Review: Rite Publishing – Dim Spirit (Pathfinder)

Curse of the Golden Spear: Dim Spirit
Dim Spirit is part 2 of the Curse of the Golden Spear campaign set in the asian epic fantasy, horror setting Kaiden for Pathfinder Roleplaying Game written by Jonathan McAnulty and published by Rite Publishing.
By Aaron T. Huss

Dim Spirit continues the Curse of the Golden Spear campaign across the lands of Kaiden, an island fraught with horror and asian folklore influence. The storyline picks up exactly where it left off with the underlying plot of part 1 coming to fruition. The player characters are thrown deeper into the lands of Kaiden as they learn more and more about what lurks across the island. However, I do not want to spoil anything.


The campaign module comprises the bulk of Dim Spirt, which I will not speak of any further. In the back, five appendices grace the pages with plenty of excellent material. Appendix 1 includes (another) look at PC Reincarnation in the lands of Kaiden along with gaining Karma. Appendix 2 contains new bestiary including a few from Japanese folklore, 2 creature templates, and a creature character. Appendix 3 contains the new class archetype Yojimbo (a ranger archetype). Appendix 4 includes 2 Samurai Honor-inspired feats. Finally, Appendix 5 includes four pre-generated characters.


Part of what makes Curse of the Golden Spear so enticing is the uniqueness of the Kaiden setting. Dim Spirit accentuates that setting by expanding upon those living across the land, friendly and unfriendly. The campaign turns more into survival than just fantasy and the players will have to think quickly and stay on their toes.


Publication Quality: 8 out of 10
Rite Publishing has an excellent track record at publishing high-quality products. There are several little things (and a couple obvious ones) in Dim Spirit that stray from that track record. For example, I find two of the stat blocks within the Appendix to be much easier to read than those in the main content and a couple of the illustrations overlap the page’s frame. However, do not let these little things detract you from the content and beautiful illustrations found in Dim Spirit. There are five maps that I absolutely love, especially the 3-d rendered map of a small village in the woods. The bestiary illustrations are even more beautiful than the maps and really bring the appeal of this horrific setting to life. The main content is easy to read with a simple and solid layout and presentation.

Storyline: 9 out of 10
The Curse of the Golden Spear storyline becomes the overarching storyline within Dim Spirit rather than the direct storyline. Dim Spirit brings out more of the setting as the player characters move along in that overarching storyline. You get a new look at what’s possible in Kaiden including a new race and playable class archetype (found in the appendix). The storyline continues to move forward as expected, but this deeper connection with the setting gives the setting itself more depth adds new value (and potential) to the campaign (outside of the given storyline). It essentially becomes part sourcebook as well.

Desire to Play: 9 out of 10
For those looking to continue the Curse of the Golden Spear campaign, Dim Spirit is essential. Additionally, those looking to expand on the content they have surrounding the Kaiden setting would benefit from Dim Spirit as well. What could be considered as side-adventures really play into the setting’s design, regardless of the campaign storyline, which I see as the true motivator for those wanting to play Dim Spirit.

Overall: 9 out of 10
Dim Spirit is not only an excellent addition to the Curse of the Golden Spear campaign but is also a great book for GMs looking to use the Kaiden setting for adventures and campaigns of their own. There is lots of source content embedded in the campaign module; not just bestiary but also maps and locations of interest.

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