Gen Con Report – Featured Products Part 2

July 19, 2011

The listing of products being featured at Gen Con Indy 2011 continues.

Triple Ace Games
All For One: Paris Gothique
Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique.
Price: TBA

This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life.

In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling adventures in the city.

Contents of the book include detailed information and locations in central Paris, how to set up adventures, new personalities and secret societies, and of course new monsters and lackeys!

Page Count: 158
Cover: Softcover

Hellfrost Adventure Compendium One
Price: $19.99

This book contains a collection of four Novice fantasy adventures designed for the popular Hellfrost setting. Each adventure gives detailed information for the GM and includes all the story background, maps and full creature stats for easy play.

Adventures contained in this book are:

  • Lair of the Vermin Lord
  • The Dark Seed
  • Pirates of the Crystalflow
  • The Eostre Festival

Page Count: TBA
Cover: Softcover


Cubicle 7 Entertainment (and their development partners)

Title: The One Ring™: Adventures over the Edge of the Wild

Game Line: The One Ring™
Category: Core Rulebook
Retail Price: $59.99
Size: Slip case, 192 page Adventurer’s Book, 128 page Loremaster’s Book, Poster Map, 7 Dice
Interior Art: Colour
Author: Francesco Nepitello
Stock Code: CB71000
ISBN: 978-1-907204-14-2

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. In the relative peace, the Free People of Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains.

But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow . . . .

  • The new roleplaying game based on The Lord of the Rings—the most influential property in fantasy
  • Set after the events of The Hobbit; future core game releases will expand the game to the era of the War of the Ring
  • Two core books in premium slipcover: Loremaster’s Book for GMs and Adventurer’s Book for players
  • Produced in partnership by Cubicle 7 Entertainment Ltd and Sophisticated Games, and created by veteran games developer Francesco Nepitello.
  • The biggest roleplaying release of 2011


Abney Park’s Airship Pirates RPG Core Rulebook

Game Line: Airship Pirates
Category: Core Rulebook
Retail Price: $49.99
Size: 300 pages, Hardcover, 8.5″ x 11″
Interior Art: full colour
Authors: Peter Cakebread & Ken Walton
Stock Code: CB76150
ISBN:  978-0-85744-090-7

Someone screwed the timeline up

It’s 2150, and the Earth’s starting to get over the Great Apocalypse of 1906. From the steampunk sky-cities of Isla Aether and High Tortuga, airship pirates ply the clouds, in search of excitement and booty, kept in check only by the might of the Imperial Air Navy.

Down below, North America is a wilderness, its beast-haunted wastelands criss-crossed by the tracks of the freedom-loving Neobedouins and the armoured railroads that connect the Emperor’s widely scattered domains.

In the walled, smog-shrouded cities, people huddle in forced Victorian squalor, lorded over by the upper classes, while the Emperor’s clockwork policemen patrol the streets and the ultimate threat of the Change Cage hangs over those who would rebel.

You’ve got yourself an airship. You’ve got yourself a crew. You’ve got yourself one of Doctor Calgori’s fancy chronominautilus devices. All you need now is a good swig of rum (trust us, you’ll need it), and you’re ready to set sail on the winds of time and plunder history itself!

Who knows, maybe you can screw up the timeline some more?

With a crew of drunken pilots
We’re the only airship pirates
We’re full of hot air and we’re starting to rise
We’re the terror of the skies but a danger to ourselves

From the music of renowned steampunk band Abney Park
From the true (honest!) tales of Captain Robert of the airship Ophelia
From the creators of the Clockwork & Chivalry and Victoriana RPGs
comes the ultimate steampunk role-playing experience…

Airship Pirates



Ruined Empires

Game Line: Airship Pirates
Category: Adventure
Retail Price: $14.99
Size: 42 pages, Softcover, 8.5″ x 11”
Interior Art: black and white
Authors: Peter Cakebread & Ken Walton
Stock Code: CB76151
ISBN:  978-0-85744-091-4

“Skeletons of rust reach to the sky
Ruined empires of days gone by.”

– Abney Park

When the governor of Isla Aether approaches you with a treasure map pointing the way to ancient ruins filled with valuable technology, it seems like an easy job. But wild beasts, rival Neobedouin treasure hunters and an Imperial Air Navy frigate are just the beginning of your troubles… betrayal is never far away when you’re a pirate!

A complete adventure for a crew of Airship Pirates.



Progenitor

Game Line: Wild Talents
Category: Setting Book
Retail Price: $39.99
Size: 376 pages, Softcover, 8.5″ x 11″
Interior Art: Black and white
Author: Greg Stolze
Stock Code: CB75412
ISBN: 978-0-85744-063-1

How Will Your Power Change the World?

In 1967, one woman inexplicably gains inconceivable power. Trying to use that power for the good of her country, she unwittingly passes it on to a handful of people. They pass it along to others in turn.

Soon thousands of men and women around the world have amazing powers. Some of them use their powers for their own personal gain or gratification. Others try to help those around them. Some change the very course of world events.

Progenitor is a Wild Talents roleplaying game setting that explores the shape of the world as we knew it in the last part of the 20th century—and the changes that are wrought by metahumans year by year. It tracks the alternate history of the world in rich detail from the moment the Progenitor, Amanda Sykes, gains her incredible powers, to the year when a single low-powered metahuman nearly destroys the Earth, to Amanda Sykes’ strange departure from the global scene. The world is yours to build and explore using the rules in this book.

Progenitor includes:

  • Dozens of fascinating characters described in depth, plus the world-spanning movements and new nations that they establish.
  • Social Metrics: rules and guidelines for shaping the course of history as you play and exploring how the world reacts to the players’ actions. A “one roll” chart generates major developments year by year that can be built into new scenarios and entire campaigns.
  • Guidelines for gadgeteers’ effects on society.
  • Rules for “syntergenics,” memes crafted by activists with superhuman intelligence to affect human behavior with an image and to change the world with an idea.

There is endless room for player characters to shape history for good or for ill—or to simply try to protect the things that matter to them most as the pressures around them build and build. . . .

“This is probably the best-written supers campaign I have ever run across. Detailed, imaginative, and full of so many plot hooks you can run games for years out of this book.” —RPG Geek review.

“For a modern supers game with a heavy dose of the real world, exactly what Wild Talents does best, I’m hard pressed to imagine a more enjoyable setting to explore. If you enjoy supers, alternate history, good rules, and great writing, then take a look at Progenitor.” — RPG.net review.



In Broad Daylight

Game Line: Villains and Vigilantes & Living Legends
Category: Scenario
Retail Price: $19.99
Size: 88 pages, Softcover, 8.5” x 11”
Interior Art: B&W
Author: Jack Herman
Stock Code: CB77502
ISBN: 978-0-85744-092-1

Famous fashion model Holly Cooks disappeared before a crowd of thousands of spectators. Was it a publicity stunt? A hoax? An abduction? Or an assassination? Caveat Allure – the modeling agency Holly Cooks worked for – needs your team of heroes to find out. But what else aren’t they telling you? Find out in this exciting new adventure for Villains and VigilantesTM and Living LegendsTM by V&VTM co-creator Jack Herman!

Bonus! This adventure includes complete stats and background information on The Indestructibles – the superhero team featured on the early V&VTM covers.

Fully illustrated by V&VTM co-creator / artist Jeff Dee.



Living Legends

Game Line: Living Legends
Category: Core Rulebook
Retail Price: $32.99
Size: 160 pages, Softcover, 8.5” x 11”
Interior Art: B&W
Author: Jeff Dee
Stock Code: CB77503
ISBN: 978-0-85744-093-8

Living LegendsTM expands the Villians and VigilantesTM world setting with a hypercharged new game system!

Living LegendsTM is the latest superhero role-playing game from Jeff Dee, co-creator of the classic superhero RPG Villains & VigilantesTM. Living LegendsTM features point-based character creation with optional random generation, over 80 distinct and open-ended powers with an extensive array of enhancement and limitation options, 19 detailed character weaknesses, and exciting fast-paced combat.

Living LegendsTM introduces brand new information on many of the nations, lost regions, time periods, alien worlds and alternate dimensions of the V&VTM universe.

Living LegendsTM is fully illustrated by Villians and VigilantesTM artist Jeff Dee.



The Breaking of Fostor Nagar

Game Line: Pathfinder Roleplaying Game
Category: Adventure Supplement
Retail Price: $19.99
Size: 60 pages, Softcover, 8.5” x 11”
Interior Art: Full Colour
Author: Ben McFarland
Stock Code: CB76805
ISBN: 978-0-85744-095-2

Savage battlecries and screams of pain echo through the streets and off the raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.

Trapped in the heart of Forstor Nagar, the ambassador from Ithulandis, the City of Adventure, must be rescued. But the redoubt is cut from the living ice of the Forstorheim glacier, and enemies rip the very life from the inhabitants. Only scant hours remain before the alleys are slick with a crimson slush.

Adventurers must cross the invaders’ lines to infiltrate the fortress, locate the diplomatic compound and escape with the ambassador before filed teeth sink into their flesh and the fate of the city is sealed forever. Will they succeed, or just become more corpses for the conquerers’ larder? Welcome to the Breaking of Forstor Nagar!


The Gift: Curse of the Golden Spear part 1

Game Line: Pathfinder Roleplaying Game
Category: Adventure
Retail Price: $19.99
Size: 54 page Softcover, 8.5 by 11
Interior Art: full colour
Author: Jonathan McAnulty
Stock Code: CB76802
ISBN: 978-0-85744-075-4

The shores of Kaidan beckon…

Traveler Beware!

For centuries Kaidan has been isolated from the world. Now, at long last, by Imperial decree, its ports are open to gaijin sailors and merchants. You come to Kaidan, escorting a merchant and the gift he carries, a gift meant for a powerful Kaidanese lord. But Kaidan is cursed and once within its borders you may find that not even death will release you from the Islands’ powerful grip. Do you have what it takes to survive the Curse of the Golden Spear?

The first of a three part campaign, The Gift is an adventure set in the cursed land of Kaidan and is suitable for a group of 5th level characters. Drawing inspiration from Japanese folklore, and fully compatible with the Pathfinder Roleplaying Game, Kaidan is a land of horror and mystery. In Kaidan, demons stalk the land in human form, the dead seldom rest easy, and life is cheap. This adventure serves to introduces players and game masters alike to the cursed realm of Kaidan.


Dim Spirit: Curse of the Golden Spear part 2

Game Line: Pathfinder Roleplaying Game
Category: Adventure
Retail Price: $19.99
Size: 60 pages, Softcover, 8.5″ x 11″
Interior Art: full colour
Author: Jonathan McAnulty
Stock Code: CB76803
ISBN: 978-0-85744-085-3

Danger lurks with the Forests of Kaidan …

Traveler Beware!

You came to Kaidan, escorting a merchant and the gift he carried, a gift meant for a powerful Kaidanese lord. Yet with the gift delivered, and the merchant’s daughter rescued, your troubles are only just beginning. Kaidan is cursed, and now that you are within its borders you discover that not even death will release you from the Islands’ powerful grip. As new horrors continue to present themselves, you must ask, do you have what it takes to survive the Curse of the Golden Spear?

The second of a three part campaign, Dim Spirit is an adventure set in the cursed land of Kaidan and is suitable for a group of 6th level characters. Drawing inspiration from Japanese folklore, and fully compatible with the Pathfinder Roleplaying Game, Kaidan is a land of horror and mystery. In Kaidan, demons stalk the land in human form, the dead seldom rest easy, and life is cheap. This adventure continues the story which began in The Gift, introducing players and game masters alike to the cursed realm of Kaidan.



Dark Path: Curse of the Golden Spear part 3

Game Line: Pathfinder Roleplaying Game
Category: Adventure Supplement
Retail Price: $19.99
Size: 60 pages, Softcover, 8.5” x 11”
Interior Art: Full Colour
Author: Jonathan McAnulty
Stock Code: CB76804
ISBN: 978-0-85744-094-5

Horror dwells in the Lands of Kaidan …

Traveler Beware!

You came to Kaidan, escorting a merchant and the gift he carried, a gift meant for a powerful Kaidanese lord. Yet this gift bore a powerful curse and now, unless you can reclaim the golden spear, you will be forever trapped in Kaidan. A dark path lies before you, full of wicked undead, vicious demons and unnatural warriors. To survive The Curse of the Golden Spear, you will need all of your skill, cunning and bravery.

The third of a three part campaign, The Dark Path is an adventure set in the cursed land of Kaidan and is suitable for a group of 7th level characters. Drawing inspiration from Japanese folklore, and fully compatible with the Pathfinder Roleplaying Game, Kaidan is a land of horror and mystery. In Kaidan, demons stalk the land in human form, the dead seldom rest easy, and life is cheap. This adventure continues the story which began in The Gift and Dim Spirit, introducing players and game masters alike to the cursed realm of Kaidan.


Caladon Falls

Game Line: Suzerain (Savage Worlds)
Category: New Setting
Retail Price: $34.99
Size: Hardback book, 8.5″ x 11″, 144pp
Interior Art: Full color
Authors: Vickey Beaver, Alan Bundock, Steve Dean
Stock Code: CB75615
ISBN: 978-1-907204-89-0

They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks wielding the magic of the Wild have a mission: raise armies and annihilate the entire continent of Austeria. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of common soldiers – soldiers whose side is losing the war.

Take the challenge. Roleplay in a fantasy world without cute pointy-eared elves, where the dwarves aren’t cookie-cutter copies of Tolkein’s stout, bearded mountain folk. Focus on a daily life and death struggle where the enemy is cruel, powerful, and around every corner. Take the challenge. Let your adventurers become…

…mankind’s only hope.

Inside the covers you’ll find:

  • Heaps of world detail you’ll need to run games in Suzerain’s Relic realm during the War of the Wild.
  • Many new character options including new Edges, Hindrances and Powers.
  • Stats for dozens of heroes and villains alike, plus an assortment of soldiers and monsters from the war.
  • A finely-tuned setting in which to take your characters from Novice to Heroic rank.
  • 30 scenarios including a full plot-point campaign covering the arrival of the Warlocks and the fight for survival in the Caladon Kingdom.


Cthulhu Britannica: Shadows over Scotland

Game Line: Call of Cthulhu
Category: Sourcebook
Retail Price: $39.99
Size: 288 pages, hardcover
Interior Art: B&W
Author: Stuart Boon
Stock Code: CB7353
ISBN: 978-0-85744-046-4

Mysterious, wild and beautiful, Scotland in the 1920s is home to horrors modern and ancient, man-made and star-born. From the rolling pastoral Lowlands to the snow-capped peaks of the Highlands and the seaweed-choked Western Isles, creatures and cultures have taken root in Scotland whose maddening, corrupting influence can be felt far and wide. Fiendish things haunt the hive-like alleys and wynds of old Edinburgh, while Glasgow’s streets whisper with rumours of dark terrors in the shipyard shadows on the snaking, poisonous Clyde. And in the isles, murmurs on fishing boats and ferries speak of far older things, of sites of power and standing stones, awakenings and stirrings in forgotten places. Something terrifying lurks in the night, casting dark shadows over Scotland.

Shadows over Scotland is a massive new hardback sourcebook for Chaosium’s Call of Cthulhu roleplaying game covering Scotland in the 1920s. It features:

  • three comprehensive sections detailing the Lowlands, Highlands and Islands
  • individual sections on history, folklore, language and life in 1920s Scotland
  • a complete mythos timeline
  • detailed coverage of nine cities and their various inhabitants
  • seven sinister adventures complete with extensive handouts

Title: BASH! Ultimate Edition

Game Line: BASH!
Category: Core Rules/System
Retail Price: $29.99
Size: 140 pages, softcover
Interior Art: Color
Author: Chris Rutkowsky
Stock Code: CB77200
ISBN: 978-0-85744-057-0

Ever want to be a Superhero?

All you need is a pair of dice, this book, and imagination! Streamlined rules make it quick to make a Hero, and easy to play. An ENnie nominee for Best Rules, BASH! Ultimate Edition combines rules-lite mechanics with customization.

Character generation is so simple, you could fit all the info you need on a 3×5 card, but we included a sheet anyway. Do not assume that by simple, we mean incomplete. Bash has over 50 versatile super powers, a complete selection of skills, and even rules for collateral damage. The action is fast and furious, paced over a series of panels, pages, and issues, just like a comic book.

Make the Hero you want to play!

Features:

  • Customize each power to make any sort of superhero from low-powered Mystery Men to Cosmic Heroes who defend the galaxy. BASH allows every hero to shine on a team with mixed character scales.
  • Play in a variety of eras and settings, such as the Golden Age or Silver Age of Comics, Sci-Fi superheroes, and more.
  • Pick up and Play! There are dozens of iconic Hero & Villain archetypes such as the Brick, Martial Artist, and Blaster. These templates can be easily tweaked to quickly have a custom character, so you can jump right in and play.
  • Run a game off the cuff! Lots of information is right at the Narrator’s fingertips. Hordes of Minions! Fleets of Vehicles! Random Plots & Encounters!

Become your superhero – with BASH! Ultimate Edition.



Title: Road Trip

Game Line: One-Roll Engine (Monsters and Other Childish Things)
Category: Adventure Campaign
Retail Price: $29.99
Size: Softcover book, 8.5″ x 11″, 200pp
Interior Art: Black and white with six color postcard inserts
Author: Ross Payton
Stock Code: CB75411
ISBN: 978-0-85744-059-4

The Best Summer Vacation Ever!

. . . and maybe the last!

A crazy cult plans to destroy the world — not just a school or the boring grown-up shops at the mall, but the WHOLE WORLD — and it’s up to you to stop them.

Now you and your friends, and your horrible friendly monsters, are taking on the Cult of the Ur-Monster from one end of the United States to the other. You’ll explore creepy amusement parks, dusty tourist traps, and quaint roadside farms in the throes of violent revolution. Also, the land of Oz.

ROAD TRIP is a full-length adventure campaign for the roleplaying game Monsters and Other Childish Things, with NINE complete adventures, ideas for plenty of extra weirdness the players might encounter on the way, and six full-color, full-size postcards from some of the strangest places in America.

ROAD TRIP is written by Ross Payton (Curriculum of Conspiracy) and illustrated by Monsters and Other Childish Things artist Robert Mansperger, Jr., with color postcards by Kate Ashwin,  K.C. Green, Violet Kirk and Ean Moody.

Gas up the van, put ice in the cooler, and don’t forget the trail mix. It’s time to hit the road!

“This book is a must buy if you like Monsters and Other Childish Things.” — RPGNow review.

Lone Wolf Development
We’ll have a bunch of cool stuff to show off in booth #1725 at Gen Con this year. Most importantly, we’ll be publicly unveiling Realm Works, our new tool that facilitates campaign creation, evolution, and story development. Stop by our booth and see how Realm Works will let players and GMs accomplish more, spend less time on bookkeeping, and spend more time actually playing!

We also have a number of items for Hero Lab users. First, we’ll be releasing the highly anticipated Shadowrun data package at the show. We’re also working hard to add as much Ultimate Combat content as possible, with the Pathfinder Ultimate Combat package being officially released at GenCon. Finally, we’ll be demoing the long-awaited and nearly finished Mac version of Hero Lab for anyone who stops by!

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