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Head First: Barbarians, Part 3
By Cape Rust
Here we are, week 3, dedicated to barbarians, and the hits just keep coming. Last week I discussed a few barbarian concepts and the introduction of a code to drive barbarians. This week I will get back on...
Head First: Barbarians, Part 2
By Cape Rust
Last week was the genesis of my discussion on barbarians and how to incorporate them into your game, this week I’ll wrap up discussing different barbarian concepts and how GMs can integrate them into their...
Head First: Barbarians, Part 1
By Cape Rust
“Mogra smash bad guys! Mogra eat, Mogra drink, Mogra rut with males!” For some players and GMs this is all the barbarian is good for and it tends to be all that some barbarians will ever do. If...
CLASSics: Fighter, Part 2
By Cape Rust
Last week I started this series with the fighter and as usual I got long winded, so here we are with yet another part 2. Writing last week’s installment was actually quite easy. Most of the advice I gave my epic...
CLASSics: Fighter… I Don’t Even Know Her!
By Cape Rust
Hanging behind the bar in the small tavern is a battered shield and a well used, well maintained sword. The bar keeper sees you eying the hardware and tells your character not to get...
CLASSic Introduction
By Cape Rust
For the next few weeks I’ve decided to delve into some of the staple classes encountered in fantasy role playing games. Because the focus of Tales from the Gazebo is on GMs, I’m going to pass along some tips to...
Religion
By Cape Rust
Religion is a touchy subject for most people in the real world, and sometimes this can translate into their “in game faith” as well. Many fantasy games include polytheistic religious systems that mirror real world religions....
Reusing Old Gaming Products
By Cape Rust
Last week I discussed rivers and river crossings, this week I want to talk about reusing old products for new games. The amount of and types of information that supplements provide has changed over the years....
You can Never Cross the Same River Twice
By Cape Rust
I’m sure most of you have heard that saying and based on the fact that this article is about running games you shouldn’t be surprised that I am going to apply it to running games. Actually it...
Guns in Games: Parting Shots
By Cape Rust
Here we are at the end of my Guns in Games series. Rather than talking about a specific time period and the guns you might find in it, I want to finish this series by giving you, my fellow GMs, a few tips on...
Guns in Games: Today and Tomorrow
By Cape Rust
Well we have run the gambit of weapons throughout time. Hitting on some of the highlights, we are almost at the end of this firearm filled journey. In fact, next week we will hit the finish line! Today...
Guns in Games: Steam Pow!
By Cape Rust
Even with our break last week in the name of love, nothing can stop this series. Sure things can slow it down; but this train is still on the tracks and we have to move on. Steampunk has given authors, GMs and...
Sidebar: What’s Love got to do With It?
By Cape Rust
The last three weeks have been about guns, but with Valentine’s day fast approaching I thought why not take my finger off of the trigger and discuss love in RPGs. If you have never had to...
Guns in Games: Draw Lunger!
By Cape Rust
In the real world as time marched on, so did the advances in gun technology. Black powder and flintlocks gave way to cartridges, single shot weapons became multi-shot weapons, and things got much more dangerous...
Guns in Games: Swashbuckling Balls! (Musket balls that is)
By Cape Rust
The crossbow could be seen as one of the first rifle-like weapons. They had a trigger, they had a stock and they took a long time to reload (a full combat round depending on what...
Guns in Games: Fantasy Settings
By Cape Rust
I hope that last week’s primer was helpful to a few of you, and if nothing else you had a few cool pictures to look at. This week I’m going to discuss a few of the different settings or time periods that...
Guns in Games, a Primer
By Cape Rust
With the huge debate over guns and gun control, I figured it would be a great time to poke the lion and write an article or series of articles on guns in games. Now I could go into a disclaimer about how Roleplayers...
A Resolute New Year
By Cape Rust
By now you have been spammed with hundreds if not thousands of articles and social media posts about, referring to, or making New Year’s resolutions. Often these are made with the best intentions and some of them even...
Game Gifts, Part 2
By Cape Rust
So here it is Dec 19th, or the 20th or even later than that depending on when you came across this article. So let’s say that it is Dec 19th; the end of the world is 2 days away, but there is still a chance that the...
Gamer Gifts
By Cape Rust
Keeping with the holiday theme, I’d like to throw a few gaming gift ideas at you. Times are tight, that is no big secret, and depending on the size of your gaming group, trying to bring a little holiday cheer to your fellow...