The Horror II By Cape Rust Last week I discussed a few tips on running a horror game, with a focus on preparing for the […]
Category: Tales from the Gazebo
Tales from the Gazebo – The Horror
The Horror By Cape Rust These days it has gotten harder and harder to run a horror game. Hollywood seems to dish out movie after […]
Tales from the Gazebo – Phoning It In
Phoning It In By Cape Rust Some of the biggest complaints I hear from my tabletop gaming brothers and sisters has to do with finding […]
Tales from the Gazebo – Let’s Make a Deal!
Let’s Make a Deal! By Cape Rust The last few articles have focused on planning the initial concept of the game and developing characters. A […]
Tales from the Gazebo – Survey Says
Survey Says By Cape Rust Being able to change the game to accommodate the players’ wants and desires and adjusting events to exploit the characters’ […]
Tales from the Gazebo – Uber or Goober
Uber or Goober By Cape Rust Now that we have hit the character creation landing zone, let’s ask what we will use as the party […]
Tales from the Gazebo – Preparing the Landing Zone
Preparing the Landing Zone By Cape Rust Some of the best things you can do as a Game Master happen way before the game begins. […]
Tales from the Gazebo – Behind the Screen Dork
Behind the Screen Dork By Cape Rust Sorry, the title was a little misleading. I meant to say behind the Green Door… wait, never mind. […]