Review: Wizards of the Coast – Turn of Fortune’s Wheel (Dungeons & Dragons)

This is part 3 of a 3-part review of the Planescape boxed set – read them all here.

Turn of Fortune’s Wheel
Turn of Fortune’s Wheel is an epic fantasy adventure for Dungeons & Dragons, written by Justice Ramin Arman, Dan Dillon, and F. Wesley Schneider and published by Wizards of the Coast.
By Aaron T. Huss

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Turn of Fortune’s Wheel is the Planescape adventure that places right in the middle of everything Sigil and The Outlands have to offer. It is a traditional-style adventure where the time sink is primarily combat and there are an awful lot of dungeon-like locales that aren’t dungeons. But honestly this is what I would expect from a lengthy adventure that needs to conserve space (because it has to fit nicely into the Planescape box set). The adventure does start at Level 3 and moves quite rapidly from there, but there are plenty of opportunities for memorable gaming sessions. It does feel like the adventure expects the DM to make use of the source content presented in Sigil and The Outlands to fill the gaps, especially when the PCs go exploring. In essence, the adventure can be much longer than the size of this book itself as it is augmented with source material from the first book and adversaries from the second. It also pulls in a lot of the core D&D content, so it’s not like it skimps on adventure opportunities!

Unfortunately, there are some incredibly cool quirks about this adventure that take advantage of the design of Planescape that cannot be described. Doing so would seriously spoil the game for any potential players; just know that you’ll definitely get your money’s worth with Turn of Fortune’s Wheel meandering throughout the Planescape setting! There’s even an interesting twist of events at the end as you are catapulted to epic heroic levels (not mechanically; just using that as an exciting description for the climax of the game).

This brings the series of reviews of Planescape to an end. Please note that boxed set includes a beautiful looking DM’s screen, loads of fantastic artwork, and amazing cover artwork. I love how the setting feels and how it incorporates the corners of the epic fantasy spectrum all in one place! This is the type of thing that keeps my interest as I wouldn’t call it vanilla fantasy, but rather a collection of subgenres mashed into one!

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