Review: Wizards of the Coast – Vecna: Eve of Ruin (Dungeons & Dragons)


Vecna: Eve of Ruin
Vecna: Eve of Ruin is an adventure for the epic fantasy Dungeons & Dragons, written by Amanda Hamon, Makenzie De Armas, Ron Lundeen, and Patrick Renie and published by Wizards of the Coast.
By Dave Pierson

Learn more about Vecna: Eve of Ruin here
Purchase Vecna: Eve of Ruin here (paid link)
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DISCLAIMER: All resistance to the Lord of the Hand and Eye is futile. Any thwarting of his will or his creations is temporary, as the Undying One will eventually remove all evidence of any inferior versions of reality. There will be no mercy for your pitiful souls, which never existed.

Wizards of the Coast, Vecna: Eve of Ruin, 2024

The Multiverse is in danger and you’ve been summoned to save it! As Dungeons and Dragons celebrates 50 years, an old foe has decided he’s going to ruin the party; Vecna’s back and he’s got a grand plan. Are you and your adventuring party up to the task?

In Vecna: Eve of Ruin, Vecna yearns to be the most powerful being in all the multiverse, and he’s found the secret to make that happen. Vecna is an old school villain whose fame has garnered new attention through Joe Manganiello’s DnD character, Arkhan the Cruel, running around with Vecna’s hand and Netflix’s Stranger Things using Vecna as the ultimate BBEG. In this adventure, your players are the true heroes of the story. Set to begin with your players at 10th level, the heroes must traverse the multiverse, gathering key relics to stop Vecna’s evil plan. They will have to make bargains and enter into pacts with other dangerous beings.

I’ve spent the last month or so running the campaign for a bunch of teenagers and I got to say, they had fun. There was a good mix of options between fighting, negotiating, and fleeing to keep the story moving and interesting. There’s so much story that you could easily use all or parts of the campaign in your own homebrew setting, injecting your players into the multiverse. I won’t give away story plots here, but it’s worth a pick up if you want to expand and bring an old villain into your setting. However, the book isn’t for those not interested in being a DM. Unlike other settings and campaigns, there are no extra player options presented, a bummer given the popularity of Vecna. Either way, this is one of the better campaigns out there for 5th Edition.

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