Review: Creepy Doll Studios – Dead Teenager RPG

RPC-Review-Banner


Dead Teenager RPG
Dead Teenager RPG is a modern cinematic horror role-playing game, written by Robert Nolan and published by Creepy Doll Studios.
By Cape Rust
CDS-Dead-Teenager-RPG

Learn more about Dead Teenager RPG here
Purchase Dead Teenager RPG here
Find other Creepy Doll Studios products here

Dead Teenager RPG is one of those beer and pretzels games that flirts with being something more. This game is based on the horror and slasher films that kept many people reading this review up late at night, because at least one of those films struck a cord, one of those films eviscerated you until it found that one thing that scares you most, and put it up on the screen for the entire world to see. Dead Teenager allows you to recreate those films at the gaming table.

DTRPG is a storytelling game, things like loot and saving the kingdom are really not part of this game, trying to survive the game and having fun however, are. This game involves the use of two decks of cards rather than dice. I prefer dice, but I see the logic in using something common like a few decks of cards. For gamers who are incarcerated, this is actually a big deal as many prison systems will not allow dice, but will allow playing cards. Might not sound like a big deal but for someone who is behind bars it is huge. The other advantage is that you can gather a group of non-gaming friends around a table at most any gathering, ask them to grab a couple of decks of cards, open the rule book, and get to playing pretty quickly.

The layout and art work in this book is top-shelf; the pages have a black background with a red blood splattered pattern on it. Most of the drawings and pictures are creepy, really creepy; each and every one fits with the theme of the book and they really add to the immersion into the horrible world that the gamers are stepping into. The title page headings are in a dripping blood font, and all of the charts are easy to read. The writing is on point while still remain casual and informative.

One thing I found interesting about this game was the self-regulating rating system the creators added into the mechanics. Well saying they are part of the mechanics is kind of flawed, but they were included and this is how they work: as a group you look over the “ratings” chart to determine what elements you do or do not want to have in your game, the ratings go from G to NC-17 just like the standard movie rating system. You don’t have to follow that chart to the letter, but it gives everyone a good idea of what the ratings mean and how much sex, drugs, and rock and roll each game will have.  Any player can lower the rating towards G at any time during the game if they are uncomfortable with what is happening in the game, the only way a game may be upgraded say from R to NC-17 is by a unanimous consent from all of the players. I know some readers are saying that is a bunch of political correctness bull crap, well I would argue that games are designed to be fun and while RPGs do allow people to try things in games they wouldn’t ever in the real world, they should always be fun. This rating system lets everyone involved know what to expect and allows people to adjust the level so they can have fun. I don’t think it is a bad thing.

As with most storytelling games, DTRP is very co-operational in nature which creates buy-in from everyone involved and each player gets a turn at running the game. The mechanics break everything into acts which are clear cut and easy to understand. Creating the victims was an easy process that took less than a few minutes per victim. This game is best played with plenty of note cards and if I was running it at a convention, I would pre-make the victims and hand them out to the players, to maximize playing time.

There are plenty of examples of game play and they normally have a grey background behind black writing, they are easy to read and pretty clear. I would like to hear some game play podcasts or watch a YouTube video of the game being played, to confirm that I was doing things right. Players have the ability to compel each other which always spices things up.

This is a great game; there are mechanics for extending it, but I could see this as a great convention game or a one shot every now and then to break the week to week same ol’ in that campaign that you guys have been running for the past 5 years. There are some great ideas added to the end of this book to help get you and your group started as well as some suggested movies to watch and other games to play. The other games to play is actually kind of a big deal, because Creepy Doll Studios is saying we made this game, but we encourage you to play other companies’ games that are in direct  competition with us to get your hard earned dollars. These folks like to game and they loves games, good on them. The collection of charts at the end of the game is a must as it keeps you from having to stop the storytelling action unfolding at the table to find the charts location.

This 86 page rulebook is well thought out, well presented, and the game is tons of fun. I will warn you that depending on your group, things can get really strange and off putting if you let them, but then again, isn’t that why we watch horror movies?

Share this post:

Related Posts