Review: Wizards of the Coast – Dungeon Mayhem


Dungeon Mayhem
Dungeon Mayhem is a fantasy-themed card game developed by Jordan Comar and Roscoe Wetlaufer and published by Wizards of the Coast.
By Aaron T. Huss

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Dungeon Mayhem is a Dungeons & Dragons branded standalone card game pitting player versus player in an all-out battle of survival. The game comes with everything 2-4 players need to play against each other with each one using a different deck of cards. Each deck is themed differently, but aligned with typical D&D themed character classes – barbarian, wizard, paladin, and rogue. These themes carry throughout each particular deck with how the deck works mechanically and how its specialty cards are themed. The game is very well balanced and it ends up being luck of the draw as much as it is strategy.

Dungeon Mayhem is kind of like an ultra-light version of Magic the Gathering. Each person plays cards in the hope of damaging the other player until that player’s health is depleted. You can block those attacks with defense, but otherwise once you attack the card is resolved and discarded. I love how it is light on the fantasy theme and the artwork is definitely geared toward families. It is an extremely quick play and I won’t lie by stating it is my new favorite, quick-play game. A 2-player game can easily finish in 5 minutes and a 4-player game might run 10-15. It’s fun, it’s quick, it’s entertaining, and you never really know if the cards are going to go your way.

As is, Dungeon Mayhem really opens itself up to expansion. Not that Wizards is planning to offer expansions, but I can see booster packs to swap out or add cards, new themed decks, and maybe even monster decks or an all vs. DM sort of gameplay style. The mechanics are nice and simple and you could really skin this them with an number of genres and have some more fun with it. It’s a great pick-up game and makes for some quick entertainment when time is limited!

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