Designer’s Diary: Mystical Throne Entertainment – Entropic Gaming System

Entropic Gaming System Entropic Gaming System is a complete RPG published by Mystical Throne Entertainment. By Aaron T. Huss Learn more about the Entropic Gaming System here Purchase the Entropic Gaming System here Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system,...

Closed for Gen Con

Roleplayers Chronicle is heading to Gen Con and will be essentially closed during that time. All current posts will be readable as always, but no new ones will be posted. For those looking to get their releases posted, it will have to wait until Monday. If you’re at Gen Con, watch for me doing interviews, talking to various people, and checking out the new stuff.

Under the Hood – The Complete Picture

The Complete Picture By The Warden When I learned to drive oh those many years ago (24 years ago, to be exact), my dad taught me. He took me out to an unused country road, pulled over, and spoke the words that every teenager longs to hear. “OK, hop into the driver’s seat.” After fifteen minutes of seat and mirror adjusting, along with a lengthy lecture on responsibilities while driving...

Tales From the Gazebo – The Clothes Don’t Make the Man and the Weapons Don’t Make the Woman, Part 2

The Clothes Don’t Make the Man and the Weapons Don’t Make the Woman, Part 2 By Cape Rust (C) V Shane In the last installment I left off talking about some easy ways to get rid of mundane items that might be overcoming player characters in your game. In this round I want to talk about those magical iconic items that are much more insidious. Those powerful or intelligent magic items that become...

Tales From the Gazebo – The Clothes Don’t Make the Man and the Weapons Don’t Make the Woman, Part 1

The Clothes Don’t Make the Man and the Weapons Don’t Make the Woman, Part 1 By Cape Rust (C) Joe Calkins Signature weapons, iconic items and trademark clothing items are a part of any RPG and many fantasy stories. These weapons, items and articles of clothing add flavor to a character. Your Bard wears a jaunty beret, with an exotic bird feather in it, your fighter wears a very lacy and feminine...

Designer’s Diary: Triple Ace Games – Rocket Race

Rocket Race Rocket Race is a complete Victorian steampunk card game being funded through Kickstarter by Triple Ace Games. By Robin Elliott Back the Kickstarter here. Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you’d like to share...

Tales From the Gazebo – Star Wars Rebels: A Spark of Rebellion

Star Wars Rebels: A Spark of Rebellion By Cape Rust Last night I got a real treat and it isn’t even Halloween yet. Last night I got to watch the premier of the new animated series Rebels. I have been excited about this series from the first moment I heard about it. Like many other fans of Star Wars, I was worried about what the mouse and his minions might do with the beloved movies that helped...

Games and More – Adapting Other Works to Your Games

Adapting Other Works to Your Games By Tyler Omichinski In a recent gaming session I was playing in, we came upon a pretty major hint that what we were dealing with was something otherworldly. For the readers reference, we were playing World of Darkness with some decidedly Call of Cthulhu flavor. The reveal of the hint, however, was enough for me to figure out what the big bad for our campaign was....

Games and More – Getting out of Anywhere Americana

Getting out of Anywhere Americana By Tyler Omichinski Fill in enough details to establish the mood of the environment. Some of the best experiences I have ever had in gaming have been when the setting is somewhere other than “anytown America.” Most recently, I have been playing through a campaign taking place in Gold Rush era Dawson City (its in Canada for those not in the know), and...

Tales From the Gazebo – The Verse Short Film by Loot Crate

The Verse Short Film by Loot Crate By Cape Rust Hungering for more Firefly? Who isn’t? OK there are like three people who might not give a gorram about it, but those are not exactly the kind of people I want to deal with on a regular basis. Loot Crate has your six; they have just released a sixteen minute short film called The Verse. Now before you get all pissy and whining because you’ve seen...

A Word in Edgewise… with Eloy Lasanta of Third Eye Games

with Eloy Lasanta of Third Eye Games By Aaron T. Huss Roleplayers Chronicle touches base with Eloy Lasanta of Third Eye Games as part of his AMP: Year One promotional week. This interview wraps-up our three part series consisting of a review, designer’s diary, and interview all regarding the first book of the new AMP series, powered by DGS-Combo. Today, Editor-in-Chief Aaron T. Huss, depicted...

Designer’s Diary: Third Eye Games – Year One (AMP)

AMP: Year One AMP: Year One is a complete RPG published by Third Eye Games. By Eloy Lasanta Learn more about AMP: Year One here Purchase the AMP: Year One here Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you’d like to share your...

Tales From the Gazebo – Snowpiercer, One of the Best Movies you Might Not See

Snowpiercer, One of the Best Movies you Might Not See By Cape Rust This past weekend my wife and I found us divested of parental duties from supporting our teenaged daughters’ myriad activities and decided to have a date night. Now before you get all excited (I know that wasn’t the case), understand that rather than going out and painting the town red, we chose to stay at home have a nice...

Under the Hood – Using Your Words Good

Using Your Words Good By The Warden Choosing the right words for your game is like searching for one volume in this library. Game design is the culmination of many different parts. If you’re an independent or casual designer, you’re piecing them all together yourself or with a couple of people contributing. If you’re really lucky and have built a career in game design, there’ll...

Important Message from the Editor-in-Chief

Important Message from the Editor-in-Chief By Aaron T. Huss Greetings everyone! I have a very important announcement to make regarding the month of August here at Roleplayers Chronicle. My wife and I are expecting a baby and when that happens, there will be a brief lapse in postings. Don’t fret, nothing is wrong with the website and nothing is changing, but for probably two days, when the baby...

Tales from the Gazebo – When a GM Says, “Are You Sure You Want to do That?”

When a GM Says, “Are You Sure You Want to do That?” By Cape Rust Sometimes you need to look before you leap… I have an amazing gaming group; we get along and have a good time enjoying our hobby. Sure we all do things differently in game, but that is part of the fun of gaming after all. It would be no fun if we all approached a problem set in game the same way, each weekly session...

Under the Hood – Conducting the Autopsy

Conducting the Autopsy By The Warden Well, the very first playtest of ScreenPlay is done. Let me cut straight to the chase and say that while there were some hiccups with gameplay and phrasing, the game itself was a big success based on the overall feedback of the Development Team. There were specific recommendations and suggestions, but we’ll get into those in a bit. Right now, I’ve...

Under the Hood – Pouring Out Your Soul

Pouring Out Your Soul By The Warden See that title? It’s the feeling that rests in the pit of my stomach as Friday night draws closer. I’m about to bear my soul for others to admire or laugh at. My new game is getting its first playtest and I’m worried. However, it’s incredibly true when it comes down to that first playtest. As I start writing this week’s post, it’s only a...

Under the Hood – Pulling Back the Curtain

Pulling Back the Curtain By The Warden Welcome to the 100th edition of Under the Hood. That’s right, there have been 99 previous instalments of this column and this is a day filled with a mixture of sentiments and disbelief. You know, the standard drill stuff. I can’t believe this has gone on to a hundred, never would have known it would have gone this far when I first started it, can’t...

A Word in Edgewise… with Chris Birch of Modiphius Entertainment

with Chris Birch of Modiphius Entertainment By Martin Tideswell Roleplayers’ Chronicle catches up with Chris Birch, head honcho at British Games publisher Modiphius, to talk forthcoming releases and his plans for taking over one of the UK’s best-loved conventions… Whisper it quietly, but there’s a new Sheriff in town looking after one of the UK’s oldest and best-loved gaming conventions....