 30% magic users, 2)% clerics, 10% thieves. Beyond that, anything goes!</p>
<p>Expedition to the Barrier Peaks is insane, and most of the characters in the party will probably be blown up trying to figure out the high-tech devices. There is a Character Roster on page 84, much as Tomb of Horrors, with 15 character stat sets, mostly with single character classes, that range from levels 4-13. Suggested range is 10-15 characters, mostly with levels between 5th and 10th.</p>
<p>The Lost Caverns of Tsojcanth is intended for character levels 6-10. There&#8217;s an extensive overland adventure before reaching the caverns. The module indicates that the original tournament had a mix of characters as follows: Half-elven fighter4/magic-user 5/thief5, Elven fighter4/magic-user 9, Halfling thief 9, Human fighter 8, Human cleric 7, Dwarf fighter 6. Flexibility is good for this module. There&#8217;s a warning to expect extremely high casualties, so make lots of characters and get really good at playing Advanced Dungeons &amp; Dragons before even attempting it!</p>
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		<title>Comment on Under the Hood &#8211; En Mass by The Warden</title>
		<link>http://roleplayerschronicle.com/?p=34632#comment-178</link>
		<dc:creator>The Warden</dc:creator>
		<pubDate>Thu, 25 Apr 2013 01:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34632#comment-178</guid>
		<description><![CDATA[Haven&#039;t had the pleasure personally, but I do recall a DM (from waaaay back in the day) talking about it and using it in his campaign.]]></description>
		<content:encoded><![CDATA[<p>Haven&#8217;t had the pleasure personally, but I do recall a DM (from waaaay back in the day) talking about it and using it in his campaign.</p>
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		<title>Comment on Under the Hood &#8211; En Mass by gatesphere</title>
		<link>http://roleplayerschronicle.com/?p=34632#comment-177</link>
		<dc:creator>gatesphere</dc:creator>
		<pubDate>Thu, 25 Apr 2013 00:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34632#comment-177</guid>
		<description><![CDATA[Mass combat is always difficult to run in a roleplaying setting.  Perhaps its the wargamer in me, but I feel like I&#039;m always lacking in granularity when roleplaying a mass combat.

Have you ever looked at the old Swords and Spells rules put out for OD&amp;D?]]></description>
		<content:encoded><![CDATA[<p>Mass combat is always difficult to run in a roleplaying setting.  Perhaps its the wargamer in me, but I feel like I&#8217;m always lacking in granularity when roleplaying a mass combat.</p>
<p>Have you ever looked at the old Swords and Spells rules put out for OD&amp;D?</p>
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		<title>Comment on Review: Wizards of the Coast &#8211; Dungeons of Dread (Advanced Dungeons &amp; Dragons) by doug cornelius</title>
		<link>http://roleplayerschronicle.com/?p=34719#comment-176</link>
		<dc:creator>doug cornelius</dc:creator>
		<pubDate>Wed, 24 Apr 2013 17:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34719#comment-176</guid>
		<description><![CDATA[What level and size party is recommended for the different modules?]]></description>
		<content:encoded><![CDATA[<p>What level and size party is recommended for the different modules?</p>
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		<title>Comment on Review: Wizards of the Coast &#8211; Dungeons of Dread (Advanced Dungeons &amp; Dragons) by KEslinger</title>
		<link>http://roleplayerschronicle.com/?p=34719#comment-175</link>
		<dc:creator>KEslinger</dc:creator>
		<pubDate>Wed, 24 Apr 2013 16:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34719#comment-175</guid>
		<description><![CDATA[Great review! I own the original modules from this series and have yet to pick up any of the new re-releases in the new hardcover bound collection booklets.  This may be my first.]]></description>
		<content:encoded><![CDATA[<p>Great review! I own the original modules from this series and have yet to pick up any of the new re-releases in the new hardcover bound collection booklets.  This may be my first.</p>
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		<title>Comment on D&amp;D Next Character Sheet Contest by Aaron T. Huss</title>
		<link>http://roleplayerschronicle.com/?p=34197#comment-174</link>
		<dc:creator>Aaron T. Huss</dc:creator>
		<pubDate>Mon, 08 Apr 2013 13:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34197#comment-174</guid>
		<description><![CDATA[I would simply go by the rules WotC posted and ask questions on their Facebook page.]]></description>
		<content:encoded><![CDATA[<p>I would simply go by the rules WotC posted and ask questions on their Facebook page.</p>
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		<title>Comment on D&amp;D Next Character Sheet Contest by darthduke</title>
		<link>http://roleplayerschronicle.com/?p=34197#comment-173</link>
		<dc:creator>darthduke</dc:creator>
		<pubDate>Mon, 08 Apr 2013 03:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=34197#comment-173</guid>
		<description><![CDATA[I am really loving this Beta Test process for D&amp;D. I&#039;ve always had an interest in developing new games and improving existing ones.  I&#039;m having fun with this character sheet contest.  I think I&#039;ve come up with a character sheet that is easier to read, has larger areas for filling things out and that puts the focus back on story telling and away from stats min-maxing without giving up any of the essential stats info that players need.  

There is a bit of confusion in the rules on the facebook page though. They don&#039;t really seem to specify exactly how to submit your entries.  I tried guessing for myself and sent my .jpgs of my character sheet pages to them by clicking on the facebook name of the page and sending them a private message with attached files.  

Have you heard if there is a different way that we are supposed to do it?  I asked them on the facebook page, but haven&#039;t heard back yet.]]></description>
		<content:encoded><![CDATA[<p>I am really loving this Beta Test process for D&amp;D. I&#8217;ve always had an interest in developing new games and improving existing ones.  I&#8217;m having fun with this character sheet contest.  I think I&#8217;ve come up with a character sheet that is easier to read, has larger areas for filling things out and that puts the focus back on story telling and away from stats min-maxing without giving up any of the essential stats info that players need.  </p>
<p>There is a bit of confusion in the rules on the facebook page though. They don&#8217;t really seem to specify exactly how to submit your entries.  I tried guessing for myself and sent my .jpgs of my character sheet pages to them by clicking on the facebook name of the page and sending them a private message with attached files.  </p>
<p>Have you heard if there is a different way that we are supposed to do it?  I asked them on the facebook page, but haven&#8217;t heard back yet.</p>
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		<title>Comment on Review: Catalyst Game Labs – Storm Front (Shadowrun ) by Aaron</title>
		<link>http://roleplayerschronicle.com/?p=33110#comment-172</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 21 Mar 2013 01:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=33110#comment-172</guid>
		<description><![CDATA[I don&#039;t think Cape means he didn&#039;t like it as much as something just didn&#039;t seem &quot;quite right&quot; with the picture, that bothered him in regards to the rest of the book. He&#039;s making the statement as an observation rather than a point of contention with his views of the book.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Cape means he didn&#8217;t like it as much as something just didn&#8217;t seem &#8220;quite right&#8221; with the picture, that bothered him in regards to the rest of the book. He&#8217;s making the statement as an observation rather than a point of contention with his views of the book.</p>
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		<title>Comment on Review: Catalyst Game Labs – Storm Front (Shadowrun ) by David</title>
		<link>http://roleplayerschronicle.com/?p=33110#comment-171</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 20 Mar 2013 20:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=33110#comment-171</guid>
		<description><![CDATA[Hi, I&#039;m the artist who painted the &#039;firing range&#039; picture. Sorry you didn&#039;t like it. For your consideration: http://davidroberthovey.blogspot.com/2013/03/ive-been-mentioned.html]]></description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m the artist who painted the &#8216;firing range&#8217; picture. Sorry you didn&#8217;t like it. For your consideration: <a href="http://davidroberthovey.blogspot.com/2013/03/ive-been-mentioned.html" rel="nofollow">http://davidroberthovey.blogspot.com/2013/03/ive-been-mentioned.html</a></p>
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		<title>Comment on Review: Kobold Press &#8211; The Kobold Guide to Worldbuilding by ryanheck</title>
		<link>http://roleplayerschronicle.com/?p=32534#comment-170</link>
		<dc:creator>ryanheck</dc:creator>
		<pubDate>Mon, 11 Mar 2013 22:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=32534#comment-170</guid>
		<description><![CDATA[Right, I wasn&#039;t assuming fault to Kobold. Was curious because the Kindle version was the one I was considering picking up. This&#039;ll help make my decision. Thanks!]]></description>
		<content:encoded><![CDATA[<p>Right, I wasn&#8217;t assuming fault to Kobold. Was curious because the Kindle version was the one I was considering picking up. This&#8217;ll help make my decision. Thanks!</p>
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		<title>Comment on Review: Kobold Press &#8211; The Kobold Guide to Worldbuilding by LadyOphelia</title>
		<link>http://roleplayerschronicle.com/?p=32534#comment-169</link>
		<dc:creator>LadyOphelia</dc:creator>
		<pubDate>Mon, 11 Mar 2013 22:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=32534#comment-169</guid>
		<description><![CDATA[Hi there! 

When Kindle does formatting for their books, it kind of just takes the text and slaps it on there. If you own a Kindle Fire or Paperwhite, it will be really hard to move through the essay and it puts the titles wherever it wants. Now this isn&#039;t the Publisher&#039;s Fault, as Amazon does it&#039;s own thing. But it just makes searching harder. Those who have just straight reader Kindles, will find it just fine, because it goes into plain text, and so it auto keeps the chapter and format breaks better. Again, not Kobold Quarterly&#039;s fault, which is why I don&#039;t ding them too hard about it.]]></description>
		<content:encoded><![CDATA[<p>Hi there! </p>
<p>When Kindle does formatting for their books, it kind of just takes the text and slaps it on there. If you own a Kindle Fire or Paperwhite, it will be really hard to move through the essay and it puts the titles wherever it wants. Now this isn&#8217;t the Publisher&#8217;s Fault, as Amazon does it&#8217;s own thing. But it just makes searching harder. Those who have just straight reader Kindles, will find it just fine, because it goes into plain text, and so it auto keeps the chapter and format breaks better. Again, not Kobold Quarterly&#8217;s fault, which is why I don&#8217;t ding them too hard about it.</p>
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		<title>Comment on Review: Kobold Press &#8211; The Kobold Guide to Worldbuilding by ryanheck</title>
		<link>http://roleplayerschronicle.com/?p=32534#comment-168</link>
		<dc:creator>ryanheck</dc:creator>
		<pubDate>Mon, 11 Mar 2013 21:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=32534#comment-168</guid>
		<description><![CDATA[Thanks for the helpful review. I kinda knew I wanted to pick this up, but this just clarifies. Mind going into a little more detail about why the Kindle version was cumbersome?]]></description>
		<content:encoded><![CDATA[<p>Thanks for the helpful review. I kinda knew I wanted to pick this up, but this just clarifies. Mind going into a little more detail about why the Kindle version was cumbersome?</p>
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		<title>Comment on Review: Enhanced 4E &#8211; Combat in Motion (Dungeons &amp; Dragons) by Enhanced4E</title>
		<link>http://roleplayerschronicle.com/?p=30955#comment-167</link>
		<dc:creator>Enhanced4E</dc:creator>
		<pubDate>Wed, 06 Mar 2013 19:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=30955#comment-167</guid>
		<description><![CDATA[Anyone interested in this supplement may find further information at http://enhanced4e.blogspot.com]]></description>
		<content:encoded><![CDATA[<p>Anyone interested in this supplement may find further information at <a href="http://enhanced4e.blogspot.com" rel="nofollow">http://enhanced4e.blogspot.com</a></p>
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		<title>Comment on Review: Rite Publishing &#8211; 101 Featured Alternate Racial Traits (Pathfinder) by Rite Publishing</title>
		<link>http://roleplayerschronicle.com/?p=29407#comment-161</link>
		<dc:creator>Rite Publishing</dc:creator>
		<pubDate>Tue, 18 Dec 2012 05:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=29407#comment-161</guid>
		<description><![CDATA[the Book is called 101 Featured Alternate Racial Traitsn (ala the featured races), Orcs and half orcs were covered in 101 Alternate Racial Traits, Tengu were covered in our book In The Company of Tengu.]]></description>
		<content:encoded><![CDATA[<p>the Book is called 101 Featured Alternate Racial Traitsn (ala the featured races), Orcs and half orcs were covered in 101 Alternate Racial Traits, Tengu were covered in our book In The Company of Tengu.</p>
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		<title>Comment on Review: Game Room Creations &#8211; The Modern Path (Pathfinder) by GRCTeam</title>
		<link>http://roleplayerschronicle.com/?p=14061#comment-160</link>
		<dc:creator>GRCTeam</dc:creator>
		<pubDate>Mon, 17 Dec 2012 22:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=14061#comment-160</guid>
		<description><![CDATA[Many new rule updates, including grammar, layout and art changes.

 Major changes to how the Modern Hero class and its archetypes advance. Archetypes are now more in line with standard archetypes.

 Weapon damage has change to reflect the old MSRD damage. 

 
 Added the “Shadow Heroes” sample campaign setting. Shadow Heroes is a few optional rules for supernatural type characters. 

 Added the “Classic Heroes” sample campaign setting. Classic Heroes are the old MSRD classes created into archetypes for the fantasy classes.]]></description>
		<content:encoded><![CDATA[<p>Many new rule updates, including grammar, layout and art changes.</p>
<p> Major changes to how the Modern Hero class and its archetypes advance. Archetypes are now more in line with standard archetypes.</p>
<p> Weapon damage has change to reflect the old MSRD damage. </p>
<p> Added the “Shadow Heroes” sample campaign setting. Shadow Heroes is a few optional rules for supernatural type characters. </p>
<p> Added the “Classic Heroes” sample campaign setting. Classic Heroes are the old MSRD classes created into archetypes for the fantasy classes.</p>
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		<title>Comment on Tales from the Gazebo &#8211; Gamer Gifts by Lord Mhor</title>
		<link>http://roleplayerschronicle.com/?p=30123#comment-159</link>
		<dc:creator>Lord Mhor</dc:creator>
		<pubDate>Mon, 17 Dec 2012 21:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=30123#comment-159</guid>
		<description><![CDATA[Hmm. What a coincidence! I happen to have a nice pile of wrapped Savage Worlds Deluxe Explorer&#039;s Edition books right here for my local gaming group. This has to be the best entertainment value around! Have an excellent Holiday Season.]]></description>
		<content:encoded><![CDATA[<p>Hmm. What a coincidence! I happen to have a nice pile of wrapped Savage Worlds Deluxe Explorer&#8217;s Edition books right here for my local gaming group. This has to be the best entertainment value around! Have an excellent Holiday Season.</p>
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		<title>Comment on Tales from the Gazebo &#8211; Gamer Gifts by dugoon</title>
		<link>http://roleplayerschronicle.com/?p=30123#comment-158</link>
		<dc:creator>dugoon</dc:creator>
		<pubDate>Thu, 13 Dec 2012 00:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=30123#comment-158</guid>
		<description><![CDATA[10 years ago I actually did minor magic items the first game session after Christmas.  Much like Dice and the sourcebook, gamers seldom look a gift cloak of elvenkind in the mouth.  Merry Christmas.]]></description>
		<content:encoded><![CDATA[<p>10 years ago I actually did minor magic items the first game session after Christmas.  Much like Dice and the sourcebook, gamers seldom look a gift cloak of elvenkind in the mouth.  Merry Christmas.</p>
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		<title>Comment on Under the Hood &#8211; Monopolizing the RPG by The Warden</title>
		<link>http://roleplayerschronicle.com/?p=29195#comment-157</link>
		<dc:creator>The Warden</dc:creator>
		<pubDate>Thu, 22 Nov 2012 15:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=29195#comment-157</guid>
		<description><![CDATA[More controversial, eh? Duly noted. ;)

It&#039;s a trap I was stuck in with my designs for Killshot as equipment (particular weapons) are an essential element to the game and assassins&#039; abilities to get jobs done. Combined with the fact professional assassins need to get paid for their work (the definition of professional), using money was pretty much an unwanted and necessary demand.]]></description>
		<content:encoded><![CDATA[<p>More controversial, eh? Duly noted. ;)</p>
<p>It&#8217;s a trap I was stuck in with my designs for Killshot as equipment (particular weapons) are an essential element to the game and assassins&#8217; abilities to get jobs done. Combined with the fact professional assassins need to get paid for their work (the definition of professional), using money was pretty much an unwanted and necessary demand.</p>
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		<title>Comment on Under the Hood &#8211; Monopolizing the RPG by Jacob Wood</title>
		<link>http://roleplayerschronicle.com/?p=29195#comment-156</link>
		<dc:creator>Jacob Wood</dc:creator>
		<pubDate>Wed, 21 Nov 2012 20:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=29195#comment-156</guid>
		<description><![CDATA[Perhaps you should keep looking for a topic that is contraversial. I&#039;m not a big fan of wealth management in RPGs either; it&#039;s a necessary (and tedious) evil to deal with in games like D&amp;D/Pathfinder. d20 Modern attempted to abstract it with its own wealth system, but it was still very numbers-based and still not very fun.

In Psi-punk I tried hard to figure out how to replace wealth, but instead what I got was sort of a simplified version of d20 MOdern&#039;s system (without the need to roll vs. a modifier to determine whether or not you can purchase a can of hairspray).

Basically, I tried to whittle it down to the essentials: mundane and common equipment simply doesn&#039;t cost anything, nor does it have any real game statistics. Characters and GMs work together to decide whether or not something they need/want is reasonable for them to have at the present time.

It&#039;s really hard to justify letting people have their way with guns, armor, cyberware, vehicles, and so forth though. Those oten have their own game mechanics and need some sort of balance. I wound up with an abstract wealth system that applied simple, FUDGE-based values to everything and some general guidelines for GMs on how to price non-mundane items. Then removed the need to roll dice for acquisitions.

It&#039;s probably not perfect, but I think I did a good job of getting rid of money as a constant, tedious, management sub-game.]]></description>
		<content:encoded><![CDATA[<p>Perhaps you should keep looking for a topic that is contraversial. I&#8217;m not a big fan of wealth management in RPGs either; it&#8217;s a necessary (and tedious) evil to deal with in games like D&amp;D/Pathfinder. d20 Modern attempted to abstract it with its own wealth system, but it was still very numbers-based and still not very fun.</p>
<p>In Psi-punk I tried hard to figure out how to replace wealth, but instead what I got was sort of a simplified version of d20 MOdern&#8217;s system (without the need to roll vs. a modifier to determine whether or not you can purchase a can of hairspray).</p>
<p>Basically, I tried to whittle it down to the essentials: mundane and common equipment simply doesn&#8217;t cost anything, nor does it have any real game statistics. Characters and GMs work together to decide whether or not something they need/want is reasonable for them to have at the present time.</p>
<p>It&#8217;s really hard to justify letting people have their way with guns, armor, cyberware, vehicles, and so forth though. Those oten have their own game mechanics and need some sort of balance. I wound up with an abstract wealth system that applied simple, FUDGE-based values to everything and some general guidelines for GMs on how to price non-mundane items. Then removed the need to roll dice for acquisitions.</p>
<p>It&#8217;s probably not perfect, but I think I did a good job of getting rid of money as a constant, tedious, management sub-game.</p>
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		<title>Comment on Under the Hood &#8211; Mo&#8217; Treasure, Mo&#8217; Problems by Jacob Wood</title>
		<link>http://roleplayerschronicle.com/?p=28204#comment-155</link>
		<dc:creator>Jacob Wood</dc:creator>
		<pubDate>Mon, 22 Oct 2012 13:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://roleplayerschronicle.com/?p=28204#comment-155</guid>
		<description><![CDATA[I tend to agree with you on most points here. I do still enjoy my share of loot in D&amp;D, but generally speaking I loathe keeping track of treasure, wealth, and encumbrance.

In Psi-punk, I explicitly mention that there are no encumbrance rules and I&#039;ve gone to great lengths to make sure that players don&#039;t have to keep track of mundane items. Furthermore, I spent a lot of time working out a new wealth system that didn&#039;t require things to have an actual dollar value and players don&#039;t have to keep track of all their pennies. 

It&#039;s liberating to not have to deal with all of that loot all the time.]]></description>
		<content:encoded><![CDATA[<p>I tend to agree with you on most points here. I do still enjoy my share of loot in D&amp;D, but generally speaking I loathe keeping track of treasure, wealth, and encumbrance.</p>
<p>In Psi-punk, I explicitly mention that there are no encumbrance rules and I&#8217;ve gone to great lengths to make sure that players don&#8217;t have to keep track of mundane items. Furthermore, I spent a lot of time working out a new wealth system that didn&#8217;t require things to have an actual dollar value and players don&#8217;t have to keep track of all their pennies. </p>
<p>It&#8217;s liberating to not have to deal with all of that loot all the time.</p>
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