{"id":8142,"date":"2011-04-30T20:58:15","date_gmt":"2011-05-01T01:58:15","guid":{"rendered":"http:\/\/roleplayerschronicle.com\/?p=8142"},"modified":"2012-10-09T13:51:37","modified_gmt":"2012-10-09T18:51:37","slug":"designers-diary-cakebread-walton-divers-sundry-clockwork-chivalry","status":"publish","type":"post","link":"http:\/\/roleplayerschronicle.com\/?p=8142","title":{"rendered":"Designer&#8217;s Diary: Cakebread &#038; Walton &#8211; Divers &#038; Sundry (Clockwork &#038; Chivalry)"},"content":{"rendered":"<p><a rel=\"attachment wp-att-7393\" href=\"http:\/\/roleplayerschronicle.com\/?attachment_id=7393\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7393\" title=\"RPC-Designers-Diary-Banner\" src=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner.jpg\" alt=\"\" width=\"600\" height=\"90\" srcset=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner.jpg 600w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner-150x22.jpg 150w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner-300x45.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<hr \/>\n<p><strong>Clockwork &amp; Chivalry: Divers &amp; Sundry<\/strong><br \/>\n<a href=\"http:\/\/themysticalthrone.com\/?p=29322\" target=\"_blank\">Clockwork &amp; Chivalry: Divers &amp; Sundry<\/a> is a sourcebook for the RuneQuest II setting Clockwork &amp; Chivalry designed by <a href=\"http:\/\/www.clockworkandchivalry.co.uk\/\" target=\"_blank\">Cakebread and Walton<\/a> (with material from Colin Chapman) and published by <a href=\"http:\/\/shop.cubicle7store.com\/\" target=\"_blank\">Cubicle 7 Entertainment<\/a>.<br \/>\n<em>By Peter Cakebread and Ken Walton<\/em><br \/>\n<a rel=\"attachment wp-att-8143\" href=\"http:\/\/roleplayerschronicle.com\/?attachment_id=8143\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-8143\" title=\"D&amp;S Cover Solicitation 72dpi\" src=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/DS-Cover-Solicitation-72dpi.jpg\" alt=\"\" width=\"232\" height=\"300\" srcset=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/DS-Cover-Solicitation-72dpi.jpg 232w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/DS-Cover-Solicitation-72dpi-116x150.jpg 116w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><br \/>\nWelcome to the fourth Designer\u2019s Diary, a regular column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product.<\/p>\n<p><strong>Designer&#8217;s Description<br \/>\n<em>Divers &amp; Sundry<\/em><\/strong> is a 180 page companion sourcebook for players and gamesmasters of the <strong><em>Clockwork &amp; Chivalry<\/em><\/strong> RPG. Whether a veteran campaigner or new to the weird and wonderful world of 17th century clockwork and alchemical warfare, there\u2019s something in here for you.<\/p>\n<p>There are lots of new Professions and Factions; there are two extensive sections on the weapons and soldiers of the age; there is an in-depth section exploring Scotland as a place for adventure in the <strong><em>Clockwork &amp; Chivalry<\/em><\/strong> universe; tables and charts aplenty, including random NPC, Village and Adventure Seed generators \u2013 in fact enough tables to generate almost anything you need to populate the setting; three complete adventures; and a host of\u00a0 pre-generated characters for your players. The book collects articles from <em>Signs &amp; Portents<\/em>, which have been expanded and fully illustrated, alongside a host of new material, and the Witchcraft rules from <em>Thou Shalt not Suffer<\/em> for those wanting to play Witches, Wise Women or Cunning Men.<\/p>\n<p><strong>Purpose<\/strong><br \/>\nWe want to provide a solid companion to the <em>Worldbook<\/em>, adding in options for Game Masters and players of <strong><em>Clockwork &amp; Chivalry<\/em><\/strong>. We wanted to create a collection of useful and interesting stuff for<strong><em> <\/em><\/strong><em>C&amp;C<\/em><strong><em> <\/em><\/strong>. We decided that it should be a large book, covering a host of topics, but with certain themes \u2013 martial options; random tables; and adventures, etc. Although we have tended to add extra setting material in the adventures we have released so far, for the <strong><em>Kingdom &amp; Commonwealth Campaign<\/em><\/strong>, and will probably continue to do so, everything you need to play is in the<em> Worldbook<\/em> (and MRQII). What are available in <strong><em>Divers &amp; Sundry<\/em><\/strong> are lots of cool add-ons, with which to enhance your game, as well as a whole extra country (Scotland) to be used as a setting. As ever, we concentrate on producing a book we would enjoy, find useful and want to buy ourselves.<\/p>\n<p><strong>Influences<\/strong><br \/>\nBy this stage (D&amp;S will be the 6th <strong><em>Clockwork &amp; Chivalry<\/em><\/strong><strong> <\/strong> book) we have probably become quite self referential. The initial idea for the setting came from a small piece of original fiction by Ken. He wondered whether it was worth resurrecting and re-working and a fevered collaboration session, involving cider and wild speculation took place. The components and personalities changed, as the transformation into a RPG took place, but the idea of Clockwork and Alchemy in the Civil War started there. The style of the adventures throughout the series is undoubtedly influenced by the adventures we love ourselves \u2013 the classic <em>Enemy Within Campaign<\/em> for <em>WFRP<\/em>, Cthulhu campaigns, etc., although never intentionally so \u2013 we have tried to hit our own style, but nothing occurs in a vacuum.<\/p>\n<p><strong>Research<\/strong><br \/>\nResearch is usually a lengthy part of the process for any <strong><em>Clockwork &amp; Chivalry<\/em><\/strong> release. We feel that\u2019s the least we can do \u2013\u00a0 if someone is buying our product they should expect a high level of detail and the tools to build a richly atmospheric gaming experience. We have our own extensive library of history books, and in addition use a host of online resources. We ground ourselves in what we are going to write about before we start and cross reference material for accuracy. Much of the information is out there, but some of the more specialist areas involve more in-depth research. For instance, in the case of the section on Scotland we read books focused on Scotland\u2019s history and Peter visits the place regularly. Having already produced five books for the setting this becomes a little easier, as we have a foundation on which to build, but the setting is full of complexities and contradictions and we like to expose these in an organised way for the reader.<br \/>\n<a rel=\"attachment wp-att-8144\" href=\"http:\/\/roleplayerschronicle.com\/?attachment_id=8144\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-thumbnail wp-image-8144\" title=\"highwayman\" src=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/highwayman-120x150.jpg\" alt=\"\" width=\"120\" height=\"150\" srcset=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/highwayman-120x150.jpg 120w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/highwayman-240x300.jpg 240w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/highwayman.jpg 481w\" sizes=\"auto, (max-width: 120px) 100vw, 120px\" \/><\/a><br \/>\n<strong>Art Direction<\/strong><br \/>\nWe work extremely closely with our artists. The cover is usually the first piece of art to be completed. When we have done our initial planning for the book we give our cover artist, Gary Buckland, certain themes and a rough idea of what the book is about, and he comes back with his first draft. And it is invariably brilliant. Tim Rigby, who handles all of the interior drawings, meets with us a little later down the line. We usually meet with Tim every week or two, assigning art jobs for him to tackle for the next fortnight and receiving the last batch he has completed.<\/p>\n<p>Having worked on all our previous books Tim knows the kind of style we are looking for, and we generally just discuss any particular period features we want to include. Tim works at a heroic pace, and without his skill and commitment we just couldn\u2019t do what we do. <strong><em>Divers &amp; Sundry<\/em><\/strong> has been put together a little differently, as it is part compilation (just under half is collected material, the rest is original) \u2013 so we have had a little more time than usual to put it together. Nevertheless, we soon realised that the book required more art than usual \u2013 poor Tim! It is longer than our previous adventures, and only a little shorter than the <em>Worldbook<\/em>, which was not fully illustrated by Tim. This is full of Tim\u2019s work, and he has risen to the challenge magnificently.<\/p>\n<p><strong>Gaming Experience<\/strong><br \/>\nWe realise different groups have different styles of play. Some Gamesmasters like to run there own sandbox, and with a small adventure seed and a couple of strong NPCs build, with their players, their own great stories. Others like to have a fully prepared adventure which covers most bases for them. We\u2019ve never believed one style to be better than the other, so have always written for both. If you want some ideas and a sandbox to play in, you\u2019ve got it. If you want something with a strong storyline and the work done for you, you\u2019ve got that too. What you are guaranteed is a setting which has a grim, vividly historical and, at times, darkly humorous feel.<\/p>\n<p><strong>Comparison<\/strong><br \/>\nShowing our age, the book does a similar job for <strong><em>Clockwork &amp; Chivalry<\/em><\/strong> as the Hogshead Publishing <em>Apocrypha<\/em> books did for <em>Warhammer FRP<\/em>. There are plenty of other examples of compendiums brought out for RPGs, but that is probably as good as any.<\/p>\n<p><strong>Development Process<\/strong><br \/>\nThis book is a different format to our previous work as it is a compendium, rather than one complete piece; and because we have a third writer on board, Colin Chapman, of <em>Radioactive Ape Designs<\/em>. But we still approached it in a similar (if more drawn out) way to our other books.<\/p>\n<p>We start by meeting and exploring what we want to cover in the book. We storyboard and chapter plan (although the storyboarding for the adventures, for example, had already been done months ago in this case). This didn\u2019t take so long as usual, as we had a pretty good idea of what we wanted to do in the compendium and didn\u2019t have a longer storyline to develop (as opposed to, for instance, the <strong><em>Kingdom &amp; Commonwealth<\/em><\/strong> books).<\/p>\n<p>So we have a rough contents guide, including estimates of how many pages will be in each section. Then we divide up the work and start writing. We generally agree on who should take on what, pretty much knowing each other\u2019s strengths. Generally Ken gets to do the Magick and science, Peter the history and characterisations (or, let\u2019s face it, the \u201ccrazies\u201d). Sometimes one of us will have the initial idea, but the other one will develop it. In this case, Colin took on work as well \u2013 volunteering to do the martial stuff \u2013 expanding greatly the material on weaponry and soldiering, as well as some other things he fancied turning his hand to. It has been brilliant collaborating with another designer, particularly one who produces so many great games of his own.<\/p>\n<p>As the work gets done we meet with our artist, Tim, and give him our requests for illustrations. Generally we check each others\u2019 work and do a first edit before sorting out the page-setting. At this point there is usually a flurry of emails and phonecalls as we tease out any improvements, things we wish to add or remove, etc. So although writing is fairly solitary, we co-work at every stage. In some cases we might suggest minor re-working \u2013 but in this case we have had a clear common idea from the start about what was going in, so that stage was not required. As the finished, \u201cfirst edit\u201d material and pictures come together Ken usually starts putting it together in the book format. Then we meet and do an extra stage of editing together. If we have big, new mechanics then we like to get them playtested. Then it is time for the final draft and sending the work to Cubicle 7 for publication.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Clockwork &amp; Chivalry: Divers &amp; Sundry Clockwork &amp; Chivalry: Divers &amp; Sundry is a sourcebook for the RuneQuest II setting Clockwork &amp; Chivalry designed by [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8143,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[893],"tags":[248,163,316,2315,24],"class_list":["post-8142","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-designers-diary","tag-cakebread-walton","tag-clockwork-chivalry","tag-english-civil-war","tag-historical-fantasy-clockwork","tag-runequest-ii"],"_links":{"self":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/posts\/8142","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8142"}],"version-history":[{"count":0,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/posts\/8142\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/media\/8143"}],"wp:attachment":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8142"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}