The Perfect Fight (Part 5: Stand or Fall) By The Warden PREVIOUSLY: We have covered the first three-quarters of a combat management system’s key features. […]
Author: The Warden
Under the Hood – The Perfect Fight (Part 4: A Necessary Pain)
The Perfect Fight (Part 4: A Necessary Pain) By The Warden PREVIOUSLY: By establishing an overall goal to challenge your players in a fight scene […]
Under the Hood – The Perfect Fight (Part 3: Making It Last)
The Perfect Fight (Part 3: Making It Last) By Cape Rust PREVIOUSLY: The challenge of incorporating the proper amount of challenge in a combat system […]
Under the Hood – The Perfect Fight (Part 2: Feeling the Rush)
The Perfect Fight (Part 2: Feeling the Rush) By The Warden PREVIOUSLY: Last week launched the first part of our 5-part series on RPG combat […]
Under the Hood – The Perfect Fight (Part 1: An Introduction)
The Perfect Fight (Part 1: An Introduction) By The Warden Violence is by no means a beautiful event; nothing close to the delicate balancing act […]
Convention Report – Climbing the (Bigger) Game Summit 2013
Climbing the (Bigger) Game Summit 2013 By The Warden Could it already be a year since the last Game Summit? Why yes, yes it can. […]
Under the Hood – What’s in a Name?
What’s in a Name? By The Warden Part of trying to achieve a dream career in a passionate field is coping with the rules and […]
Under the Hood – Moving Out of the Basement
Moving Out of the Basement By The Warden As I write this, it’s Saturday night at the Game Summit con in Gatineau and there are […]