
- A whole section consisting of short descriptions and stats of generic non-player characters, monsters, beasts and abominations.
- The new categories Flora and Phenomenon along with thirty-seven new monstrous traits, adding to the nineteen already in the Core Rulebook.
- Suggestions on how to develop three types of adventure chronicles that put the bestiary’s creatures in play: Trophy Hunters, Monster Explorers and Occult Problem Solvers.
- Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the content of the Advanced Player’s Guide.
Easier, faster, and more fun! The two decks in this box feature all 56 monstrous traits which characterize the predators, monsters and abominations in the world of Symbaroum. Adding to this are 63 creature cards, complete with stats and tactics, and divided into the categories Bright Davokar, Dark Davokar, Corrupt Davokar and Wilderness.. Primarily designed to be used by the Game Master, they give easy access to the values and abilities of various creatures, but may also be used to make up thrilling encounters . However you choose to use them, we hope that these cards will make playing Symbaroum even more of a joy!
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