Review: Third Eye Games – South America (Apocalypse Prevention, Inc.)

API Worldwide: South America
API Worldwide: South America is a supplement for the modern fantasy horror Apocalypse Prevention, Inc. written by Brennan Bishop and Peter Heaton and published by Third Eye Games.
By Aaron T. Huss

Learn more about API Worldwide: South America here
Purchase API Worldwide: South America here
Find other Apocalypse Prevention, Inc. products here

Apocalypse Prevention, Inc. is set within the United States in the core rulebook. Third Eye Games expands the game’s options and territories by presenting these API WorldWide sourcebooks. South America does what the title says, presents new options for those wishing to take their game to South America. However, instead of just presenting you with a new location, South America introduces new species and conflicts that further expand the Apocalypse Prevention, Inc. canon. This method of releasing products does two things: Expands the setting of API and introduces uniqueness throughout the world whereas one location doesn’t simply feel like another in terms of how the history of the area, from an API perspective, unfolded.


South America Briefly is the gazetteer to South America and all its major locations. Much of this is flavored with API references while giving you general knowledge on what the focus of the book is.

History Lessons presents the API canon that extends the overall storyline of the role-playing game into South America, giving it a uniqueness according to what’s in South America (such as the Amazon).

Chaos vs. Chaos are the overall conflicts occurring now and have been throughout history within South America. This is a much more focused extension of the API canon concerning those particular organizations and how they affect game play.

Secrets of the Amazon presents the actual mechanics being introduced with API WorldWide: South America. Here you find new magic paths, equipment, weapons, cybernetics, implants, antagonists, and character races. These are all flavored to match the content described above.

Into the Shadows is an adventure that focuses more on the conflicts within South America that API has to deal with on a continuous basis.

Amazonian Two-Step is an adventure that focuses on the Amazon and what you may find within.


I really like the API WorldWide sourcebooks, and truly appreciate their uniqueness regarding the overall Apocalypse Prevention, Inc. canon. One thing prevalent throughout is how the fluff and mechanics are flavored to match the setting, in this case South America and the Amazon. If you want to extend your games into South America, this is the best way to do it.


Publication Quality: 8 out of 10
API WorldWide: South America is a good looking book. It is not without editing errors and possible tweaks to illustration sizing, but overall it is a high-quality publication with excellent artwork and a clean layout and format. It follows the standards previously presented in API books and executes that standard appropriately.

Mechanics: 10 out of 10
The mechanics of API WorldWide: South America is where this book truly shines. Not just because they give you new options, but because they take the fluff content and translate them well into in-game mechanics, again all flavored to match the setting. It’s always nice to have new options, but it feels much more cohesive to have those new options completely match the flavor of the setting from which they originate.

Value Add: 9 out of 10
API WorldWide: South America does a fantastic job of extending the game’s setting into South America. This presents a lot more fluff and conflict opportunities. Even without using the new in-game mechanics, much of the source content can be incorporated into games within other continents should the organizations within South America decide to branch out to other areas. It truly is an all-encompassing book.

Overall: 9 out of 10
API WorldWide: South America is a definite value-add to Apocalypse Prevention, Inc. If only for the extension of the game’s canon, you can further flesh out your own campaigns by introducing new elements coming from South America. Otherwise, you can take your came to a completely different location and place the PCs within the heart of the Amazon, for whatever reason. Sourcebooks like this really grow the overall options of the game.

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