Review: Rite Publishing – #30 Portable Rooms (Pathfinder)


#30 Portable Rooms
#30 Portable Rooms is an epic fantasy from the #30 Series of supplements for the Pathfinder Roleplaying Game written by Liz Smith and published by Rite Publishing.
By Venus De Coy

Learn more about #30 Portable Rooms here
Purchase #30 Portable Rooms here
Find other #30 Series products here

Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals. Within you will find places such as the Belt of Winding Paths, a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book that opens up to a comfortable library; and the Whisper’s Bag, that can take you to a sandy arena.

CONTENT

#30 Portable Rooms is just that! 30 original rooms that you can drop into normal rooms that can help with anything you may need. Need a water room for those underwater types? Done. Need a private study? Done. Need a room within a room? This is the supplement for you.

#30 Portable Rooms is available on DriveThruRPG, Rite Publishing, and Paizo.com now for $3.99

OVERALL

Overall, I like this product. It’s a different kind of beast and great for those who want to put players in a situation that makes them “think outside of the box” per say. For me personally, I deal with enough issues within non-magical rooms, that having additional rooms within rooms, is a little too much for my taste. But it doesn’t mean it won’t work for other GMs and players who are interested in creating their own favorable room.

RATINGS

Publication Quality: 10 out of 10
The layout is done in primary black and white, with nice borders around the layout. The art is placed well, and the bookmarks are definitely in the right spots (Huzzah!) On mobile, it is light and easy to navigate. To print, it is not as ink friendly as I had hoped. So try not print it at home, take it to Kinko’s instead.

Mechanics: 10 out of 10
Mechanically, the supplement is sound, and I like that there was an explanation of how portable rooms work. A lot of people who will be looking at the product will want to know how to make them work in application to the rest of the adventure.

Value Add: 9 out of 10
It’s a hard sell for me, because in this day and age of RPGs, having a regular room is enough of a challenge. Then you have to deal with a room within a room? That’s a little much for me, but for those GMs who are looking for a little something new and of a different style, they will benefit from a lot of the ideas therein. Even if they do not utilize the mechanics, the room descriptions and additional goodies never hurt to add into a campaign.

Overall: 10 out of 10
Overall, this is a good product. For me , it’s a hard sell based on the grounds that it feels a little “Whovian” in the respect of “Why do I need another room within a room? The said room being bigger on the inside?” But if you are a GM/Player, that wants to add a little more to your campaign in a very time-wimey kind of way, then consider taking on this supplement and have fun!

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