Progressive Games: GM planning, Part 3 (Sloppy Seconds) By Cape Rust Yes, I went there. Being second in line to me is one of the […]
Author: Cape Rust
Review: Michael Moran – TIER: The Enhanced Role Playing Game
TIER: The Enhanced Role Playing Game TIER: The Enhanced Role Playing Game is a complete rules system based on the D20 OGL and D&D 3.5 […]
Books For Role-players: Jon Cogburn and Mark Silcox – Dungeons & Dragons and Philosophy
Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom is part of the Popular […]
Tales from the Gazebo – Progressive Games: GM Planning, Part 2
Progressive Games: GM Planning, Part 2 By Cape Rust The Prog game can really shake things up for a gaming group if done right and […]
Review: Catalyst Games Labs – The Clutch of Dragons (Shadowrun )
The Clutch of Dragons The Clutch of Dragons is a supplement for fantasy cyberpunk system Shadowrun written by Jason M. Hardy, James Meiers, Devon Oratz, […]
Tales from the Gazebo – Progressive Games: GM Planning, Part 1
Progressive Games: GM Planning, Part 1 By Cape Rust I started out this series taking about planning with a focus on the players and their […]
Tales from the Gazebo – Progressive Games Planning, Part 3
Progressive Games Planning, Part 3 By Cape Rust Here we are at part three. Character creation planning for me is the culminating event for the […]
Review: Kobold Press – Shadow Planes Pocket Worlds (Pathfinder)
Shadow Planes Pocket Worlds Shadow Planes Pocket Worlds is an epic fantasy supplement for the Pathfinder Roleplaying Game written by Dan Voyce, Jarrod Camiré, Sarah […]