Tales From the Gazebo – The Verse Short Film by Loot Crate

The Verse Short Film by Loot Crate By Cape Rust Hungering for more Firefly? Who isn’t? OK there are like three people who might not give a gorram about it, but those are not exactly the kind of people I want to deal with on a regular basis. Loot Crate has your six; they have just released a sixteen minute short film called The Verse. Now before you get all pissy and whining because you’ve seen...

A Word in Edgewise… with Eloy Lasanta of Third Eye Games

with Eloy Lasanta of Third Eye Games By Aaron T. Huss Roleplayers Chronicle touches base with Eloy Lasanta of Third Eye Games as part of his AMP: Year One promotional week. This interview wraps-up our three part series consisting of a review, designer’s diary, and interview all regarding the first book of the new AMP series, powered by DGS-Combo. Today, Editor-in-Chief Aaron T. Huss, depicted...

Designer’s Diary: Third Eye Games – Year One (AMP)

AMP: Year One AMP: Year One is a complete RPG published by Third Eye Games. By Eloy Lasanta Learn more about AMP: Year One here Purchase the AMP: Year One here Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you’d like to share your...

Tales From the Gazebo – Snowpiercer, One of the Best Movies you Might Not See

Snowpiercer, One of the Best Movies you Might Not See By Cape Rust This past weekend my wife and I found us divested of parental duties from supporting our teenaged daughters’ myriad activities and decided to have a date night. Now before you get all excited (I know that wasn’t the case), understand that rather than going out and painting the town red, we chose to stay at home have a nice...

Under the Hood – Using Your Words Good

Using Your Words Good By The Warden Choosing the right words for your game is like searching for one volume in this library. Game design is the culmination of many different parts. If you’re an independent or casual designer, you’re piecing them all together yourself or with a couple of people contributing. If you’re really lucky and have built a career in game design, there’ll...

Important Message from the Editor-in-Chief

Important Message from the Editor-in-Chief By Aaron T. Huss Greetings everyone! I have a very important announcement to make regarding the month of August here at Roleplayers Chronicle. My wife and I are expecting a baby and when that happens, there will be a brief lapse in postings. Don’t fret, nothing is wrong with the website and nothing is changing, but for probably two days, when the baby...

Tales from the Gazebo – When a GM Says, “Are You Sure You Want to do That?”

When a GM Says, “Are You Sure You Want to do That?” By Cape Rust Sometimes you need to look before you leap… I have an amazing gaming group; we get along and have a good time enjoying our hobby. Sure we all do things differently in game, but that is part of the fun of gaming after all. It would be no fun if we all approached a problem set in game the same way, each weekly session...

Under the Hood – Conducting the Autopsy

Conducting the Autopsy By The Warden Well, the very first playtest of ScreenPlay is done. Let me cut straight to the chase and say that while there were some hiccups with gameplay and phrasing, the game itself was a big success based on the overall feedback of the Development Team. There were specific recommendations and suggestions, but we’ll get into those in a bit. Right now, I’ve...

Under the Hood – Pouring Out Your Soul

Pouring Out Your Soul By The Warden See that title? It’s the feeling that rests in the pit of my stomach as Friday night draws closer. I’m about to bear my soul for others to admire or laugh at. My new game is getting its first playtest and I’m worried. However, it’s incredibly true when it comes down to that first playtest. As I start writing this week’s post, it’s only a...

Under the Hood – Pulling Back the Curtain

Pulling Back the Curtain By The Warden Welcome to the 100th edition of Under the Hood. That’s right, there have been 99 previous instalments of this column and this is a day filled with a mixture of sentiments and disbelief. You know, the standard drill stuff. I can’t believe this has gone on to a hundred, never would have known it would have gone this far when I first started it, can’t...

A Word in Edgewise… with Chris Birch of Modiphius Entertainment

with Chris Birch of Modiphius Entertainment By Martin Tideswell Roleplayers’ Chronicle catches up with Chris Birch, head honcho at British Games publisher Modiphius, to talk forthcoming releases and his plans for taking over one of the UK’s best-loved conventions… Whisper it quietly, but there’s a new Sheriff in town looking after one of the UK’s oldest and best-loved gaming conventions....

Under the Hood – Grabbing Eyeballs

Grabbing Eyeballs By The Warden PREVIOUSLY: After weeks of humming and hawing over what I wanted to attempt, building up a core ruleset, establishing a concept, and writing about it extensively for nearly every week over the past couple of months, I have over 3,000 words ready to share as Project Phoenix’s initial draft. But not yet. Last week, the topic was filling in those unexpected gaps...

Tales from the Gazebo – Rebuilding the Gazebo with Plugable

Rebuilding the Gazebo with Plugable By Cape Rust As you can tell it has been a long time between Gazebo installments. Excuses are like underarms, everyone has them and they all stink, so no need for any of those….. The table-top gaming industry has continued to move forward and some of those advancements have been really exciting. D&D 5th Edition looms just over the horizon; Pathfinder continues...

3rd Annual Great Indie RPG Giveaway

3rd Annual Great Indie RPG Giveaway By Aaron T. Huss It’s that time of the year again and Roleplayers Chronicle is gearing up for the 3rd Annual Great Indie RPG Giveaway. At this point, we’re looking for publishers that wish to participate in the giveaway. The Great Indie RPG Giveaway is a special giveaway designed to highlight independent tabletop role-playing publishers. This is done...

Under the Hood – What You Don’t Expect

What You Don’t Expect By The Warden PREVIOUSLY: It’s starting to get crowded in this flashback paragraph, but let’s stick to the immediate updates. First of all, you can check out all the previous Phoenix Project posts using the tag. Last week, I defined the exact terminology for two of most pressing and challenging elements in the game: Minor and Major Complications. With a clear...

Convention Report – UK Games Expo

UK Games Expo By Martin Tideswell I’m going to stick my neck out and say that this was the year that UKGamesExpo went from being that skinny lad who everyone either ignored or pushed around at school and became a man. With a swagger and a Charisma of 17. And tattoos. Measuring it in terms of attendees, the eighth UKGE was a huge success. Initial estimates say 6,000 unique visitors and an overall...

Under the Hood – Establishing Terminology

Establishing Terminology By The Warden PREVIOUSLY: An internal debate between static target numbers and opposed rolls for Phoenix consumed me and I weighed the options between using one or the other and instead felt comfortable going with a healthy combination of the two. Whenever a character wants to change the outcome against a generic event, such as hot wiring a car, they roll against a Difficulty...

Letters from the Editor – The New Roleplayers Chronicle

The New Roleplayers Chronicle By Aaron T. Huss Open the door to reveal the New Roleplayers Chronicle! It’s that time of the year again where I step back and re-evaluate the website to see how I can increase traffic and provide more value to our readers. The last time I did this, we moved to a mostly-submission only format where I would search for news-worthy items and supplement that with release...

Under the Hood – Stay on Target

Stay on Target By The Warden PREVIOUSLY: In my quest to build a new system from scratch (and meticulously document it right here), I’ve devised a plan for a fast-paced, easy-to-learn system currently titled “Phoenix Project” where odd numbers on the dice can spell trouble. Last week, I decided to allow players to active defend/oppose any actions taken against their characters and maintain...

Under the Hood – Active vs. Passive Defence

Active vs. Passive Defence By The Warden PREVIOUSLY: One of the key signatures of this game is the use of a bonus action whenever you successfully roll a previous action, though there is a cost. If you roll an even number, the bonus action is yours. No strings attached. If you roll an odd number, you can take that bonus action with a Minor Consequence to complicate matters. With the parameters of...