Review: Broken Ruler Games – High Plains Samurai (ScreenPlay)

High Plains Samurai High Plains Samurai is a post-apocalyptic cinematic fantasy role-playing game written by Todd Crapper and published by Broken Ruler Games. By Aaron T. Huss Learn more about High Plains Samurai here Purchase High Plains Samurai here Find other ScreenPlay posts here High Plains Samurai is something of a mash-up of genres wrapped around a post-apocalyptic foundation. While you may...

Designer’s Diary: Broken Ruler Games – ScreenPlay

ScreenPlay ScreenPlay is a generic universal role-playing game written by Todd Crapper, developed by Broken Ruler Games, and published by Mystical Throne Entertainment. By Todd Crapper Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If...

Under the Hood – The Complete Picture

The Complete Picture By The Warden When I learned to drive oh those many years ago (24 years ago, to be exact), my dad taught me. He took me out to an unused country road, pulled over, and spoke the words that every teenager longs to hear. “OK, hop into the driver’s seat.” After fifteen minutes of seat and mirror adjusting, along with a lengthy lecture on responsibilities while driving...

Under the Hood – Using Your Words Good

Using Your Words Good By The Warden Choosing the right words for your game is like searching for one volume in this library. Game design is the culmination of many different parts. If you’re an independent or casual designer, you’re piecing them all together yourself or with a couple of people contributing. If you’re really lucky and have built a career in game design, there’ll...

Under the Hood – Conducting the Autopsy

Conducting the Autopsy By The Warden Well, the very first playtest of ScreenPlay is done. Let me cut straight to the chase and say that while there were some hiccups with gameplay and phrasing, the game itself was a big success based on the overall feedback of the Development Team. There were specific recommendations and suggestions, but we’ll get into those in a bit. Right now, I’ve...

Under the Hood – Pouring Out Your Soul

Pouring Out Your Soul By The Warden See that title? It’s the feeling that rests in the pit of my stomach as Friday night draws closer. I’m about to bear my soul for others to admire or laugh at. My new game is getting its first playtest and I’m worried. However, it’s incredibly true when it comes down to that first playtest. As I start writing this week’s post, it’s only a...

Under the Hood – Pulling Back the Curtain

Pulling Back the Curtain By The Warden Welcome to the 100th edition of Under the Hood. That’s right, there have been 99 previous instalments of this column and this is a day filled with a mixture of sentiments and disbelief. You know, the standard drill stuff. I can’t believe this has gone on to a hundred, never would have known it would have gone this far when I first started it, can’t...