The Complete Picture By The Warden When I learned to drive oh those many years ago (24 years ago, to be exact), my dad taught […]
Tag: Design
Under the Hood – A Sea of Words
A Sea of Words By The Warden I’m a big fan of words. They may not get me as giddy as a schoolboy like dice, […]
Under the Hood – The Canadian Principle
The Canadian Principle By The Warden I want to tell you a story about my nephew for a second. He’s a huge video gamer at […]
Under the Hood – The Perfect Fight (Part 5: Stand or Fall)
The Perfect Fight (Part 5: Stand or Fall) By The Warden PREVIOUSLY: We have covered the first three-quarters of a combat management system’s key features. […]
Under the Hood – The Perfect Fight (Part 4: A Necessary Pain)
The Perfect Fight (Part 4: A Necessary Pain) By The Warden PREVIOUSLY: By establishing an overall goal to challenge your players in a fight scene […]
Under the Hood – The Perfect Fight (Part 3: Making It Last)
The Perfect Fight (Part 3: Making It Last) By Cape Rust PREVIOUSLY: The challenge of incorporating the proper amount of challenge in a combat system […]
Under the Hood – The Perfect Fight (Part 2: Feeling the Rush)
The Perfect Fight (Part 2: Feeling the Rush) By The Warden PREVIOUSLY: Last week launched the first part of our 5-part series on RPG combat […]
Successful Encounter Design
Successful Encounter Design What makes a good encounter? Memorable encounters are far more than a collection of stat blocks to be defeated and treasure to […]