Review: Wizards of the Coast – Baldur’s Gate: Descent into Avernus Dice and Miscellany (Dungeons & Dragons)


Baldur’s Gate: Descent into Avernus Dice and Miscellany
Baldur’s Gate: Descent into Avernus Dice and Miscellany is an accessory for the epic fantasy RPG Dungeons & Dragons, produced by Wizards of the Coast.
By Aaron T. Huss

Learn more about Baldur’s Gate: Descent into Avernus Dice and Miscellany here
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Accessories are nothing new to Wizards of the Coast; there were numerous ones produced for 4th Edition Dungeons & Dragons. But now they’re doing something different; they’re branching away from the norms and producing new, unique, premium-quality accessories that haven’t been done before.

Dungeons & Dragons is a brand; companies that want to grow their brand need to keep it fresh and provide customers with a reason to keep coming back. With 5th Edition Dungeons & Dragons, Wizards of the Coast has been releasing themed blocks of products, such as the block of products Baldur’s Gate belongs to. These blocks include new and updated RPG books, accessories, non-RPG expansions, etc.

One of the accessory lines is this collection of “Dice and Miscellany”. From the outside, you see a collection of beautiful premium dice. But when you open the box, you realize there’s more than just a nice set of dice. Inside this box is an incredibly beautiful felt-lined box for rolling those dice, a fold-out map of Avernus, and these monster cards that make great hand-outs for players. The cards include a picture of the monster and a player-friendly blurb on the back. For the GM, there’s a couple random roll tables, the Avernus “font” card (for lack of a better term), and a height comparison of the various types of creatures to be encountered.

It’s really an awesome little accessory, especially for the group delving into the depths of Avernus. Above all, it’s very high quality with some truly stunning artwork (I’m loving the 5th edition artwork). It’s a fun accessory, especially for those who love to collect dice. But the visual effect it has on gameplay? Really unmatched! It’s so much fun to see what the enemy looks like rather than just trying to visualize it or squint your eyes really tight so the tabletop mini you used looks kind of similar; don’t use the Monster Manual, that’s a player no-no. You don’t want to spoil the fun with a potential glimpse at the stat blocks.

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