New Release – “Archives of the Sky” – a Sci-fi Storygame

 
Archives of the Sky is a new indie storygame of galactic scope and human ideals. It’s a GM-less system in the tradition of games like Microscope, Downfall, and Fiasco, centering collaborative storytelling and tuned to help players improvise epic stories with an emotional core.
 

The premise: A million years from now, humanity has spread across the galaxy and taken countless forms. Vast empires have come and gone like the cresting of waves. But some strange voyagers chose to remain outside the churn of civilizations, pursuing a greater purpose. When a new force comes to the galaxy, will these eternal wanderers remain who they are– or, at long last, change?

The game is inspired by the epic scope of authors like Alastair Reynolds and the human conflicts at the heart of Ursula Le Guin’s books and classic Star Trek.

* Randomness comes from a deck of words players bring from their favorite sci-fi novels.
* Players define shared and individual Values for their characters, and then discover stories that pit two Values against each other, finding an emotional core for each story.
* Supports either one-off or campaign play.

The designer: I’m an award-winning digital games designer (IndieCade’s 2014 “Best Narrative” award) who wants to see more crosstalk between tabletop and videogame creators. “Archives” was born out of research for a PhD dissertation in interactive narrative, studying structures that help players create a coherent narrative together when none of them is planning it in advance.

The release: The version of the game currently released offers the complete rules in a bare-bones format. A full-color book with art, examples, and additional play aids will be on Kickstarter from May 1st – 31st.

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