Review: Third Eye Games – Camp Myth RPG


Camp Myth RPG
Camp Myth RPG is a modern fantasy role-playing game, written by Eloy Lasanta and Chris Lewis Carter and published by Third Eye Games.
By Aaron T. Huss
3EG-Camp-Myth

Learn more about Camp Myth RPG here
Purchase Camp Myth RPG here
Find other Camp Myth posts here

Camp Myth RPG, based on the Camp Myth book series, is another role-playing game from Third Eye Games designed for the next generation of gamers. While Mermaid Adventures appears designed for the fairly young, Camp Myth RPG seems more appropriate for teenagers and their parents to enjoy. Players take on the role of one of many mythical creature types as what I believe is a teenager, or possibly young adult, at the famed Camp Myth where they learn how all different types of ways of dealing with the mythical world they live in, which resides within the confines of Earth (kind of like Hogwarts does). What these characters learn turns into badges like one would collect at summer camp. However, the tasks needed to acquire these badges is mythical in nature, just like everything else in the book.

Camp Myth RPG is a bit of a surprise to me as I was expecting the mythical elements were present in the characters, but not necessarily in the entire environment they interact with. Not that it’s overdone, just that it wasn’t what I was expecting. Basically, everything within the setting revolves around this almost pocket dimension which resides on Earth where all these mythical creature kids get to spend their time learning to be mythical creature kids. Additionally, I was suprised at how much the game seemed to emphasize non-youth encounters and instead feels more like the true test of these kids going from youth to adulthood. In other words, it’s not just a bunch of kids playing in a kids world, it’s a bunch of youth who are preparing themselves for their future and learning everything (well, maybe not quite everything) they need to survive.

Camp Myth RPG is tied up in a nice blanket of mechanics known as the Pip System (same as Mermaid Adventures). It’s an easy to learn and understand mechanical resolution system where you have positive and negative dice and try to roll more successes on the positive ones than the negative ones. From the perspective of introducing, or moving, the next generation of gamers into more complex role-playing games, this is a good launching point. It’s simple and helps you understand what it is to play a RPG and how to get involved in the roles of the characters.

Camp Myth RPG has a good setting, a good premises, and a solid set of mechanics. I can see many teenagers or even preteens really getting into the stories, with the younger ones leaning more toward the camp aspects and less on the survival aspects.

Leave a Reply