THE BURNING HELLS BECKON AS THE GATES OF HELL OPEN FOR DIABLO®: THE ROLEPLAYING GAME THIS FALL ON KICKSTARTER

A roundtable of top designers deliver the long-awaited tabletop RPG with a massive core rulebook and one-shot anthology series

INDIANAPOLIS, IN – Aug 4, 2025 – Glass Cannon Unplugged and Genuine Entertainment are excited to share the details on the upcoming Diablo®: The Roleplaying Game, which brings the hordes and Lords of Hell to Kickstarter this Fall for a late Summer 2026 retail release – just in time for BlizzCon 2026, Blizzard’s ultimate celebration of its games and community.

Diablo: The Roleplaying Game is a co-production from GCU and Genuine Entertainment, with Genuine’s Joe LeFavi (Alien, Blade Runner, Dune, The Walking Dead) behind the GM screen as lead producer, setting writer, and loremaster on the RPG series. After years of development, the adaptation of Blizzard’s icon of isometric action features a custom d6 dice pool system forged by a roundtable of top designers, with LeFavi and GCU’s Head of Game Development Przemyslaw Zub (Dying Light) working alongside Cam Banks (Marvel Heroic Roleplaying), John Harper (Blades in the Dark), Mike Olson (Fate Accelerated), and Shawn Tomkin (Ironsworn) on the core rules.

In this fast, fun, and fearless grim dark adventure, Diablo: The Roleplaying Game delivers the video game’s signature power fantasy by flipping the script on character creation, fully equipping players to live the epic-level dream of tabletop roleplaying games from session zero. With magic gear equipped and mastery skills unlocked from day one, fan-favorite classes like Barbarians, Druids, Necromancers, Rogues, and Sorcerers come alive at the game table as players can hack and slash to their heart’s content – plowing through mobs and impossible odds in cinematic, tactical combat exploding with all the phenomenal powers, devastating combos, and legendary loot that fans know and love.

“In most TTRPGs, it’d take years before you’re leveled up enough to experience the dream advertised on the cover. In Diablo: The Roleplaying Game, however, your Level 1 hero steps into Sanctuary already powerful enough to take down the hordes of Hell. Sure, there’s still progression aplenty, but rather than starting all inexperienced and squishy, it only made sense to begin as a hardened survivor – ready to plunge into the darkest dungeons from the moment you sit down to play.”

Though you begin as a force to be reckoned with, Sanctuary makes no apologies for the unspeakable horrors you’ll face. Every choice matters in this rich, immersive adventure, as relentless mobs and moral peril wear down your defenses, and story, stats, and synergies all hold sway over life & death stakes rarely decided by dice alone.

Gloriously grim dark, brutal choices await players on and off the battlefield as they root out all evils, even those within – daring inner angels and demons to roll the dice and discover who they truly are. And all the while, the Burning Hells beckon as the Eternal Conflict forever looms overhead, testing and tempting with twists of fate in a push-your-luck meta-mechanic after your very soul.

Set after the climactic events of Diablo IV, the tabletop RPG series will begin with a robust Core Rulebook – bursting with over 300 pages of game rules, rich lore, detailed maps, and gorgeous artwork, including book covers by Antonio De Luca and Blizzard Principal Concept Artist, Igor Sidorenko, with original interior art from Sidorenko, De Luca, and other fan favorites like Mark Molnar, Tomasz Larek, Joseph Lacroix, Damien Mammoliti, Scotty Newman, Pixoloid, and more.

Alongside the Corebook is Volume 1 of an ongoing anthology of one-shot adventures; each stand-alone tale from a different designer on a RPG dream team including Cullen Bunn (Horrow County), John Harper (Blades in the Dark), Graham McNeill (Warhammer), Micky Neilson (Diablo), Francesco Nepitello & Umberto Pignatelli (Lord of the Rings), MJ Newman (Arkham Horror), Grégory Thomazo (Shadows of Esteren), Shawn Tomkin & Matt Click (Ironsworn), and more. “The narrative depth and breadth of Diablo: The Roleplaying Game is limitless,” said LeFavi, who is curating the anthology. “This anthology allows us to lead by example and couch co-op with our favorite dice rollers as they explore Sanctuary and what makes this world so demonically delicious on their own terms.”

To learn more, subscribe to the official Diablo: The Roleplaying Game newsletter on the GCU website, follow the kickstarter campaign page, then stay awhile on GCU’s social channels and listen for the latest updates on the upcoming Kickstarter this Fall.

Kickstarter campaign page: https://www.kickstarter.com/projects/glasscannonunplugged/diablo-the-roleplaying-game/build?ref=dj55od 
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ABOUT GLASS CANNON UNPLUGGED

Glass Cannon Unplugged was founded by experienced game industry veterans and passionate tabletop gamers with diverse skills and talents, all driven by one mission: creating the world’s finest tabletop adaptations of top-tier video games and beloved IPs. Known for immersive gameplay and high-end components, GCU specializes in adapting complex digital IPs into unforgettable board game experiences. Their portfolio includes acclaimed titles such as Frostpunk: The Board Game and Apex Legends™: The Board Game. They are now approaching production for Dying Light: The Board Game and wrapping up the crowdfunding campaign for Don’t Starve: The Board Game. With a globally distributed team and a narrative-first development approach, Glass Cannon Unplugged continues to push the boundaries of transmedia storytelling—bringing digital worlds to life on the tabletop for players around the globe. Find out more at glasscannonunplugged.com

ABOUT GENUINE ENTERTAINMENT

Genuine is a leading producer, brand manager, and licensing luck dragon for top media companies across all corners of pop culture, bringing best-in-class partners together to make best-selling, award-winning labors of love for the latest & greatest brands and fandoms. Offering full-service 360° support with in-house capabilities and a vast, impressive network of impressive people, we become the brand-builder, matchmaker, and sonic screwdriver that our partners need to focus on what they love and do best, while we tackle all the stuff & nonsense in between: brand strategy, biz dev, financing, product development, production management, creative services, logistics, sales, marketing, and more. Leaders in licensed gaming, our uncanny track record spans over 10 million units sold, 50+ top awards, and the best publishers and players around… all for such beloved IP as Alien, Apex Legends, Batman, Blade Runner, Call of Duty, Diablo, The Dragon Prince, Dune, Vampire: The Masquerade, The Walking Dead, and The Wheel of Time (among others). Come play at genuineent.com.

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