Stay on Target By The Warden PREVIOUSLY: In my quest to build a new system from scratch (and meticulously document it right here), I’ve devised […]
Category: Under the Hood
Under the Hood – Active vs. Passive Defence
Active vs. Passive Defence By The Warden PREVIOUSLY: One of the key signatures of this game is the use of a bonus action whenever you […]
Under the Hood – To Roll or Not to Roll
To Roll or Not to Roll By The Warden PREVIOUSLY: After establishing a signature mechanic for the Phoenix Project (yeah, I’m still playing around with […]
Under the Hood – Frequency & the Illusion of Control
Frequency & the Illusion of Control By The Warden PREVIOUSLY: With core mechanics in place, one of the signatures of this game (still known as […]
Under the Hood – Complicating Matters
Complicating Matters By The Warden PREVIOUSLY: Here we go! After a couple of weeks of speculation and theorizing, last week’s post saw the first rough […]
Under the Hood – Creating the Signature
Creating the Signature By The Warden PREVIOUSLY: In my quest to design a new game, currently entitled “Phoenix,” I have decided to make quick turn […]
Under the Hood – Time Warp
Time Warp By The Warden PREVIOUSLY: If you missed out on last week’s post, you’ll definitely want to check that out. Over the next few […]
Under the Hood – From the Ground Up
From the Ground Up By The Warden Back in late January, I reached critical mass. Without going into too much detail on this forum (those […]