This 120-page full colour PDF features:
- The curious gods and myths of the Thurian Age, including rules for magic and even time travel.
- A gazetteer of the lands of the Thurian Age: the Seven Empires, the untamed Pictish Isles, distant Lemuria, the primitive island of Atlantis from whence came Kull, and the mysterious End of the World.
- A gallery of non-player characters such as Kull and his court: Brule the Spear-slayer, Counselor Tu, and others — as well as enemies as dangerous as the diabolical sorcerer Thulsa Doom.
- New archetypes such as the Agent, Ambassador, Counselor, and Gladiator.
- New player options, from homelands and backgrounds to the enigmatic Elder Race, stories and talents, plus new natures, and war stories.
- Guidelines for running court-based campaigns and campaigns set in the dreamy, ancient, and mysterious world of Kull.
- A variety of adventure seeds as well as a ready-to-play adventure, “The Rookery of Umra-Zhul”.
Kull of Atlantis requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of rulebook to use but also serves an invaluable reference for readers of fantasy literature and fans of Robert E. Howard and his incredible barbaric hero, Kull.
We hope you enjoy this new Conan supplement, and look out for the final book in the series The Art of Conan, arriving later this month,
Best wishes,
Modiphius Entertainment
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