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Author: Aaron T. Huss

Aaron T. Huss is the Editor-in-Chief for Roleplayers Chronicle and President of Mystical Throne Entertainment. He is a writer, editor, and publisher with licenses to publish Savage Worlds.
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Review: Pinnacle Entertainment Group – Savage Worlds
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Review: Pinnacle Entertainment Group – Savage Worlds

  • Aaron T. Huss
  • September 22, 2010
  • 0

Product Name: Savage Worlds (Explorer’s Edition) Publisher: Pinnacle Entertainment Group Author: Shane Lacy Hensley System: Savage Worlds Setting: Theme: Generic, Universal Type: Core Link: http://themysticalthrone.com/?p=4934 […]

Review: Fantasy Flight Games – Dark Heresy
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Review: Fantasy Flight Games – Dark Heresy

  • Aaron T. Huss
  • September 22, 2010
  • 0

Product Name: Dark Heresy Publisher: Fantasy Flight Games Author: Owen Barnes, Kate Flack, Mike Mason System: Dark Heresy Setting: Theme: Warhammer 40K, Sci-Fi Type: Core […]

Review: Fantasy Flight Games – Deathwatch
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Review: Fantasy Flight Games – Deathwatch

  • Aaron T. Huss
  • September 21, 2010
  • 0

Product Name: Deathwatch Publisher: Fantasy Flight Games Author: Ross Watson System: Deathwatch Setting: Theme: Warhammer 40K, Sci-Fi Type: Core Link: http://themysticalthrone.com/?p=6224 This review was originally […]

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Development Review: Cobweb Games – Chronicles of Skin

  • Aaron T. Huss
  • September 18, 2010
  • 0

I was recently given the opportunity to review Cobweb Games’ latest development Chronicles of Skin written by Sebastian Hickey. Chronicles of Skin is a player […]

Review: Inked Adventures – Basic Pack
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Review: Inked Adventures – Basic Pack

  • Aaron T. Huss
  • September 17, 2010
  • 0

From Inked Adventures: This pack is designed for Dungeon Masters who like colourful hand drawn card dungeon plans, similar in style to gaming accessories of […]

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Development Review: Contested Ground Studios – Sunshine

  • Aaron T. Huss
  • September 7, 2010
  • 0

Contested Ground Studios has sent out a request for reviewers to provide feedback and suggestions for their new Sunshine RPG currently in development.  I have […]

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