[Avalon Games] Prepare for Battle with New Products in June!

Battle Maneuvers. I’ve been in a medieval reenactment society that does heavy weapons combat and I have to say that everyone has their favorite melee and tournament maneuvers.
  
So should the GM, whether it’s in hand-to-hand or ship-to-ship. Come up with about a half-dozen flying maneuvers or strikes for each of your major NPCs and keep them on file. Come up with another half-dozen counters for the most popular offensive attacks. The more you know, the more likely you can give a fair fight to your player characters without appearing like you’re improvising just to beat ‘em down or let ‘em win.
  
Here are this month’s releases.
  
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Avalon Models, Telnik Starfighters
AVG 4700-ST-04
$4.50
  
A collection of Telnik starfighter models for any tabletop game system.  Easy to print, easy to fold and play, these models are a great addition to any game.
  
Look for other great models in this series.
  
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Avalon’s Mystic Treasures, Five Maces
AVG 5200-30
7 Pages
$4.99
Writer: A.J. Kenning
  
Need some great magic items for your Pathfinder game? Avalon Games is here to help!  Each issue of the Avalon’s Mystic Treasures series will focus on five new magical items for any Pathfinder games.  Each item comes with a full description, powers, and cost, as well as history and adventure hooks.  All you need to do is drop them into your game and watch your players squeal with delight.
  
Each issue will showcase news items and new treasures, so get each and every issue and add to your magical collection.
  
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Arcana Journal #85
AVG2300-15-85
23 Pages

$2.99
  
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex or faction within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people. Full-color maps (also offered in print-easy black and white) are provided, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other location are also offered.
  
In addition to this detailed write-up, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.
  
This issue of the Journal will cover the following aspects of the game world.
  
House Narthmoor
Vision School of Void Mastery
Borden Glasborg
  
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Arcana Journal Free Sample
AVG2300-16-FV
48 Pages

$2.99
  
Avalon is offering a free sample of our great Arcana game world with the release of a free Journal.  Inside you can see what a great gaming environment this world is, and what kind of fun you can have there.
  
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex or faction within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people. Full-color maps (also offered in print-easy black and white) are provided, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other location are also offered.
  
In addition to this detailed write-up, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.
  
This issue of the Journal will cover the following aspects of the game world:
  
Hex 28
Shimarth Woods and the Mist Mountains
Glimmlor
  
If you like this, then check out other great Arcana goodies that Avalon has to offer and have an adventure or two.
  
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Arcana Realms, Glimmlor
AVG2300-Rl-GLM
42 Pages

$2.99
  
A realm in the northern parts of the Western Reaches, the territory is small but able, with many contacts among the dwarven holds in the mountains.
  
The realm began as a freehold built by Gutavo Gil, a mercenary out of the east. Once he had enough gold, he sought out a wild place to call his own, cleared the lands, and called himself King of the Gold Path, for it was through his lands that the dwarfs brought down their gold and gems. Trade and good leadership saw the realm grow and, over time, settle down.
  
While the realm has remained peaceful, it has—like all the realms of this land—seen its trouble. Wars and politics always play their part in the day-to-day lives of the people of the region. Still, the royal family has always been headed by a wise ruler and the realm has prospered for this good leadership.
  
The royals of the land are beloved by most of their subjects, and the citizens are always ready to defend their royals and the lands at the call of the king.
  
Inside you will find all you need to rule or adventure in the dark realm of Glimmlor—all the maps, nobles, and adventures that wait in this Western Reaches realm.
  
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Avalon Clip Art, Color Fantasy 5
AVG 1690
8 Pages
$4.50
  
Over the years, Avalon Games has collected a ton of artwork for use in various games. Well, we got to thinking, why couldn’t you use this great art in your products? So, here it is, Avalon Clip Art! Each set within this series offers you a ton of great art and for a great price. Each product focuses on a set genre or character type and provides you with great filler art and character art for your gaming products.
  
Look for new sets to come out all the time, as we have thousands of pictures to offer, so have fun…
  
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.
If you use any of these images, in your product, you must include the statement:
“Some artwork copyrighted by Avalon Games, used with permission.”
By purchasing this product you agree to these terms.
  
All work has been scanned at 300 DPI.
  
Why re-invent the wheel when Avalon Games has already done all the hard work?
  
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Avalon Covers 17
AVG4600-CV-17
$19.99
  
Need a great bit of art for a cover, but don’t want to pay hundreds of dollars for it? We have collected over the many years a ton of great art for use as covers.  We are happy to now offer these images for your use, and at a great price.
  
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image or included here.  You may not resell these images or in clip art packets or art collections.
If you use this image, in your product, you must include the statement:
Some artwork copyrighted by Avalon Games
Art by Robert Hemminger
  
By purchasing this product you agree to these terms.
  
Why re-invent the wheel when Avalon Games has already done all the hard work?
  
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Counter Wars: Orcs, Avalon Mini-Game #181
AVG1500-181
6 Pages
$2.99
  
Add Orcs to your forces with this expansion to the Counter Wars gaming system.
  
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Infinite Futures, Infinite Threats 9
AVG 3100-2.0-TR-9
17 Pages
$4.99
A.J. Kenning
  
Need a few alien critters to kill off in your Infinite Futures Games?  Are your players bored with blasting droids and robots?  Avalon is offering you new threats for your team to encounter, where each menace is a fully detailed creature, usable as part of the Fringe setting or in any game you are running.
  
Explore the danger of space with new threat expansions released for the Infinite Futures system.
  
Compatible with Infinite Futures 2.0 and other science fiction realms.
  
  
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Heroes Weekly, Vol 5, Issue #21, Lighting the Way
AVG4100-HW-117
5 Pages

$3.99

Writer: A.J. Kenning
  
Each week Avalon Games offers a new issue of Heroes Weekly.
  
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.
  
This week: What happens when a young man gains superpowers and the heroes are called in?  This issue also comes with some great female hero Figure Flats.
  
Don’t miss an issue, they are super!
  
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Heroes Weekly, Vol 5, Issue #21, Clevennius
AVG4100-HW-118
5 Pages plus

$3.99

Writer: A.J. Kenning
  
Each week Avalon Games offers a new issue of Heroes Weekly.
  
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.
  
This week: The immortal Ruler of Emerald!  Comes with some Roman Robot Warriors as well.
  
Don’t miss an issue, they are super!
  
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Heroes Weekly, Vol 5, Issue #22, Bastion
AVG4100-HW-119
5 Pages plus

$3.99

Writer: A. J. Kenning
  
Each week Avalon Games offers a new issue of Heroes Weekly.
  
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.
  
This week: Agents of the Emerald: are they friend or foe?
  
Don’t miss an issue, they are super!
  
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Heroes Weekly, Vol 5, Issue #23, Parlous
AVG4100-HW-120
9 Pages plus

$3.99

Writer: Jennifer Povey
  
Each week Avalon Games offers a new issue of Heroes Weekly.
  
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.
  
This week: A city in cyberspace—what more can you ask for?
  
Don’t miss an issue, they are super!
  
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Avalon Spell Books, Vol 1, Issue #6
AVG5300-SP-6
$3.99
5 Pages
By Maria Smolina
  
Avalon takes a common spell and provides you with a number of alterations and additions to add excitement and useful options for your next adventure.  Each issue of Avalon Spell Books will focus on a new spell, discussing different versions of the spell, providing different components that can be used to alter the way the spell works, and even adding feats and new magical items linked to the spell in question.
  
Beast Form Secrets
  
The beast shape spell family is far from exotic. Not because many wizards eagerly prepare this spell (they do not, and they have reasons for that), not because many magi choose to fight as animals (they typically prefer blades and spellcasting), but because druids spend their lives polymorphing to anything that runs, swims, flies or burrows.
  
While there are many magic enhancements for animal and monstrous forms, few of them fully explore the fact that any shapechanging is curiously close to lycanthropy, making a druid in wild shape and a “monstrous” lycanthrope very similar from a certain point of view.
  
Another interesting aspect of changing shapes is that many alternate forms prevent any use of classic spells (at least as long as you do not have Natural Spell Feat), but still they might have their own magic of growls and yowls, hardly usable for humanoids. While not many examples of such magics have been identified—most being supernatural and spell-like abilities of magical beasts rather than proper spells usable by adventurers—some of such spells are listed.
  
This and much more is discussed in this issue of Spell Books!
  
Look for other great Pathfinder-based gaming goodies from Avalon Games.
  
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One Knight Games, Vol 3, Issue 7: Red Cross
AVG4900-37
33 Pages
A. J. Keening
$2.99
  
End of Civilization: A row of short, stubby watchposts marks the edge of civilization, what little there is of civilization out in the wastelands. The Yuli tribe are the only ones fool enough to live out this far and man those towers. But the Yuli never speak to anyone, and do little other than watch the lines of the desert and record things on their stone tablets. Succumb out in the no-man’s land beyond their towers and they will do nothing to save you; they merely silently record your passing.
  
…Only the greatest of fools walk out into the desert beyond those towers. Yet, rumors speak of a land somewhere on the other side of that desert, a land that has not yet been laid to waste. There are many fools willing to try.
  
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Barbarian Races of Kung Fu Kuma
AVG 5600-03
35 Pages
$4.99
A. J. Kenning
  
A great martial arts supplement for use with Kung Fu Kuma!
  
Barbarian Races of Kung Fu Kuma is an expansion book for the Kung Fu Kuma campaign world and the Pathfinder Game System™. It expands the list of available PC races by six, and it further includes one companion race (for use as friends, allies, loyal servants, and henchman, as well as NPCs). That’s seven new races available for Kung Fu Kuma campaigns, six directly for use as Player Characters.
  
One thing about all these races—they are Animal Folk. That is a given in the campaign world of Kung Fu Kuma. But if you purchased this book intending it for use in a different game setting or universe, all of these races are compatible with the general Pathfinder Game System™, though the Gamemaster will have to come up with some reason why Animal Folk exist in that campaign world.
  
Six New PC Races!
  
The various peoples of the barbarian lands around Qiu Sang are mostly Human. Not all, though. A wide variety of Animal Folk eke their lives out amongst the barbarian hordes. Some scholars even speculate that every animal out there has an Animal Folk equivalent. This isn’t anything close to being a proven theory, however.
  
For one reason or another, a number of Animal Folk races live solely out in the barbarian lands, ignoring the safety and civilization of Qiu Sang. This Races sourcebook details seven Animal Folk races who are important amongst the barbarian tribes, six of them available as PC races. Many more races than that exist amongst the jungles and plains of the barbarian lands, but these seven are the ones most encountered when traversing barbarian lands.
  
Because these are barbarian races, PCs of these races are going to be restricted from taking the 12 Clans Classes of Qiu Sang. As barbarians, and likely proud of their heritage, they will be taking levels in Barbarian Classes alone. It is a part of the price one pays for living apart from Qiu Sang.
  
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Avalon Haunts #2
AVG5700-02
$2.99
5 Pages
By Maria Smolina
  
Need something a bit scary for your game? Here’s Avalon Haunts! Each issue brings you a unique, fun, and creepy haunt to spice up your games. Drop the team just about anywhere, or build a whole game around the haunt! You will find them easy to use, fun to play, and having your games become creeping with scary fun.
  
This month we have Crimson Stream Gorge and the Last Cruel Joke that it offers.
  
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Avalon Newsletter, Vol 1, Issue #10, June 2016
AVG12-17
6 Pages
$0.00
  
Welcome to Avalon Game’s Newsletter.  This month we have some Sci-Fi-based goodies for you with the release of new Infinite Future fun and Kung Fu Kuma races, and of course new Pathfinder goodies. Included are new art sets and other great gaming accessories for you to enjoy.
  
Join the best fans in the world and play a game by Avalon.
  
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Knock ‘em dead,
  
Jen Sadler
Promotional Manager for Avalon Games
  
All games available at
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There you can sign up for our nifty Newsletter and get free stuff
  
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