When to Win With a “Loss”, Part 1 By Cape Rust When you are running a game, you should never view your game as “me […]
Year: 2016
Tales from the Gazebo – Are you Really Friends with the People in your Gaming Group?
Are you Really Friends with the People in your Gaming Group? By Cape Rust This article/rant/whatever you want to call it was inspired by something […]
Review: Catalyst Game Labs – Shadowrun: Anarchy (Cue System) [Part 2]
Shadowrun: Anarchy Shadowrun: Anarchy is a Cue System-based version of the fantasy cyberpunk Shadowrun RPG, written by Randall N. Bills, Patrick Goodman, Jason M. Hardy, […]
Review: Catalyst Game Labs – Shadowrun: Anarchy (Cue System) [Part 1]
Shadowrun: Anarchy Shadowrun: Anarchy is a Cue System-based version of the fantasy cyberpunk Shadowrun RPG, written by Randall N. Bills, Patrick Goodman, Jason M. Hardy, […]
Review: Catalyst Game Labs – Court of Shadows (Shadowrun)
Court of Shadows Court of Shadows is a sourcebook for the fantasy cyberpunk Shadowrun RPG, written by Jason M. Hardy, Cassandra Khaw, R.L. King, Aaron […]
Convention Report – Gen Con 2016
Gen Con 2016 By Martin Tideswell ‘Often imitated, never bettered’ is a phrase that could easily be applied to The Best Four Days In Gaming. […]
Guest Article: Daring Entertainment – Apocalypse Campaign Guide (Savage Worlds)
Apocalypse Campaign Guide By Lee F. Szczepanik, Jr. There’s a new book on the horizon, and it’s currently doing well at Kickstarter. It’s called the […]
Designer’s Diary: Broken Ruler Games – ScreenPlay
ScreenPlay ScreenPlay is a generic universal role-playing game written by Todd Crapper, developed by Broken Ruler Games, and published by Mystical Throne Entertainment. By Todd […]