Review: Rite Publishing – 10 Luckbringer Magic Items (Pathfinder)

10 Luckbringer Magic Items
10 Luckbringer Magic Items is an epic fantasy supplement for the Pathfinder Roleplaying Game written by Steven D. Russell and published by Rite Publishing.
By Venus De Coy

Learn more about 10 Luckbringer Magic Items here
Purchase 10 Luckbringer Magic Items here
Find other Rite Publishing products here

10 Luckbringer Magic Items showcases ten items that can be used for Rite Publishing’s original Luckbringer class. Each one of these items can also be used with non-Luckbringer classes. This is currently available for purchase at DriveThruRPG for the price of $.99 cents.


Publication Quality: 10 out of 10

Presentation of Layout: 10 Luckbringer Magic Items is a great product with a nice layout and the information is well presented. It would look rather lovely printed out and is short, sweet and simple.

Ease of Mobility: It’s easy to load and simple to page through. There are no bookmarks due to the small size of this product. It transfers easily and causes no major hangups.

Mechanics: 9 out of 10
Mechanically, there are no major errors. But there are a few items in there that are quite overpowered and rather cheap to purchase. Now granted, most campaigns make it really hard to find magical items in their games because it is supposed to be a treat. But the items are built more specifically for the original class, which if you choose to play, would be rather helpful. Outside of the class, it’s okay.

Value Add: 7 out of 10
These are good quality items usable for a Luckbringer character. But outside of the class, it’s not something that could enhance game play, especially since there are so many other items in the Core Rulebook and Ultimate Equipment that can aid the Luckbringer class and are quite affordable on the in-game coin purse.

Overall: 9 out of 10
This is a great product; it’s nice and light. It’s great if you play in a campaign as a Luckbringer, but primarily for outside Pathfinder games it can get really overpowered rather quickly. So if you are the GM, use them as special items found after a special big battle as part of a treasure hoard! For .99 cents, it’s worth getting!

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