Subscribe:Posts Comments

You Are Here: Home » Shadow Sword & Spell » Shadow, Sword & Spell: Threats


Name: Threats
Game Type: Role-playing Game
Publisher: Rogue Games
Author: Richard Iorio II, Timothy Eccles
System: 12°
Setting: Shadow, Sword & Spell
Theme: Pulp Fantasy
Type: Sourcebook
Release Date: May 2012
Edition: 1st Edition
Description:

The World is a danger filled place.

Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms.

Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations.

Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World.

Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!

Publishers Website: http://www.rogue-games.net/
Purchase:

Amazon: Shadow, Sword & Spell: Threats

PDF Download DriveThruRPG: Shadow, Sword & Spell: Threats

Released Products/Expansions:

Shadow, Sword & Spell: Basic

VN:F [1.9.22_1171]
Rating: 9.0/10 (1 vote cast)
Shadow, Sword & Spell: Threats, 9.0 out of 10 based on 1 rating
Tags:

1 Comment

  1. Aaron says:

    The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=24704.

    Threats is a bestiary, albeit a very well-organized one with lots of illustrations and interesting creatures to throw at your players. Between its covers lies a collection of adversaries of all types for use in any Shadow, Sword & Spell game. While Shadow, Sword & Spell is a pulp fantasy game, Threats does not confine itself to standard pulp fantasy adversaries and instead provides enough options to flavor your game in any fashion you desire, such as adding additional horror, maybe a little chaotic flavor, or journey to the center of the earth where prehistoric creatures remain. The beauty of this bestiary is that it doesn’t confine itself to one aspect of the game; in a single offering, the GM can pick and choose what flavor they want to add to their adventures and campaigns to truly create their interpretation of humanistic pulp fantasy.

    OVERALL

    Bestiaries are always a good addition to a game system or setting. They add options in terms of adversaries while generating plot hooks by providing a being that creates conflict or tension within the adventure or campaign. What would be the point of venturing into a tomb if it was empty? What lies inside is what’s important, what they look like can only add to their purpose and how they become part of the game. With Threats, the types of adversaries is quite varying providing any number of plot hooks that vary in their flavor (from pulp to fantasy and horror to chaos). By providing the GM with so many different adversaries can lead to the simple question of why. Why does this demon walk the land? Why are we encountering a wooly mammoth? Instant plot hooks for the PCs to explore.

    RATINGS

    Publication Quality: 8 out of 10
    Overall, Threats is a great-looking book. There is a plethora of illustrations covering the different adversaries and each entry is extremely easy to read and well-laid out. The only problem, and it’s a big one, is that the table of contents is for a different book and there is no index or quick reference. When using this book on-the-spot during game sessions, it would be easier to find the right adversary with a quick look-up table. However, this is a minor issue and does not detract from the overall quality of the book.

    Mechanics: 10 out of 10
    Threats covers the gambit of adversary types in Shadow, Sword & Spell and utilizes the mechanics for creatures, along with some new ones, in excellent ways to represent that. A great example of this is that a creature with Albinism gains Fear -2, albeit with a lower Toughness. These types of connections between characteristics and mechanics creates a good synergy among the available adversaries by giving those characteristics some purpose.

    Value Add: 10 out of 10
    The value of Threats is two-fold: provide quick adversaries for GMs and provide plot hooks through the use of those adversaries. If you’re looking for great ideas for your adventures or campaigns, Threats is an excellent utility. Just grab a creature and answer the question of why are they there. You can generate an entire game session from one adversary.

    Overall: 9 out of 10
    Threats is a great addition to the GMs library of Shadow, Sword & Spell books (players shouldn’t prevent themselves from looking). You can never have a shortage of ready-made adversaries, especially ones that are fleshed out so well. In addition, this book provides options for adding different elements to your game.

Leave a Reply

You must be Logged in to post comment.

© 2012 Roleplayers Chronicle Reference · Subscribe:PostsComments · Designed by Theme Junkie · Powered by WordPress