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Under the Hood – The Complete Picture
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  • Under the Hood

Under the Hood – The Complete Picture

  • The Warden
  • November 30, 2014
  • 0

The Complete Picture By The Warden When I learned to drive oh those many years ago (24 years ago, to be exact), my dad taught […]

  • Headlines
  • Under the Hood

Under the Hood – A Sea of Words

  • The Warden
  • May 12, 2013
  • 0

A Sea of Words By The Warden I’m a big fan of words. They may not get me as giddy as a schoolboy like dice, […]

  • Headlines
  • Under the Hood

Under the Hood – The Canadian Principle

  • The Warden
  • April 7, 2013
  • 0

The Canadian Principle By The Warden I want to tell you a story about my nephew for a second. He’s a huge video gamer at […]

  • Headlines
  • Under the Hood

Under the Hood – The Perfect Fight (Part 5: Stand or Fall)

  • The Warden
  • March 31, 2013
  • 0

The Perfect Fight (Part 5: Stand or Fall) By The Warden PREVIOUSLY: We have covered the first three-quarters of a combat management system’s key features. […]

  • Headlines
  • Under the Hood

Under the Hood – The Perfect Fight (Part 4: A Necessary Pain)

  • The Warden
  • March 24, 2013
  • 0

The Perfect Fight (Part 4: A Necessary Pain) By The Warden PREVIOUSLY: By establishing an overall goal to challenge your players in a fight scene […]

  • Headlines
  • Under the Hood

Under the Hood – The Perfect Fight (Part 3: Making It Last)

  • The Warden
  • March 17, 2013
  • 0

The Perfect Fight (Part 3: Making It Last) By Cape Rust PREVIOUSLY: The challenge of incorporating the proper amount of challenge in a combat system […]

  • Headlines
  • Under the Hood

Under the Hood – The Perfect Fight (Part 2: Feeling the Rush)

  • The Warden
  • March 10, 2013
  • 0

The Perfect Fight (Part 2: Feeling the Rush) By The Warden PREVIOUSLY: Last week launched the first part of our 5-part series on RPG combat […]

  • Guest Articles

Successful Encounter Design

  • Aaron T. Huss
  • December 17, 2010
  • 0

Successful Encounter Design What makes a good encounter? Memorable encounters are far more than a collection of stat blocks to be defeated and treasure to […]

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