Successful Encounter Design What makes a good encounter? Memorable encounters are far more than a collection of stat blocks to be defeated and treasure to […]
Users Guide: The Post-Apocalyptic Genre
The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available […]
Users Guide: The Cyberpunk Genre
The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available […]
Users Guide: The Modern Genre
The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available […]
Users Guide: The Pulp Genre
The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available […]
Review: Rogue Games – The Templars
Product Name: The Templars Publisher: Rogue Games Author: Graeme Davis System: 12° Setting: Colonial Gothic Series: Organizations (Volume 1) Theme: Alternate History, Colonial America, Low […]
Users Guide: The Historical Genre
The following article is a continuation of the Genres in Gaming series of articles written to help players and GMs determine which games are available […]
Review: Raging Swan Press – Kobolds of the Fallen Halls
Product Name: Kobolds of the Fallen Halls Publisher: Raging Swan Press Author: Creighton Broadhurst System: Pathfinder Setting: The Lonely Coast Series: TRIBES Theme: Epic Fantasy […]