Designer’s Diary: Brutal Games – Corporation

Corporation Corporation is a complete role-playing game powered by a unique system and published by Brutal Games. By James Norbury Welcome to the fifth Designer’s Diary, a regular column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. Designer’s Description Corporation is a fast...

Designer’s Diary: Cakebread & Walton – Divers & Sundry (Clockwork & Chivalry)

Clockwork & Chivalry: Divers & Sundry Clockwork & Chivalry: Divers & Sundry is a sourcebook for the RuneQuest II setting Clockwork & Chivalry designed by Cakebread and Walton (with material from Colin Chapman) and published by Cubicle 7 Entertainment. By Peter Cakebread and Ken Walton Welcome to the fourth Designer’s Diary, a regular column where designers are given the opportunity...

Designer’s Diary: Triple Ace Games – All for One: Régime Diabolique

All for One: Régime Diabolique All for One: Régime Diabolique is a complete role-playing game powered by the Ubiquity system and published by Triple Ace Games. By Paul ‘Wiggy’ Wade-Williams Welcome to the third Designer’s Diary, a regular column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting,...

Designer’s Diary: Raging Swan Press – The Lonely Coast (Pathfinder)

The Lonely Coast The Lonely Coast is a campaign setting for the Pathfinder Roleplaying Game published by Raging Swan Press. By Creighton Broadhurst Welcome to the second Designer’s Diary, a regular column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. Designer’s Description The...

Designer’s Diary: Acacia Games – Curse of the Emperor’s Stone (Pathfinder)

Curse of the Emperor’s Stone Curse of the Emperor’s Stone is an adventure module for the Pathfinder Roleplaying Game published by Acacia Games. By Michael Arrington Welcome to the first Designer’s Diary, a regular column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. Designer’s...