Review: Ulisses Spiels – The Living Land (Torg Eternity)


The Living Land
The Living Land is a prehistoric fantasy sourcebook for Torg Eternity, written by Ross Watson and published by Ulisses Spiele.
By Aaron T. Huss

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The Living Land is the North America sourcebook for Torg Eternity detailing the prehistoric fantasy lands that have become a part of the United States, Caribbean, and parts of Canada and Central America. This includes a look at how the war has progressed and affected North America and all the player and GM goodies that come with the setting. It provides all the character options necessary to play the Edeinos species, the lizardfolk that inhabit the Living Land, new Miracles, gear designed to fir the prehistoric fantasy theme, and a number of new threats to throw at the players. For GMs, you also get a very detailed look at the ins and outs of the areas “infected” by this prehistoric lands and the conflicts related with them. This drills down into the details of each area where The Living Land can be encountered at country, state, and city levels. And of course, these ins and outs wouldn’t be complete without a fully detailed look at the high lord that controls the area and the concerted efforts working against him.

The Living Land is a very cut-and-dry sourcebook with literally all the elements you would come to expect from a sourcebook. It takes the grand setting of Torg Eternity and focuses it on a single landmass with a single cross-genre feel (where the prehistoric fantasy lands encounter the fantasy sci-fi of the grand setting). It is designed equally for players and GMs with everything each one needs to play a game within North America. It also contains a host of Torg canon in regards to the war, Delphi Council, and high lord. It is the “must have” book for all games set in North America and for those looking to keep abreast of the Torg Eternity canon and overarching storylines, it’s a definite addition to your collection. Or, you could just grab it to use another character species and all the options going with it for games elsewhere. You lose a lot of the guts of the book that way, but at least you’re still getting value for what you paid.

As for the book itself, the writing is great, the artwork is great, but it still suffers from the lack of brand recognition as the core rulebook. Once again, it looks like a Savage Worlds book from Pinnacle; of course, with all the Torg Eternity books looking that way, it has a familiarity to it. I personally would prefer a book series with a well-known brand to represent itself with its own brand recognition. But that’s just me and many people are likely to not care about that.

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