Progressive Games Planning, Part 3 By Cape Rust Here we are at part three. Character creation planning for me is the culminating event for the […]
Category: Articles
Miscellaneous articles concerning tabletop role-playing and this website.
Under the Hood – Mo’ Treasure, Mo’ Problems
Mo’ Treasure, Mo’ Problems By The Warden I’m going to make a confession, one that will not make me very popular. I hate treasure. Magic […]
Tales from the Gazebo – Progressive Games: Planning, Part 2
Progressive Games: Planning, Part 2 By Cape Rust Last week we discussed the first part of the planning process for the progressive (prog) game which […]
Under the Hood – Lock ‘n’ Load
Lock ‘n’ Load By The Warden Jonathan Tweet was talking about flat damage on the 13th Age website this week and offered up some positive arguments […]
A Word in Edgewise… with Matthew Sprange of Mongoose Publishing
with Matthew Sprange of Mongoose Publishing By Aaron T. Huss The following interview originally took place at Gen Con 2012 and is being transcribed here […]
Letters to the Industry – The Importance of Layout
The Importance of Layout By Aaron T. Huss When you open your favorite role-playing book, not PDF, what do you notice? The book has a […]
Tales from the Gazebo – Progressive Games: Planning, Part 1
Progressive Games: Planning, Part 1 By Cape Rust Prior planning prevents piss poor performance in a progressive game! I keep mentioning game planning because it […]
Under the Hood – Theme Mechanics
Theme Mechanics By The Warden If you’re a frequent reader of this series, it is my duty to inform you about Indie+, an online RPG […]