Tales from the Gazebo – Eyestalk of the Beholder

Eyestalk of the Beholder By Cape Rust This is the step in the planning process when we actually put together this Frankenstein-esque monster of a plan into a creature that can be used. We’ve collected all of the ideas and scribbles we have developed over the past few weeks into one place and, depending on how your mind works, you might have even developed a rudimentary file type system so you...

Tales from the Gazebo – A Little Spackling and Some Napalm

A Little Spackling and Some Napalm By Cape Rust I have spent weeks and weeks and weeks discussing preparations for a game. For some my approach might seem overwrought or even stupid, while others hopefully have picked up a few pointers along the way. No matter how you feel about my take on preparing for a game, it is time for more Tales from the Gazebo. This week is where the process starts looking...

Tales From the Gazebo – Foes: Villains as Chia Pets

Foes: Villains as Chia Pets By Cape Rust I once read an article that stressed that villains need to grow as a campaign or adventure progresses. I have found that by following this advice, you can start to develop villains who feel real and are compelling. I advocate asking the player what their goals are for their characters, and there is no reason you shouldn’t do the same for your villains if...

Tales from the Gazebo – Skull Candy

Skull Candy By Cape Rust Last week, we discussed foes and introduced you to the frumpy but likeable Raven who will represent most of the players’ interactions with the Alliance… long live the Brown Coats! This week I will focus on the other two major antagonists, the leader of the Brown Coat sympathizers and our resident villain, the leader of the pirates. As I develop these next two...

Tales from the Gazebo – Foes

Foes By Cape Rust Foes and locations are a huge part of any game. If you don’t have the right bad guys, most games feel kind of flat. Look at Darth Vader, he is one of the baddest bad guys ever and we couldn’t forget him if we tried. In fact, Luke’s showdown with Vader on cloud city was an excellent example of a great location and an epic foe. Well-designed locations will enhance any game and...

Tales from the Gazebo – Concept & Calendars

Concept & Calendars By Cape Rust Having to deviate from your original game concept can be a black hole when it comes to the amount of time you spend planning your game. Because of the input received from the players, my initial concept for the upcoming Firefly game has to go through some major changes. Fortunately, I’ve learned from past mistakes… lots of past mistakes. I will start by...

Tales from the Gazebo – We Have the Tools, We Have the Talent!

We Have the Tools, We Have the Talent! By Cape Rust Here we are at last. We’ve asked a bunch of tough questions to ourselves and our players. We know what our players want out of their next game. We have shaped and influenced the situation so that the game will be fun for everyone involved, what’s next? We actually get to plan. Huzahhh! Knowing what we know now, we have to remember the fun first...

Tales From the Gazebo – Planning Toolbox

Planning Toolbox By Cape Rust We are so close to the type of planning you are accustomed to; here is the time when we pull out the old planning toolbox. Advances in technology have made planning much easier, but with the economy the way it is not everyone has access to some of the cutting edge technology out there. I am going to cover some high-tech planning tools as well as a few analog tools. Most...

Tales from the Gazebo – More Questions and Campaign Creep

More Questions and Campaign Creep By Cape Rust If you have decided to use some of my tips, you will find that you are actually much closer to being ready to run a game than you might think. By socializing your ideas with your players, listening to their input, and adjusting your great ideas, you can create a game that you want to run and, more importantly, that your players want to be part of. Now...

Tales from the Gazebo – If you Make it, They Might Fill it Out

If you Make it, They Might Fill it Out By Cape Rust I know plenty of GMs that have actually developed player surveys. These surveys can contain any questions you want to ask. The goal of these is to get honest input from your players about what their gaming needs and wants are. If you decide to go the survey route, keep a few points in mind. Ask leading questions, find the sweet spot for the length...

Tales from the Gazebo: Keeping the “I” out of Team

Keeping the “I” out of Team By Cape Rust This week we are going to look at sharing your ideas and concepts with your players and ways to do it. Socializing the next game while your current game is going on can become distracting and quite disrespectful to your current GM. The big problem is that if you are on-deck to run the next game and are doing your best to keep it from turning into...

Tales From the Gazebo: The Back Six

The Back Six By Cape Rust If you haven’t been following this series, I am trying to guide you, the epic, awesome, totally cool readers through the entire adventure creation process. This is A way to create an adventure, not THE way to do it. Last week I encouraged the readers to establish a GMing order in their group so they will have an idea of when they will run the next few games. After you...

Tales from the Gazebo – Mental Masturbation

Mental Masturbation By Cape Rust Before you start discussing your ideas with the players, you can save large amounts of time and frustration by asking yourself a few questions. This is the point where you pull out a mirror and take a long hard look at yourself and how you operate. This self-analysis activity will enhance the entire adventure development process as well as save you time. Looking in...

Tales from the Gazebo – Who’s on Deck?

Who’s on Deck? By Cape Rust Last week I ended my article with the beginnings of a disastrous RPG. That description was about as well thought out as a show about pregnant sixteen year-olds. The first and most obvious problem with last week’s great idea was one word: I. That’s right, that one letter word not only appeared at least ten times, it is a word that has ruined marriages and plenty...

Tales from the Gazebo – Ready Your Swimmers or Conception

Ready Your Swimmers or Conception By Cape Rust A wise man suggested that I should use my limited ability to run a passable RPG to write a series of articles that takes you from deciding to run an adventure to finishing with something epic. I realize I have touched on many of these topics in my articles but this is a concerted effort to condense those game making ideas into a step by step process....

Tales from the Gazebo – Balancing Gaming Life and Real Life

Balancing Gaming Life and Real Life By Cape Rust A few months back, a great friend and longtime gaming buddy wrote an article about quitting the hobby. He went through the normal laments about games that were OBE (Overcome By Events), the problems of keeping a regular gaming group intact, and worries about trying to add some future gamers to his household. He felt like he should just give up as he...

Tales from the Gazebo – Fast and Furious

Fast and Furious By Cape Rust I have been playing RPGs for a few years now and I have noticed yet another trend in many of the games I’ve played. No matter what the genre, most groups I have gamed with don’t do much mounted combat and if they do. We are all so rusty on the rules that it ends up falling in the “too hard to do ” category. Some games have extensive rules for mounted combat and...

Tales from the Gazebo – Dire, Zombie, Cyber Turkey

Dire, Zombie, Cyber Turkey By Cape Rust After writing about running a Halloween centric game, I started to think about the upcoming holiday season as a whole. When I say holiday season, I am including Halloween, Thanksgiving, Christmas, and New Years. Yes, I am looking at primarily western holidays, but seeing that I am a westerner, I’ll stick to what I know. This week I’d like to tackle...

Tales from the Gazebo – Dis-barring Rules Lawyers

Dis-barring Rules Lawyers By Cape Rust If you don’t know what a rules lawyer is, you have most likely run into one at the table or you call them by a different name. Rules lawyer is a commonly used, rather self-descriptive title. The rules lawyer, or better known by their scientific name Anus Retentive Detailis Monger, comes in many different varieties and while some have beneficial properties,...

Tales from the Gazebo – Putting the NON back in NPCs

Putting the NON back in NPCs By Cape Rust I know it has happened to you. You start up a new game, get going and your GM introduces an NPC. Now, this isn’t the normal NPC.This is the NPC that the GM has assigned to your group to fill unfilled roles in your group, like the healer or tank if no one else has stepped up to the plate. Having these filler characters around is great. After all, it is always...