Devoid of Shadows is a role-playing game containing the elements of classic roguelikes, advanced crafting system, its own castle and an intriguing storyline.

Random generation
The game has inherited random generation of the game world from the “roguelikes”, i.e. the look and content of the Labyrinth will be unique in each new game: floors maps, monsters, treasures and hiding places, and even properties of found and created objects will be randomly generated by you. Each time a player gets a unique experience and find new ways to your goal.

Such unusual behavior of the Labyrinth is justified by the plot – it was created by the Ancient, the ancestor of the vampires’ genus who turned it to his hiding place in a real trap for intruders.

The mines of precious gems and prison catacombs, deserted caves and ancient treasuries – one can hardly understand what the Labyrinth was before it was liked by the Ancient, so many things are mixed in it …

«Vampire» improvement
Vampire skills (19 unique skills for each of 3 characters) and their improvement is tied to the blood power received by your character from murdered enemies. A player may use valuable points to open the “Reinforced vampirism” or improve the “Cleave” tested by time and fallen enemies? Or, to reserve and use them for a powerful “Bloody madness” when being desperate? You decide!

The parameters of your character can be also developed by your own, investing them with the points received as the level increases.

Your own castle
As a gift from your mentor, the court artist Aurelius Kassad, you get a picture of the castle. It is not simple, but magical picture, because you can always be within it!

Yes, you will have your own “pocket” castle, where you can build shops, store stuff, carry out alchemical experiments or sleep in a cozy coffin, restoring your forces.

Be engaged in crafting! There is a forge, an armor workshop, a joinery, an alchemical laboratory, a library etc.

Crafting system
There are hundreds of objects in Devoid of Shadows. Weapon, equipment, potions, scrolls, various components and catalysts for crafting, tools – all these are ordinary objects and legendary artifacts of different levels and quality and rarity.

And each object can be created and improved the castle, in one of the workshops!

If a player is not satisfied with found Battle Tome, he/she can run to the Library, where it can be improves by increasing the basic parameters of the weapon, or charm, giving it new properties. For example, to change the type of damage, one should add the ability to stun or pull the enemy’s vital forces in the attack.

The book can be explored, and a player may get the recipe for its creation. Having patience, resources and luck, he/she can create any number of books with properties and parameters required precisely to you. It is easy! The same applies to potions, scrolls, and other items of equipment and weapons.

Moreover – in the shops you can whittle a new, more comfortable coffins, increase the size of your inventory, and create a set of master keys, catalysts to enhance craft. A player’s every action will fill the Excellence scale.

About the plot
The heir/heiress of Galidon, once the Kingdom’s strongest vampire, takes refuge from the rebels in a mysterious and spooky Blood Labyrinth during a palace coup. A player’s task is to find the source of ancient Power and uncover the secrets of the Labyrinth.

Developer and owner
Devoid of Shadows is developed by N-Game Studios (www.ngsdev.com), The game is scheduled in early 2017. Game-designer and writer of the project is Ivan Magazinnikov (known from Katauri’s projects Space Rangers 2, King’s Bounty and Royal Quest). The worldwide rights to the publication and distribution of the game are owned by ArsLogica.

Website – http://devoidofshadows.com/
Facebook – https://www.facebook.com/devoidofshadows
Twitter – https://twitter.com/DevoidofShadows
YouTube channel – https://www.youtube.com/channel/UCyRfvHiwS8zOwa7uguKZu6g

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