Avalon Games Stuff for February

[Avalon Games] Smile with us in February!
Here are this month’s releases.


Arcana Journal #117
12 Pages

The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex or faction within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people. Full-color maps (also offered in print-easy black and white) are provided, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other locations are also offered.

In addition to this detailed write-up, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.


Avalon Clip Art, Sci-Fi Guns #2
AVG 1699-21
6 Pages

Over the years, Avalon Games has collected a ton of artwork for use in various games. Well, we got to thinking, why couldn’t you use this great art in your products? So, here it is, Avalon Clip Art! Each set within this series offers you a ton of great art and for a great price. Each product focuses on a set genre or character type and provides you with great filler art and character art for your gaming products.

Look for new sets to come out all the time, as we have thousands of pictures to offer, so have fun…

Usage Requirements/Limitations:

You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.

If you use any of these images, in your product, you must include the statement:

“Some artwork copyrighted by Avalon Games, used with permission.”

By purchasing this product, you agree to these terms.

All work has been scanned at 300 DPI.

Why re-invent the wheel when Avalon Games has already done all the hard work?


IF Aliens, Droids 2
AVG 3100 – DR2-PF
12 Pages
J. Kenning

Need a droid for your IF game to do all the things you need droids to do? Fully detailed, each issue provides new droids and classes them into types.

This time around we have five battle droids to add to the mix.

This version of the product is suited for the Pathfinder version of IF.

IF Aliens, Droids 2, 5e
AVG 3100 – DR2-PF-5e
12 Pages
J. Kenning

Need a droid for your IF game to do all the things you need droids to do? Fully detailed, each issue provides new droids and classes them into types.

This time around we have five battle droids to add to the mix.

This version of the product is suited for the 5e D&D version of IF.


Avalon’s Solo Adventure System
AVG 6000-Core
400 Pages

Avalon’s Solo Adventure system is a way for you to play 5e D&D by yourself, where you get to control a party of adventurers as they seek out glory and great deeds.

The system is usable for:

  • anyone who has ever wanted to play a solo 5e D&D adventure.
  • anyone who has ever wanted to learn the rules for 5e D&D by playing a fully realized solo version of the game.
  • anyone that has wanted to play a solo 5e D&D adventure that takes their characters from acquiring their first adventure at an inn all the way up to defeating their evil nemesis.
  • anyone who has ever wanted to play a fully cooperative game without a Gamemaster sitting on the opposite side of the table.
  • And anyone who just has an hour or two and wants to play a game of 5e D&D.

It’s all here: the inns, the monsters, the treasures, the secrets, and the story!

The Avalon Solo Adventure system (ASA from now on) will offer you a fully realized campaign world, complete with towns, wilderness travel, set dungeons, randomized combat, special encounters, and a story—everything you need for a full campaign of 5e D&D.

Every aspect of the 5e D&D will be used during the course of the adventures of ASA, including combat, of course, but also skill use, character interaction, and the buying and selling of equipment within a limited kingdom economy.

While “solo” is in the title of this system, that in no way means that this is an adventure for a single character. Rather, it is a system designed for a solo Player. That Player will take command of an entire adventuring party and will guide them all throughout the campaign.

The ASA rules will simulate the place of the Gamemaster, with randomized tables governing the game play, providing surprise, and adding variety to the adventure. Since much of the content is randomly generated, a Player can even play the same adventure more than once and the adventure will play out very differently. However, Avalon Games will be providing many ASA adventures in order to provide as many different solo experiences to you, the Player, as possible.

In order to play ASA, you will need the ASA Base Rulebook and one of the ASA adventure books. You will also need the books for 5e D&D.

ASA is made specifically for solo party-adventuring, but it should be noted that the game can be played by a group of Players. The only thing ASA can’t really have is a Gamemaster since the system is specifically designed to randomly generate the adventure. It can, however, benefit from a Referee during group play (although it does not need one). Should someone in the group want to perform that aspect of the Gamemaster’s role, a Referee can add a layer of additional challenge to the game, since a Referee helps to maintain the core integrity of a group game. It might be a great way for a fledgling Gamemaster to attempt to learn how to arbitrate for a group of Players.


Avalon’s Solo Adventures System, Town Guard Book 1
AVG 6000-TG1
87 Pages
Jennifer Povey

Joining the Town Guard has given you steady work and a steady income, but it is not always the most interesting of jobs. Things, though, are about to change.

Given your lack of seniority in the Guard, you have been given assignments that boil down to “beat cop” work. The more interesting jobs are taken by those who have several years of experience.

The four of you are chafing at the bit to find something more interesting on which to spend your time.

Town Guard is an adventure book for use with Avalon’s Solo Adventure system.


Avalon’ Solo Adventures System, Royal Wedding
AVG 6000-CoD1
45 Pages

It has been a rough few months, but now that the goblin assault on Feldhold has been turned back and the plots of the Black Prince exposed, you four adventurers are able to take a bit of time off. The realm is on the mend and the King is out of bed, sitting in court once more. Times are good, and even more impressive is the Princess and her love for you. Who would have thought a few months back that you and your friends would be hailed as heroes of the realm, and one of you would be seeking the hand of the Princess for marriage?

This adventure book is the first in a series of linked adventures that will take your four characters all the way from 1st level to the heights of their professions. The first of these linked adventures started within the core adventure book, A Life of Adventure, and it was there that your characters played through the story adventure, “Goblin’s Wrath”. This first book in this new series takes place directly after the events in the Goblin’s Wrath adventure tree, leading to one of your characters seeking the Princess Jenn Free’s hand in marriage.

You should have completed the Goblin’s Wrath adventure tree in A Life of Adventure and also gained access to the Marriage Track to continue with this adventure book.

If you have not, either go back and play out that adventure tree with your characters, or just assume you accomplished these goals.

Royal Wedding is an adventure book for use with Avalon’s Solo Adventure system.


Turn that frown upside-down,

Jen Sadler
Promotional Manager for Avalon Games

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