Progressive Games: GM planning, Part 3 (Sloppy Seconds) By Cape Rust Yes, I went there. Being second in line to me is one of the […]
Category: Tales from the Gazebo
Tales from the Gazebo – Progressive Games: GM Planning, Part 2
Progressive Games: GM Planning, Part 2 By Cape Rust The Prog game can really shake things up for a gaming group if done right and […]
Tales from the Gazebo – Progressive Games: GM Planning, Part 1
Progressive Games: GM Planning, Part 1 By Cape Rust I started out this series taking about planning with a focus on the players and their […]
Tales from the Gazebo – Progressive Games Planning, Part 3
Progressive Games Planning, Part 3 By Cape Rust Here we are at part three. Character creation planning for me is the culminating event for the […]
Tales from the Gazebo – Progressive Games: Planning, Part 2
Progressive Games: Planning, Part 2 By Cape Rust Last week we discussed the first part of the planning process for the progressive (prog) game which […]
Tales from the Gazebo – Progressive Games: Planning, Part 1
Progressive Games: Planning, Part 1 By Cape Rust Prior planning prevents piss poor performance in a progressive game! I keep mentioning game planning because it […]
Tales from the Gazebo – Progressive Games Introduction
Progressive Games Introduction By Cape Rust Progressive game, WTF is a progressive game? You might call them something different, but in my world (yes it […]
Tales from the Gazebo – Storytelling with Spirit, Part 5
Storytelling with Spirit, Part 5 By Cape Rust Yes as you can see I was finally able to game and the character creation process was […]