{"id":14520,"date":"2011-11-05T21:15:36","date_gmt":"2011-11-06T02:15:36","guid":{"rendered":"http:\/\/roleplayerschronicle.com\/?p=14520"},"modified":"2011-11-05T21:15:38","modified_gmt":"2011-11-06T02:15:38","slug":"designers-diary-gypsy-knights-games-quick-worlds-traveller","status":"publish","type":"post","link":"http:\/\/roleplayerschronicle.com\/?p=14520","title":{"rendered":"Designer&#8217;s Diary: Gypsy Knights Games &#8211; Quick Worlds (Traveller)"},"content":{"rendered":"<p><a href=\"http:\/\/roleplayerschronicle.com\/?attachment_id=7393\" rel=\"attachment wp-att-7393\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7393\" title=\"RPC-Designers-Diary-Banner\" src=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner.jpg\" alt=\"\" width=\"600\" height=\"90\" srcset=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner.jpg 600w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner-150x22.jpg 150w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/04\/RPC-Designers-Diary-Banner-300x45.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<hr \/>\n<p><strong>Quick Worlds<\/strong><br \/>\nQuick Worlds is a series of supplements for Traveller and published by <a href=\"http:\/\/www.gypsyknightsgames.com\/\" target=\"_blank\">Gypsy Knights Games<\/a>.<br \/>\n<em>By John Watts<\/em><br \/>\n<a href=\"http:\/\/roleplayerschronicle.com\/?attachment_id=14521\" rel=\"attachment wp-att-14521\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-14521\" title=\"Cascadia Promo Cover\" src=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Cascadia-Promo-Cover-232x300.jpg\" alt=\"\" width=\"232\" height=\"300\" srcset=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Cascadia-Promo-Cover-232x300.jpg 232w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Cascadia-Promo-Cover-116x150.jpg 116w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Cascadia-Promo-Cover.jpg 465w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><br \/>\nWelcome to the twenty-fifth Designer\u2019s Diary, a regular column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you\u2019d like to share your product in the Designer\u2019s Diary column, send a message to aaron@roleplayerschronicle.com.<\/p>\n<p><strong>Designer\u2019s Description<\/strong><br \/>\nThe Quick Worlds series is a set of individual worlds meant to be used with the <em>Traveller<\/em> role-playing game available from <strong>Mongoose Publishing<\/strong>.\u00a0 There are currently 15 worlds in the series.\u00a0 The first 12 (plus an additional 8 not available anywhere else) are also compiled in the Cascadia subsector sourcebook.\u00a0 The Quick Worlds are available in PDF format.\u00a0 The Cascadia subsector sourcebook is available in PDF format and in print with both hard and soft cover options.\u00a0 All are available at Drive-Thru RPG and RPGNow.<\/p>\n<p><strong>Purpose<\/strong><br \/>\nEach of these worlds is meant to be the backdrop for an evening (or several evenings) of adventure using the <em>Traveller<\/em> rules set.\u00a0 To me, <em>Traveller<\/em> is about traveling.\u00a0 It is, through your characters, vicariously visiting new worlds and experiencing their cultures along with an exciting adventure to accompany that travel experience.<br \/>\n<a href=\"http:\/\/roleplayerschronicle.com\/?attachment_id=14523\" rel=\"attachment wp-att-14523\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-14523\" title=\"Vasynov Promo Cover\" src=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Vasynov-Promo-Cover-116x150.jpg\" alt=\"\" width=\"116\" height=\"150\" srcset=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Vasynov-Promo-Cover-116x150.jpg 116w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Vasynov-Promo-Cover-232x300.jpg 232w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Vasynov-Promo-Cover.jpg 465w\" sizes=\"auto, (max-width: 116px) 100vw, 116px\" \/><\/a><br \/>\nFor a lot of Referees (the <em>Traveller<\/em> parlance for gamemaster), it is sometimes difficult to create a world for the next adventure.\u00a0 There are many reasons for this.\u00a0 I know many Referees are more interested in creating other aspects of the game and thus world creation can go on the back burner.\u00a0 For some, the Referee is simply too busy with the outside world to create both a solar system for travel and an interesting adventure.\u00a0 Of course, there is also the other problem in that players don\u2019t always go where you\u2019d like them to go and it is handy for a Referee to have a back-up plan.<\/p>\n<p>It is for all of these reasons that we created the Quick Worlds series.\u00a0 Simply put, the Referee can have a new world in front of him\/her quickly (hence the name).\u00a0\u00a0 Pressed for time because you are working two jobs to make ends meet and you\u2019re running a <em>Traveller<\/em> game this weekend?\u00a0 Not interested in world creation?\u00a0 Characters decide they don\u2019t want to go to the world you spent four hours tweaking?\u00a0 It\u2019s not a problem.\u00a0 Grab one of the Quick Worlds and you\u2019re good to go.<\/p>\n<p><strong>Influences<\/strong><br \/>\nOver the years, I\u2019ve been influenced by a great many books, films, and TV shows.\u00a0 Star Wars, Star Trek and the Heinlein youth novels formed the basis of my childhood.\u00a0 As I grew up, I became highly influenced by H. Beam Piper, Heinlein\u2019s adult novels, Poul Anderson, Larry Niven, Jerry Pournelle, Blake\u2019s 7, and Hal Clement.\u00a0 Clement\u2019s works and talks at conventions concerning world creation were a huge influence on my work and I\u2019m pleased to say that I met him on several occasions before his passing in 2003.\u00a0 More current influences on the Quick Worlds series include Firefly and the novels of Allen Steele.<\/p>\n<p>One of the chief influences on the series was my own experiences with <em>Traveller<\/em>.\u00a0 I discovered <em>Traveller<\/em> in 1985 and fell in love with the game.\u00a0 I had been running <em>Traveller<\/em> for 26 years and many of my players have been playing in these games for the majority of that time period.\u00a0 Most any of the official printed worlds had long been visited by my characters and we had moved into discarding much of the official <em>Traveller<\/em> universe and creating our own.<\/p>\n<p>As I was running a weekly or bi-weekly <em>Traveller<\/em> game, this often meant that I was required to present a new world almost every week.\u00a0 During the last few years, I was running a weekly <em>Traveller<\/em> game, working 65 hours a week at an electrical supply company during the housing boom in the Southeast US, and working as a stadium announcer for a successful minor league football team, the Chattanooga Steam.\u00a0 Most often one would find me at my desk at home busily preparing an adventure and a world in which that adventure might take place for the next game.\u00a0 Sometimes on the Friday night before I was expected to run a game on Saturday night.<\/p>\n<p>After the housing boom slowed and I was working far less (and was laid off for a time), it occurred to me that I couldn\u2019t possibly be the only <em>Traveller<\/em> Referee facing this predicament.\u00a0 Hopefully, the Quick Worlds are meeting this challenge.<\/p>\n<p><strong>Research<\/strong><br \/>\nEach of the Quick Worlds series requires a bit of research.\u00a0 Sometimes it requires studying real life cultures (such as with the worlds of Kyiv and Catalunya).\u00a0 In the setting we at <strong>Gypsy Knights Games<\/strong> are building, we postulate that many cultures from Earth spread out into the stars and then, over time, evolved into separate cultures.\u00a0 However, for some of the worlds, the originating culture still holds enormous meaning for these new worlds.\u00a0 We hope to reflect that in those worlds.<\/p>\n<p>With some of the worlds, we research ideas for different cultural and governmental solutions.\u00a0 Some of them have been tried in the past and failed.\u00a0 Some of them have simply been postulated and never tried.<\/p>\n<p>In addition, we study things like geology, geography, climate, tectonic movements, and astronomy to aid in the creation of these worlds.\u00a0 While none of us are physicists, astronomers, or geologists, we do hope to create a believable background for a <em>Traveller<\/em> Referee to use as a backdrop for his\/her adventures.<br \/>\n<a href=\"http:\/\/roleplayerschronicle.com\/?attachment_id=14522\" rel=\"attachment wp-att-14522\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-thumbnail wp-image-14522\" title=\"Hendershot\" src=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Hendershot-150x120.jpg\" alt=\"\" width=\"150\" height=\"120\" srcset=\"http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Hendershot-150x120.jpg 150w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Hendershot-300x240.jpg 300w, http:\/\/roleplayerschronicle.com\/wp-content\/uploads\/2011\/11\/Hendershot.jpg 600w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a><br \/>\n<strong>Art Direction<\/strong><br \/>\nWe use a variety of artists throughout the series for our covers, utilizing the talents of amazing artists (such as Ian Stead).\u00a0 We try to keep a certain ambiance of what we consider to be the quintessential aspects of <em>Traveller<\/em>:\u00a0 adventure, mystery, and excitement.<\/p>\n<p>For the interiors, we try to show the essentials of the planetary system in which the characters will travel.\u00a0 We include a system map showing the main inhabited planet and its relationship with the other worlds in the system.\u00a0 We also include an icosahedron planetary map, which is a <em>Traveller<\/em> staple.\u00a0 Each of these is intended to be able to give a Referee an easy handout to the characters so they can readily understand their location.<\/p>\n<p><strong>Gaming Experience<\/strong><br \/>\nOur hope is that we are providing a background for a great many different styles of adventuring.\u00a0 Each main planet in the Quick Worlds series comes along with a varied set of adventure hooks.\u00a0 Each of these is intended to \u201cspark\u201d the imagination of a Referee who might not have a pre-planned adventure for use with this world.\u00a0 Or if his\/her gaming group strays from the intended path, he\/she can easily switch to an adventure based on one of the provided hooks.<\/p>\n<p>We try to make sure that there are several different hooks for different types of characters.\u00a0 If you are running a game with a group of rich dilettantes, we want you to be able to use the product just as easily as if you are running a game with a mercenary company or a merchant ship.<\/p>\n<p>In addition, we try to make sure that each world has its own unique personality.\u00a0 And while two worlds might be physically similar, the people, government, legal system, and culture may be quite different.\u00a0 We try to make sure that each new world will be somewhere that your players will remember vividly.<\/p>\n<p><strong>Development Process<\/strong><br \/>\nEach of the Quick Worlds has its own design process.\u00a0 Some of them were designed for <em>Traveller<\/em> games years in the past while others are the product of more recent inspiration.\u00a0 All of them, however, will have seen play at some point within the <strong>Gypsy Knights<\/strong> gaming group.<\/p>\n<p>Many of the worlds start with a simple idea.\u00a0 For instance, Chance, the gambling planet, started out with an idea from one of our group, Greg Seaborn.\u00a0 Greg\u2019s idea was to have a world that was positioned in such a way as to be an important \u201cbridge\u201d between world clusters.\u00a0 In addition, such a location would be a natural location for a world dedicated to gambling and other entertainment.\u00a0 It was then decided that such a concept would not need a \u201cgarden\u201d planet, but could be set on a barren world.\u00a0 Indeed, what do you do with an airless rock orbiting a red star?\u00a0 You build a casino!<\/p>\n<p>We then fleshed out the idea of a one-city planet with several casinos, casino owners, companies, and mob bosses.\u00a0 We came up with several interesting and unique casinos that would provide a fun experience for characters.\u00a0 We drew inspiration from a number of places, both real and imagined.\u00a0 One of the casinos, 555 Russell, was actually based on a number of things that happened in and around the dorm in which I lived during my time at the University of Georgia.<\/p>\n<p>After fleshing it out and drawing up the statistics, we then mapped out the planet and solar system.\u00a0 For Chance, this was somewhat easy as Chance is the only planet in the system.\u00a0 However, for some systems, such as the binary system of Monroe, this is much more complex.<\/p>\n<p>While some of the worlds grow from concepts like that, some are more personal.\u00a0 Three of the Quick Worlds (Gagnon, Hendershot, and Campbell) are tributes to members of our gaming group who have passed away over the years.\u00a0 Most recent was the passing of our good friend Vincent Campbell.\u00a0 Vince passed away from a brain aneurysm and we crafted the world Campbell in his honor.\u00a0 All proceeds from the sale of <em>Quick Worlds 10: Campbell<\/em> go directly to the <strong>Brain Aneurysm Foundation<\/strong>.<\/p>\n<p>In the end, our intention is to build a set of useful and interesting products for <em>Traveller<\/em> Referees.\u00a0 Hopefully, we are taking some of the workload off the Referee and providing the spark in his\/her imagination that can provide entertainment for the players in his\/her group.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Quick Worlds Quick Worlds is a series of supplements for Traveller and published by Gypsy Knights Games. By John Watts Welcome to the twenty-fifth Designer\u2019s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14521,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[893],"tags":[930,931,296,389,71],"class_list":["post-14520","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-designers-diary","tag-gypsy-knights-games","tag-quick-worlds","tag-space-opera","tag-space-travel","tag-traveller"],"_links":{"self":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/posts\/14520","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14520"}],"version-history":[{"count":0,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/posts\/14520\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=\/wp\/v2\/media\/14521"}],"wp:attachment":[{"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14520"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/roleplayerschronicle.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}