Review: Modiphius Entertainment – Fallout The Roleplaying Game (2d20)

Fallout The Roleplaying Game
Fallout The Roleplaying Game is a post-apocalyptic tabletop roleplaying game written by Alison Cybe, Jason Brick, Nathan Dowdell, Donathin Frye, Oz Mills, Virginia Page, and Sam Webb and published by Modiphius Entertainment.
By Aaron T. Huss

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Fallout The Roleplaying Game is a tabletop role-playing game powered by the 2d20 system and set in the Fallout universe. The version of 2d20 is very similar to the 2d20 version of Achtung! Cthulhu and the game is very similar to the Fallout skirmish wargame Wasteland Warfare.

Set in a post-apocalyptic wasteland, the game seems to center on survival of those who still survive. There are no fantasy elements but it goes just the right distance of post-apocalyptic with mutated humanoids, post-human ghouls, the standard human, and a weird robot thing. Characters are ultimately set apart from each other based on special abilities in the form of Perks, very similar to how video game RPGs feel. In the end, this TTRPG feels heavily influenced by the video game, which I’m fairly certain is the goal.

This core rulebook gives you a crapload of weapons to choose from, a ton of armor and mods to choose from, and a whole bunch of consumables. Once again, very video game-like. After character creation, survival becomes a main focus of the mechanics with a look at surviving the wasteland and what it means to scavenge your way through life. This includes the ability to make your own stuff – armor, chemicals, weapons. etc. And of course, it wouldn’t be a core rulebook if you didn’t get a delve into the setting and all the important organizations involved in the setting. This includes GM guidance for how these organizations fit into the game and a thorough understanding of the setting and all locales involved. Just enough to get you going, but leaving the door open for detailed sourcebooks later.

When perusing this book, I honestly didn’t get it. I don’t understand how the game is supposed to feel and it seems like it’s designed for single characters as opposed to a group of PCs working together. Thankfully some of this is remedied by a GM section with guidance on running games and campaigns. Adding to that is a lengthy bestiary and an adventure to get you going.

This is not a tabletop RPG for beginners; it is also not a TTRPG for those who do not specifically want to play a survival-style game in a vast wasteland. You really have to want to play this game, regardless of the fact it’s set in the Fallout setting. TTRPGs are meant to be group games, but it will take some work on the part of the GM to create that atmosphere. If this is the gaming experience you want, you’ll find a rich setting with lots of fun character options and a whole lot of horrors to throw at the PCs. It feels so different than a lot of post-apocalyptic games that it truly stands out on its own.

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