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Tag: Game Mastering

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Tales from the Gazebo – Holiday Gaming

  • Cape Rust
  • December 5, 2012
  • 0

Holiday Gaming By Cape Rust I have been giving advice on GMing a Progressive game for quite a few weeks and with the holidays fast […]

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Games and Mhor – Villainous Contemplations

  • Lord Mhor
  • December 1, 2012
  • 0

Villainous Contemplations By Lord Mhor Running role-playing games well is not easy. Here are several adjustments that can make your RPG sessions and villains more […]

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  • Tales from the Gazebo

Tales from the Gazebo – Progressive Games: GM Planning, Part 5 (Third Time is a Charm!)

  • Cape Rust
  • November 28, 2012
  • 0

Progressive Games: GM Planning, Part 5 (Third Time is a Charm!) By Cape Rust Being the third GM in a Progressive game is similar to […]

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  • Tales from the Gazebo

Tales from the Gazebo – Progressive Games: GM Planning, Part 4 (Sloppy Seconds cont.)

  • Cape Rust
  • November 21, 2012
  • 0

Progressive Games: GM Planning, Part 4 (Sloppy Seconds cont.) By Cape Rust Should I stay or should I go? Do I stay in the same […]

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  • Tales from the Gazebo

Tales from the Gazebo – Progressive Games: GM Planning, Part 3 (Sloppy Seconds)

  • Cape Rust
  • November 14, 2012
  • 0

Progressive Games: GM planning, Part 3 (Sloppy Seconds) By Cape Rust Yes, I went there. Being second in line to me is one of the […]

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Tales from the Gazebo – Progressive Games: GM Planning, Part 2

  • Cape Rust
  • November 7, 2012
  • 0

Progressive Games: GM Planning, Part 2 By Cape Rust The Prog game can really shake things up for a gaming group if done right and […]

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  • Tales from the Gazebo

Tales from the Gazebo – Progressive Games Planning, Part 3

  • Cape Rust
  • October 24, 2012
  • 0

Progressive Games Planning, Part 3 By Cape Rust Here we are at part three. Character creation planning for me is the culminating event for the […]

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  • Tales from the Gazebo

Tales from the Gazebo – Progressive Games: Planning, Part 1

  • Cape Rust
  • October 10, 2012
  • 0

Progressive Games: Planning, Part 1 By Cape Rust Prior planning prevents piss poor performance in a progressive game! I keep mentioning game planning because it […]

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