Tasha’s Cauldron of Everything Overflows With New Rules, Subclasses and Storytelling Options for Dungeons & Dragons

Tasha’s Cauldron of Everything Overflows With New Rules, Subclasses and Storytelling Options for Dungeons & Dragons

Thousands of playtesters contributed to the massive rules update 

D&D Celebration invites fans to join the largest virtual D&D game ever

RENTON, WA – August 24, 2020 – What wonderful witchery is this? Dungeons & Dragons presents a magical mixture of new rules options and subclasses for the world’s greatest roleplaying game with Tasha’s Cauldron of Everything. The contents of Tasha’s Cauldron of Everything will be available on November 17, 2020, with a cover by Magali Villeneuve and an alt-cover by Wylie Beckert only available through local game stores. Pre-orders are available now, and fans will get a chance to preview some of the new subclasses and more at D&D Celebration, an online gaming event open to fans all over the world, taking place September 18-20.

Following in the footsteps of Xanathar’s Guide to Everything and incorporating more than a year of playtest feedback from the D&D community, Tasha’s Cauldron of Everything introduces class features and subclasses which add flavorful options to the character classes players already enjoy. The artificer class, a fan favorite, also appears in the book, as do group patrons who can help mold the characters’ story and a customization option that lets you shape your character’s origin.

“The special witchcraft of Tasha’s Cauldron of Everything is the freedom it gives you to personalize your D&D character in new ways,” said Jeremy Crawford, the book’s lead designer and the principal rules designer of Dungeons & Dragons. “D&D adventurers are exceptional, and this book gives you the tools to make them and their story even more extraordinary.”

This witch’s brew wouldn’t be complete without new feats, new spells for both player characters and monsters and new magic items, including magic tattoos and mighty artifacts. The book also contains new tools for Dungeon Masters, such as expanded rules for creating and playing sidekicks and rules for venturing into various supernatural environments. The book closes with a plethora of puzzles perfect for any campaign, ensuring there’s something to please every adventurer’s appetite.

A select bite-size menu of features from Tasha’s Cauldron’s of Everything are being presented by the #DnD community today so look for more news from Tanya DePass of “Rivals of Waterdeep,” Sam De Leve of “A Darkened Wish,” Viva La Dirt League and more!

On Sept 18-20, D&D Celebration features tons of online D&D gameplay so fans all over the world can gather together, roll some dice and slay frost giants to celebrate the launch of Icewind Dale: Rime of the Frostmaiden. The largest virtual D&D game ever played is scheduled for Saturday, September 19 with more than a thousand concurrent players participating in an epic adventure administered by D&D Adventurers League all with the same meta goal to defend Icewind Dale. With panels featuring D&D game designers discussing the future of D&D, community-led panels and streamed live game play from luminaries in the global D&D community, every fan has something to celebrate at D&D Celebration 2020. All proceeds from tickets for D&D Adventurers League play will go to support Extra Life benefiting Children’s Miracle Network Hospitals.

Look for more details on D&D Celebration here (dndcelebration2020.com) and sign up to play a D&D Adventurers League game here. (yawningportal.dnd.com)

For more information on D&D, Tasha’s Cauldron of Everything, Icewind Dale: Rime of the Frostmaiden, and D&D Celebration visit dungeonsanddragons.com.

ABOUT WIZARDS OF THE COAST

Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. For more information about our world renowned brands, visit the Wizards of the Coast Web site at www.wizards.com.

ABOUT EXTRA LIFE

Extra Life is a Children’s Miracle Network Hospitals fundraising program within the gaming community. Participants fundraise year-round and pledge to play their favorite games with one goal in mind: to save and improve the lives of sick and injured kids. Funds raised stay local to help pediatric patients at 170 Children’s Miracle Network Hospitals across North America. Since 2008, Extra Life has raised more than $70 million for member hospitals. The movement, formed by gamers bonded by passion, is committed to saving and improving the lives of local kids. Play games, heal kids and join the community today at www.extra-life.org.

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