Games and More – Adapting Other Works to Your Games

Adapting Other Works to Your Games By Tyler Omichinski In a recent gaming session I was playing in, we came upon a pretty major hint that what we were dealing with was something otherworldly. For the readers reference, we were playing World of Darkness with some decidedly Call of Cthulhu flavor. The reveal of the hint, however, was enough for me to figure out what the big bad for our campaign was....

Games and More – Getting out of Anywhere Americana

Getting out of Anywhere Americana By Tyler Omichinski Fill in enough details to establish the mood of the environment. Some of the best experiences I have ever had in gaming have been when the setting is somewhere other than “anytown America.” Most recently, I have been playing through a campaign taking place in Gold Rush era Dawson City (its in Canada for those not in the know), and...

Games and Mhor – Villainous Contemplations

Villainous Contemplations By Lord Mhor Running role-playing games well is not easy. Here are several adjustments that can make your RPG sessions and villains more interesting: 1) In all your sessions, focus on behaviors, attitudes, and agendas rather than mechanical rules-crunching. Any game system becomes boring if it isn’t backing up good stories. Make the RPG experience more than numbers...

Games and Mhor – The Greatest Game of All

The Greatest Game of All By Lord Mhor I recently had a dream in which I encountered the infamous and greatly-feared Extrasolar Ninja Hobo. This encounter set me to thinking about physics in the waking world. My father had a PhD in physics, and some of it must have worn off, so here’s a challenge for all enthusiasts of simulation – especially those with an orientation towards science fiction...

Games and Mhor – Dungeons & Iterations

Dungeons & Iterations By Lord Mhor I noticed some time ago that veteran game designer Monte Cook had quietly slipped back into the Seattle area under the wings of Wizards of the Coast. This seemed odd, given the economy, so I knew they were up to something interesting. The world is now echoing with the recent Wizards of the Coast announcement that play-testing is afoot for the next incarnation...

Games and Mhor – Bunkers and Castles

Bunkers and Castles By Lord Mhor Greetings from the castle of Lord Mhor. A great wave of warriors returns from foreign wars, with hundreds of thousands trickling in as federal foreign policy shifts through its diverse permutations. Many of these veterans are role-players with a unique grasp of what melee is really all about. Many of them will enter the role-playing community as a safe harbor, hoping...

My Big Finds – June 18, 2011

Banner coming soon! By Aaron T. Huss I’m a bit of a collector.  In fact, I’ve been doing it for probably 25 years. My childhood was consumed with comic books, baseball cards, football cards, basketball cards, and those sticker books that were filled with baseball card-looking stickers. Most of this has been sold, although some of them still remain and are found on eBay frequently. But...

Users Guide: The Superhero, Humor, and Anime Genres

The following article is the conclusion of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play. The lists of systems contained throughout or by no means exhaustive. All game systems are listed within the sub-genre as I understand from the knowledge I have. If they are improperly...

Users Guide: The Post-Apocalyptic Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play. The lists of systems contained throughout or by no means exhaustive. All game systems are listed within the sub-genre as I understand from the knowledge I have. If they are improperly categorized,...

Users Guide: The Cyberpunk Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play. The lists of systems contained throughout or by no means exhaustive. All game systems are listed within the sub-genre as I understand from the knowledge I have. If they are improperly categorized, please post...

Users Guide: The Modern Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play. The lists of systems contained throughout or by no means exhaustive. All game systems are listed within the sub-genre as I understand from the knowledge I have. If they are improperly categorized, please post...

Users Guide: The Pulp Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play. The lists of systems contained throughout or by no means exhaustive. All game systems are listed within the sub-genre as I understand from the knowledge I have. If they are improperly categorized, please...

Users Guide: The Historical Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play. The lists of systems contained throughout or by no means exhaustive. All game systems are listed within the sub-genre as I understand from the knowledge I have. If they are improperly categorized, please...

Users Guide: The Horror Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play.  The lists of systems contained throughout or by no means exhaustive.  All game systems are listed within the sub-genre as I understand from the knowledge I have.  If they are improperly categorized, please...

Users Guide: The Science Fiction Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play.  The lists of systems contained throughout or by no means exhaustive.  All game systems are listed within the sub-genre as I understand from the knowledge I have.  If they are improperly categorized, please...

Users Guide: The Fantasy Genre

The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available within the genres they want to play.  The lists of systems contained throughout or by no means exhaustive.  All game systems are listed within the sub-genre as I understand from the knowledge I have.  If they are improperly categorized, please post...

Users Guide: Genres in Gaming

The following article is the first in a series pertaining to the genres often found throughout tabletop role-playing. The lists and descriptions are meant to better explain the genres and create interest in players who do not understand what the genre is about. These lists will by no means be exhaustive but will attempt to discuss as many as possible. The Gamers’ Guide to Tabletop Role-playing...