Rackham Vale
Rackham Vale is a classic fantasy setting for Old-School Essentials, written by Brian Saliba and Craig Schaffer and published by Crowbar Creative.
By Aaron T. Huss
Learn more about Rackham Vale here
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The following review refers to two separate properties:
- Arthur Rackham – British illustrator from the late-1800s / early-1900s. Illustrated many books, including many fairy tales such as Fairy Tales of the Brothers Grimm, Rip Van Winkle, and Alice’s Adventures in Wonderland.
- Old-School Essentials – latest OSR, retro-clone role-playing game, published by Necrotic Gnome. Books for both Classic Fantasy (Basic/Expert D&D) and Advanced Fantasy (Advanced 1st Edition D&D). Apparently retro-clone mechanically, but with a modern presentation.
Rackham Vale is a mini fey sandbox setting based on the artwork of Arthur Rackham, available in the public domain. It is designed for use with Old-School Essentials, but honestly it’s easily usable with other retro-clones, contains a lot of system-agnostic material, and could be converted if desired. Arthur Rackham’s artwork blends perfectly with the old-school fantasy theme as it exhibits a style that is very thematic, atmospheric (the background of the artwork is as illustrative as the figures in the foreground), and a colorization that feels like the age it came from. It’s a great way of visually capturing classic fantasy, although leaning towards stories that would come straight from a fairy tale. It is a very straightforward book that focuses on key locales and individuals while weaving adventure hooks throughout. There’s no one way to approach the setting, providing GMs with a multitude of uses!
There’s two things I really like about Rackham Vale. First, I love how different the detailed key figures are. Not how different they are from each other, although that’s a great value too, but how different they are from what you normally see in a fantasy bestiary. None of them simply exist; they have a purpose and are an integral part of the setting. Plus, they’re not the normal, run-of-the-mill fay you might see in fantasy settings. There just a bit different and they definitely are influenced by fairy tales.
Second, I love how the sandbox is designed. It starts with a map and descriptions of all the major locales (plus some bonus, deeper looks at a few locales) and includes why they are important to the setting. This is in opposition to many adventures that define why a locale is important to the adventure/campaign. This creates maximum flexibility to the GM to incorporate that locale in any way desired. Then weaved throughout is a large collection of adventure hooks (specifically defined or inferred), giving GMs a lot of content that can be stitched together in fun ways.
The only complaint I have about Rackham Vale is that it’s a bit crowded. There’s a lot of content squeezed into a small book and presented to ensure each entry flows smoothly. There’s very little white space plus a collection of black text against a light background and white text against a black background. Anyone that has difficulties reading or disabilities that make reading difficult will likely struggle with this book. Fixing this would require trimming down the content, but I bet it’s doable. This might be a non-issue for most players while serving as an issue for some.
I am not a fan of classic fantasy, especially the dungeon-crawling style. Rackham Vale, however, is something I appreciate and would enjoy playing many sessions in because it feels like something fresh and different. I can also see using this as a starting point for a lengthy campaign that centers on Rackham Vale (the location by the same name), building that setting outward and seeing what else there is to find!