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Author: Cape Rust

A fat, bald Geek who loves hates dire Gazebos and loves dire Corgis!
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  • Tales from the Gazebo

Tales from the Gazebo – Gamer Gifts

  • Cape Rust
  • December 12, 2012
  • 2

Gamer Gifts By Cape Rust Keeping with the holiday theme, I’d like to throw a few gaming gift ideas at you. Times are tight, that […]

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Books for Role-players: James Stills – The Haunting Duet (The Storm Giants Trilogy)

  • Cape Rust
  • December 11, 2012
  • 0

The Haunting Duet The Haunting Duet is an epic fantasy novel written by James Stills. By Cape Rust Learn more about The Haunting Duet here […]

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Thinking Inside the Box: U.S. Games Systems – Hooyah

  • Cape Rust
  • December 7, 2012
  • 0

Hooyah Hooyah is a cooperative card game based on modern real world Navy SEAL missions published by U.S. Games Systems By Cape Rust This game […]

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Review: Neo Productions Unlimited – Game Master’s Guide (Shadowglade)

  • Cape Rust
  • December 6, 2012
  • 0

Game Master’s Guide Game Master’s Guide is a dark fantasy core rulebook for the Shadowglade setting for the Pathfinder Roleplaying Game written by Nate Petersen […]

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  • Tales from the Gazebo

Tales from the Gazebo – Holiday Gaming

  • Cape Rust
  • December 5, 2012
  • 0

Holiday Gaming By Cape Rust I have been giving advice on GMing a Progressive game for quite a few weeks and with the holidays fast […]

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Review: Neo Productions Unlimited – Player’s Guide to Shadowglade (Shadowglade)

  • Cape Rust
  • November 29, 2012
  • 0

Players Guide to Shadowglade Player’s Guide to Shadowglade is a dark fantasy core setting guide for the Pathfinder Roleplaying Game written by Nate Petersen and […]

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  • Tales from the Gazebo

Tales from the Gazebo – Progressive Games: GM Planning, Part 5 (Third Time is a Charm!)

  • Cape Rust
  • November 28, 2012
  • 0

Progressive Games: GM Planning, Part 5 (Third Time is a Charm!) By Cape Rust Being the third GM in a Progressive game is similar to […]

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Tales from the Gazebo – Progressive Games: GM Planning, Part 4 (Sloppy Seconds cont.)

  • Cape Rust
  • November 21, 2012
  • 0

Progressive Games: GM Planning, Part 4 (Sloppy Seconds cont.) By Cape Rust Should I stay or should I go? Do I stay in the same […]

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