(P)Review: Raging Swan Press – The Sunken Pyramid (Pathfinder)


The Sunken Pyramid
The Sunken Pyramid is an epic fantasy adventure for the Pathfinder Roleplaying Game, written by Creighton Broadhurst and Marc Radle and published by Raging Swan Press.
By Venus de Coy

Locals and ship’s crews alike report signs of increased sahuagin activity in the waters around the Sunken Pyramid. Is the recent rash of disappearances and abductions, which have plagued the area, connected in any way? Can these abductions be stopped before even more people are taken? Can those already abducted be found and rescued? And what of the strange and often conflicting rumors which whisper of something far more terrible lurking far beneath the Sunken Pyramid?

Reviewers Note: I have done my best to keep spoilers down to a minimum. But if you plan on playing this adventure, please do not read this review to prevent the terrible curse known as “meta-gaming”.


This 83-page publication comes with the complete adventure, an appendix for treasure, encounters, and additional rules. The best part about this adventure? There’s a free Preview at DriveThruRPG and Paizo.com


I have always been a huge fan of Raging Swan Press. This publication is no exception!  Although I have a few minor complaints, this is definitely a great buy for those who are looking for a light way to get into life on the high seas, without getting into a heavier campaign like Razor Coast, or Skulls and Shackles.


Publication Quality: 9 out of 10
Presentation of Layout: The presentation of the adventure is definitely of high quality!  Layout is nice and clean and everything is readable. But I am still not a big fan of Raging Swan doing everything in black and white. Especially since this is designed to be what they call a “mini-campaign”, which means you are going to be spending a lot of time looking at this art and layout. There’s nothing that really catches your eye out of the gate. This is not to knock the adventure, but players like all the extra swirls of color and style used.

Ease of Mobility: The file is easy to navigate and read through. 1st Generation Kindle Fire users may have a little trouble downloading due to it not being able to direct download. But 2nd Generations should be fine.  Apple products should not have a major problem as they are good with bigger files. The bookmarks are nice, and great if you plan on running it through your computer.

Maps: I love Raging Swan’s maps. I hate them in black and white. It makes the map so dull and boring in comparison. These are good maps, but there is nothing wrong with doing at least your maps in art in color. Other than that, the maps are simple and easy to use, and they are still very detailed for black and white, and are versatile to be used in any campaign as well as the mini-campaign provided.

Storyline: 10 out of 10
Plot Development and Pacing of Story: The adventure is very straight-forward, with a twist. So the thing I like about this publication is that there are plenty of options to allow you and your players to either run linear from cover to cover, or you freeform and only jump to the parts you wish to utilize. It’s a nice change of pace, but at the same time, it’s not the size of a full Adventure Path which allows GMs the option to drop in items as needed.  Also because it is a mini-campaign, the pace in which you wish to take it is totally up to you and your group. There is plenty here for it to be a nice long 2-year campaign, or if you are waiting for the release of another adventure path to come out, you can get things done easily in 3-6 months. (Your actual time invested may vary)

Desire to Play: 10 out of 10
NPC Interactions: There is not as much NPC interactions written into the story line, which allows for a GM who may want to add those in as desired. The ones that are available are very well fleshed and thought out, which I like. There are also pre-generated characters, which can easily become NPCs in certain sections of the adventure.

Encounters and Rewards: There are a good number of new items and encounters that definitely make any work worthwhile. One of the things I have always loved about Raging Swan and their adventures is that there is an appendix talking about additional rules that are in Pathfinder, but are broken down further to allow additional clarification on situations. You see this a lot in their Dungeon Dressings and other supplemental material, but in this publication they made an additional appendix for rules concerning many issues that you will see in the adventure. (Spoiler: Primarily Water, Vehicle and Underwater rules.)

Overall: 10 out of 10
For Players: Players are in for a treat over the high seas! There is definitely enough action and activities to make the adventure something you are sure to remember!

For GMs: If you have been looking for a way into water adventures, that may not be on the same epic level as Razor Coast or Skulls and Shackles, fear not! This is the choice for you! It leaves tons of options to grow as you see fit and at the same time allows you to expand into something more awesome.

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