Under the Hood – Building a One-Shot

Building a One-Shot By The Warden I’m thirty-nine years old and have been playing roleplaying games for half of my life. Unfortunately, as with many current hardcore gamers, there was a falling out period with my original group and a long gap in between where dice were never rolled, but I continued to read and re-read my existing collection. So like most roleplayers my age, I tend to reminisce...

Under the Hood – A Sea of Words

A Sea of Words By The Warden I’m a big fan of words. They may not get me as giddy as a schoolboy like dice, but there’s no denying their power. Don’t get me started on sentences either. Put a string of them together into a paragraph and you have something wonderful to behold. Or long winded. That’s the curse of words, sentence, and paragraphs: too much of a good thing can...

Under the Hood – Reading Dice

Reading Dice By The Warden To everyone who uses playing cards, poker chips, tarot decks, Jenga, or chugs beer to determine the success of your actions, this week’s edition of Under the Hood is not for you. Today, we’re talkin’ dice. I LOVE THESE LITTLE GUYS!! It’s safe to assume we all do, even those who talk about their dice being cursed or having nothing but bad luck rolling...

Under the Hood – Brand Recognition

Brand Recognition By The Warden Discouraging news dominated the blogosphere this week and I can’t help but feel angry. Perhaps anger might be too strong a word (not that I’m inclined to repress anger, but it’s not entirely appropriate as time passes since the initial announcement), but disappointment is holding the rest of my emotions at the podium. And hindsight has taken the microphone...

Under the Hood – En Mass

En Mass By The Warden War. Ugh! What is it good for? Collecting lots of minis! Say it again! Now that you have that song stuck in your head, let’s talk about mass combat. It’s been rolling around in my head for a while and has come to light in response to the Centurion Kickstarter stretch goal (we get to choose between an additional timeline/setting, magic rules, or mass combat rules...

Under the Hood – A Game of Turns

A Game of Turns By The Warden I used to go to the movies alone. It was during my early attempt at film studies in Toronto and I was filling time between classes (or skipping them when it became apparent this was not what I wanted for my life) by going to the movies. I was often alone. Everyone else had places to be and responsibilities or some crap. Many of my trips to the theatre were during early...

Under the Hood – The Canadian Principle

The Canadian Principle By The Warden I want to tell you a story about my nephew for a second. He’s a huge video gamer at eight years old and has already advanced up to some rather elaborate games (including some mature ones). While he’s quite good at catching onto the game’s demands and resources, there are still some things he struggles with due to inexperience. When I went to...

Under the Hood – The Perfect Fight (Part 5: Stand or Fall)

The Perfect Fight (Part 5: Stand or Fall) By The Warden PREVIOUSLY: We have covered the first three-quarters of a combat management system’s key features. We’ve established a fight’s difficulty, built a timeline of how long the average fight should take, and provided the means for players to dish out the damage needed to bring the fight to an end. The final step can be the nail...

Under the Hood – The Perfect Fight (Part 4: A Necessary Pain)

The Perfect Fight (Part 4: A Necessary Pain) By The Warden PREVIOUSLY: By establishing an overall goal to challenge your players in a fight scene and by how much (i.e. rules heavy miniature combat or descriptive story-based interactions) and determining how long you want a fight to last, it all comes down to that most definitive measurement of combat production: damage. I have an odd attachment and...

Under the Hood – The Perfect Fight (Part 3: Making It Last)

The Perfect Fight (Part 3: Making It Last) By Cape Rust Boxing may be the perfect comparison for measuring duration in any RPG. Each participant must be able to last all nine rounds, but their intention is to bring an end to the match sooner. PREVIOUSLY: The challenge of incorporating the proper amount of challenge in a combat system is a challenge to say the least. It’s the first and simultaneous...

Under the Hood – The Perfect Fight (Part 2: Feeling the Rush)

The Perfect Fight (Part 2: Feeling the Rush) By The Warden Challenge is a personal perception based on past experiences and initial expectation. Does this look challenging to you? PREVIOUSLY: Last week launched the first part of our 5-part series on RPG combat design with an overall and an initiative roll between challenge, duration, damage, and survivability. Challenge won the roll and will start...

Under the Hood – The Perfect Fight (Part 1: An Introduction)

The Perfect Fight (Part 1: An Introduction) By The Warden Violence is by no means a beautiful event; nothing close to the delicate balancing act like the choreography of a dance we portray in fiction. As a fan of the action genre since I was a kid, I’ve always marvelled at fight sequences, shoot-outs, and car chases in films as sheer brilliant deliveries in planning and implementation. To make...

Under the Hood – What’s in a Name?

What’s in a Name? By The Warden Part of trying to achieve a dream career in a passionate field is coping with the rules and regulations of reality. There will always be a limit to success and potential based on extenuating factors as written in stone as the laws of physics. In the land of creativity, copyright is one of them. I’m sure many of us are aware of the whole “space marine”...

Under the Hood – Moving Out of the Basement

Moving Out of the Basement By The Warden As I write this, it’s Saturday night at the Game Summit con in Gatineau and there are games covering every square inch of the floor. It’s an impressive collection of nearly every tabletop game you could imagine with fans and curious newcomers alike wandering around checking out what’s what. Even the mass number of vendors, ambassadors, and...

Under the Hood – A Level Playing Field

A Level Playing Field By The Warden Hmm, what is the biggest thing that’s happened this past week in the world of roleplaying games? C’mon, how many of you figured out there’d be something about the old D&D modules, supplements, and settings returning to official PDFs would be the focus on this week’s Under the Hood? If you were hoping to find a break from every other...

Under the Hood – Move It or Lose It!

Move It or Lost It! By The Warden Last week, we talked about the importance of clarity in the rules and it dawned on me during that first phase of this discussion how movement can be one of the most misfired concepts of any game, particularly those using miniatures as a fundamental tool. The more I thought about it, the more this particular branch of rules clarity needs clarity. Yeah, that’s...

Under the Hood – Right Writing

Right Writing By The Warden Rules clarity requires multiple revisions and a rather large trashcan. By sure one the big concerns in RPG design is presentation of the words. You no write sentence good and make things clear, them going to make lots of differences. Relax, gentle readers, I didn’t bang my head again. That first paragraph was poorly written to grab your attention and start off this...

Under the Hood – John and Jane Doe, Human Fighters

John and Jane Doe, Human Fighters By The Warden Welcome to the two-thousand-and-thirteenth year of the calendar, gamers! Wow, has it really been that long? Seems like just yesterday it was the nineteen-hundredth-and-seventy-fourth year… and before that was just a void of nothingness. Funny how times flies when you’re not around for the majority of it. All jokes aside (yes, that was a...

Under the Hood – Year of the Fans

Year of the Fans By The Warden Less than 48 hours from now, the year will come to an end and with such endings comes the tradition of looking back at the previous 364 days of 2012 and writing up a summary of how this year fared for roleplaying games, publishers, and their fans. Over the past couple of days, I’ve been going over old columns, news posts, and other tidbits of saved data, aiming...

Under the Hood – Stress Testing

Stress Testing By The Warden A game is not a game until you’ve broken it and put it back together. Amen. It’s a remarkably true sentiment and represents the blood, sweat, and tears of the game designer’s art, much like the trials and tribulations suffered by painters, directors, and musicians the world over. All games, good or bad, begin with an idea and evolve through a progression...