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You Are Here: Home » Battlelords of the Twenty-Third Century » Battlelords of the Twenty-Third Century: No Man’s Land


Name: No Man’s Land
Game Type: Role-playing Game
Publisher: SSDC, Inc.
Author: Lawrence R. Sims, Doug Nelson, Benjamin Pierce, Louis Norton, Geoff Wheeler
System: Battlelords of the Twenty-Third Century
Setting:
Series:
Theme: Military Sci-Fi
Type: Sourcebook
Release Date: 1993 (Optimus Design Systems), August 2000 (SSDC)
Edition: 2nd Edition
Description:

Beyond the cozy confines of the Alliance core worlds lie a buffet of planets known as No Man’s Land. You never know what you’ll find next on the frontier; be it just some bothersome Battlelord wannabe or the Anarchists. Visit an asteroid mining station, or delve into the Black Market. Every day is a new adventure when you travel to No Man’s Land.

No Man’s Land provides a cornucopia of material. Over 140 planets are detailed within; you will find something for any campaign. Three new player races: amphibious Aeodronians, narcoleptic seer Misha, and the mysterious Sye-Men with the power to raise the dead. Enhance your campaign with contact networks, spaceport services, and planetary defenses. No Man’s Land hands you a pile of adventure hooks, you just need to stir in the imagination.

Publishers Website: http://ssdc.com/
Purchase:

Amazon: No Man’s Land (Battlelords of the Twenty Third Century)

PDF Download DriveThruRPG: No Man’s Land

Released Products/Expansions:

Battlelords of the Twenty-Third Century Core Rulebook

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Rating: 10.0/10 (1 vote cast)
Battlelords of the Twenty-Third Century: No Man's Land, 10.0 out of 10 based on 1 rating

1 Comment

  1. Aaron says:

    The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=11505.

    No Man’s Land is a valuable campaign sourcebook for Battlelords of the Twenty-Third Century, fully detailing an entire sector of space. This sourcebook contains more than just maps and new planets. It details new races, groups, pirates, services, structures, planetary defenses, and of course sector maps and new planets. In addition to the obvious setting information, the new races offer more options and variety for player characters. What makes this book so valuable is the amount of source material covered throughout its pages. Each section contains an important piece of the sector including major groups to be encountered and full details of the different planets. If you’re going to enter this sector of space, you better have the right book to guide your way, and this is that book.

    OVERALL

    No Man’s Land is a perfect blend of usable source and character material for players and source material and mechanics for Battle Masters. This new sector is filled with all types of additions to the game ranging from simple new races to powerful groups that can bring huge forces to bear. I highly recommend this book to every Battlelords player.

    RATINGS

    Publication Quality: 10 out of 10
    No Man’s Land follows the traditional Battlelords of the Twenty-Third Century layout, presentation, and overall quality. I’m a fan of the flow these publications follow and I like the illustrations placed in key locations and even random locations. There’s very little else to be said because it’s quite high quality and has the same look and feel as all other Battlelords publications I’ve read to date. While this may seem like a strange comment, it’s quite easy to read source material when it’s presented in a format you’ve seen before, and appreciated.

    Considering only illustrations, this book does a great job focusing on the fact that it’s presenting you with new sector material with the 4 subsectors. The illustrations show lots of large, capital ships, and space structures that mix well with the new race illustrations and those sprinkled throughout that depict bits and pieces of the groups located throughout the sector. Overall it’s an excellent combination of well-placed illustrations.

    Mechanics: 10 out of 10
    No Man’s Land is filled with mechanics, and they are all excellent! Not only do they cover the entire gambit of possible uses from simply adding new races to creating long-term campaigns that span multiple subsectors. Everything is presented in such a simple and easy-to-use way that the mechanics are only enhanced by how easy they are to find and use. But don’t think this book is all crunch, there is plenty of fluff as well especially when it comes to describing many of the groups that can be encountered.

    Value Add: 10 out of 10
    This book is all value. From crunch to fluff, you can use it all in virtually every single adventure and campaign within the sector and even those in additional sectors. The best value, however, is its designed variety. There’s information for pretty much everything and virtually any Battlelords player.

    Overall: 10 out of 10
    This is a must have sourcebook for Battlelords players and a definite need for Battle Masters. It’s filled with excellent source material, crunch, and fluff. No Man’s Land sets a definite standard on how to present new sectors and the variety of material that can be included.

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