Modern Urban Fantasy in The World Below

The World Below By Mike Phillips Hello everyone, and thank you for reading my guest post. My name is Mike Phillips and my new book is The World Below. I have been asked to talk about a few of the characters in the novel. Our hero is Mitch Hardy, just an average guy trying to work his way through college and make something out of himself. While working in a foundry, he suffers a terrible accident....

Under the Hood – Borrowing Parts: Related Borrowing

Borrowing Parts: Related Borrowing By The Warden Before picking up where we left off, let’s talk about inspiration for a bit. Writing is all about working with inspiration and drawing from the works of your predecessors. Not matter how much you try, something typed onto the computer will be influenced by books you’ve read, games you’ve played, and systems you adore. Even your choice...

Under the Hood – Borrowing Parts: Licensed Borrowing

Borrowing Parts: Licensed Borrowing By The Warden You may want to use an existing engine, but that doesn’t mean you have to use it for the same purpose. The same goes with choosing to work with an existing RPG system. One of the perks I’ve been able to enjoy over the past year is talking game design with other game designers. Online and locally, it’s been great to have some one-on-one-on-one...

Letters from the Editor – September Traffic Report

September Traffic Report By Aaron T. Huss Yes, I know. I dropped the ball on posting this last month. To many of you, it may seem trivial, but to the publishers we support, this can be very important. In general, traffic was down last month, but we had some pretty awesome articles that were posted. Visitors: ~6,100 Pageviews: ~47,000 RSS Feed: ~21,000 Top 25 Most Popular Posts Review: Palladium...

Times They are a-Changin’

Times They are a-Changin’ By Aaron T. Huss Well, times may not be changing, but the website is a little bit. It’s becoming more and more difficult and time-consuming (of which I don’t have all that much of) to support the large spread of product releases. For one thing, it’s quite the administrative trick to manage hundreds of release categories. It’s also a fair amount...

A Word in Edgewise… with Colen McAlister of Lone Wolf Development

with Colen McAlister of Lone Wolf Development By Aaron T. Huss Welcome to another edition of A Word in Edgewise… the interview series of Roleplayers Chronicle. The following interview took place at Gen Con 2013 where Editor-in-Chief Aaron T. Huss is speaking with Colen McAlister of Lone Wolf Development about Realm Works. This interview is also presented through our podcast channel Critical...

Designer’s Diary: Mystical Throne Entertainment – Mythos (Savage Worlds)

Mythos Mythos is a full setting for the Savage Worlds RPG published by Mystical Throne Entertainment. By Gilbert Gallo Learn more about Mythos here Purchase the Mythos here Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you’d like...

Designer’s Diary: Melior Via – Accursed (Savage Worlds)

Accursed Accursed is a complete setting for Savage Worlds, to be published by Melior Via. By John Dunn Learn more about Accursed here Back the Accursed Kickstarter here Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you’d like to...

Tabletop Towns from Julian Hicks

Tabletop Towns’ Julian Hicks has launched a second project via Kickstarter, Tabletop Castles was launched on the 3rd of September and finishes on the 6th of October, it is, at the time of writing, 85% funded having raised £3391 of its £3950 target. Back the Kickstarter here. The range of Towers and walls available are fold flat easy store easy to put up cardboard boxes, they are litho printed die...

A Word in Edgewise… with Ivan Van Norman of Hunters Books

Interview with Ivan Van Norman of Hunters Books By Aaron T. Huss Welcome to another edition of A Word in Edgewise, and our first entry into our new podcast channel – Critical Ramblings of a Gamer! Our new Podcast channel features interviews, audio reviews, and critical ramblings from the Roleplayers Chronicle crew. We are in the process of getting it available on iTunes, but until then, here...

A Word in Edgewise… with Kevin Rohan of Silver Gryphon Games

with Kevin Rohan of Silver Gryphon Games By Aaron T. Huss The following interview took place across Skype Messenger on Sunday, September 15. Roleplayers Chronicle editor-in-chief Aaron T. Huss [shown with the prefix RPC] is speaking with Kevin Rohan of Silver Gryphon Games about AEther and the AEthermancy Kickstarter. Find out more about AEther at the Silver Gryphon Games website here. Back the...

A Word in Edgewise… with John Dunn, Ross Watson, and Jason Marker about Accursed

with John Dunn, Ross Watson, and Jason Marker about Accursed By Aaron T. Huss The following interview was conducted over Skype to discuss the upcoming Accursed dark fantasy setting, for Savage Worlds, designed by John Dunn, Ross Watson, and Jason Marker, and published by Melior Via. The interview was conducted by Editor-in-Chief Aaron T. Huss, represented by the prefix RPC. RPC: Welcome everyone...

Tales from the Gazebo – CLASSics: Rangers Lead the Way, Part 9

CLASSics: Rangers Lead the Way, Part 9 By Cape Rust Here we are again with some variations or themes for the Ranger class. One variation on the class that I have seen get a lot of love is the bounty hunter type Ranger. There are plenty of prestige classes dedicated to this type of Ranger in D&D, but even from level 1 a savvy player can start down this path. Boba Fett was and still is one of the...

Under the Hood – A Unified Whole

A Unified Whole By The Warden How a game handles combat sets the tone for how its handles all task resolution… doesn’t it? This is the 78th instalment of Under the Hood. In that time, there a few things I’ve learned working on this column. One, I can’t stop spelling “instalment” without putting an extra “l” in the middle. Two, repetition is always a risk. Not because...

Tales from the Gazebo – CLASSics: Rangers Lead the Way, Part 8

CLASSics: Rangers Lead the Way, Part 8 By Cape Rust I’ve covered the ”typical” Ranger, now I’ll touch on some variations. The first that comes to mind, and granted this is another obvious one, is the urban ranger. Like his/her wilderness counterpart this ranger excels at the same kinds of things, only in a city setting. The Urban Ranger is fun, if you are in a campaign that mostly takes place...

Under the Hood – A Guiding Hand

A Guiding Hand By The Warden I don’t know about you, but I’ve never actually crawled through a dungeon, piloted a space shuttle, fired a pulse rifle, or wrestled with a dinosaur. And I’m pretty sure you haven’t either. Actually, there’s quite a few common activities I’ve never done before. Fired a regular gun, been in a high speed chase, or even swam with a full...

Tales from the Gazebo – CLASSics: Rangers Lead the Way, Part 7

CLASSics: Ranger Lead the Way, Part 7 By Cape Rust Now that I’ve gotten finished with the 28 rules, I’m going to start discussing Ranger concepts. Let’s start with the baseline. Well actually, because of the utility of the Ranger, it is just a bit harder to establish a true baseline. So rather than use the word baseline I guess I should talk about the fundamentals of the class. To be frank,...

Under the Hood – Come for the Mechanics, Stay for the Story

Come for the Mechanics, Stay for the Story By The Warden Why do you play roleplaying games? It’s a simple yet incredibly diverse answer, akin to asking the world why they like a genre of novels or why they watch NASCAR and it’s because there is no one right answer. It’s also contentious because many answers are in conflict with each other and lead to heavy doses of nerd rage. For...

Tales from the Gazebo – CLASSics: Rangers Lead the Way, Part 6

CLASSics: Rangers Lead the Way, Part 6 By Cape Rust Let’s get back into this with the last of the 29 rules Rogers had for Ranging, which is what Rangers do. Rule 23 encourages Rangers to not use the enemies trail when following them, but rather come up with a plan to cut them off and ambush them. The British would say those kinds of tactics were not very cricket, but if it works….. If an adventuring...

Under the Hood – The Year of the Independents

The Year of the Independents By The Warden Sage Kobold Productions accepts their 2013 Gold ENnies Award for Best Rules. By this time this week’s edition of the Hood goes live, Gen Con will be wrapping up and there will be thousands of worn and exhausted roleplayers, designers, publishers, and die-hard fans straggling to get home and make it back to work by Tuesday (at least). This past weekend...